Difference between revisions of "Patch 3.0"
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[[Category:Patch History]] | [[Category:Patch History]] | ||
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'''Patch 3: The Secrets of Power''' was added to the live servers on July 21st, 2004. | '''Patch 3: The Secrets of Power''' was added to the live servers on July 21st, 2004. | ||
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*Adjusted the experience curve to make it easier for players to achieve level 45 (and therefore contribute to their guilds). Some players may gain a couple free levels as a result (especially those near the 40 level mark) | *Adjusted the experience curve to make it easier for players to achieve level 45 (and therefore contribute to their guilds). Some players may gain a couple free levels as a result (especially those near the 40 level mark) | ||
*Fear spells have been given a slight bump (and should now affect level 60 mobiles correctly, when appropriate) | *Fear spells have been given a slight bump (and should now affect level 60 mobiles correctly, when appropriate) | ||
− | *Silence powers should now dispel chant effects and keep the target from recasting them for a time | + | *[[Assassin#Silence|Silence]] powers should now dispel chant effects and keep the target from recasting them for a time |
*Players should no longer get stuck in several buildings in the Amazon Wetlands | *Players should no longer get stuck in several buildings in the Amazon Wetlands | ||
*Added improved disconnect message when you are disconnected from a server | *Added improved disconnect message when you are disconnected from a server | ||
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*You will now be instantly grounded if you log out while in flight | *You will now be instantly grounded if you log out while in flight | ||
*The daggersmiths on Maelstrom now carry a full selection of items | *The daggersmiths on Maelstrom now carry a full selection of items | ||
− | *Gold piles and some other small objects no longer have collision | + | *[[Gold]] piles and some other small objects no longer have collision |
*Added break conditions for bow and crossbow grounding powers | *Added break conditions for bow and crossbow grounding powers | ||
*Power buttons will verify their recycle times when you log in | *Power buttons will verify their recycle times when you log in | ||
*An issue with logging in with the Mac Client has been fixed | *An issue with logging in with the Mac Client has been fixed | ||
*Fixed a couple of typos in power names and descriptions | *Fixed a couple of typos in power names and descriptions | ||
− | *Stamina usage has been reduced while hovering in flight | + | *[[Stamina]] usage has been reduced while hovering in flight |
*Some bugs with Rods of Command have been fixed | *Some bugs with Rods of Command have been fixed | ||
*An Exploit with the Recast Timer has been fixed | *An Exploit with the Recast Timer has been fixed | ||
− | *The Warlock trainer in Vorringard is now male | + | *The [[Warlock]] trainer in Vorringard is now male |
*Fixed some collision issues inside buildings | *Fixed some collision issues inside buildings | ||
*Miscellaneous client crashes have been fixed | *Miscellaneous client crashes have been fixed | ||
− | *Vranaxxas should now hold his axe correctly | + | *[[Vranaxxas]] should now hold his axe correctly |
− | *Added Centaur Charter called The Cohort | + | *Added Centaur [[Charter]] called The Cohort |
− | *Epic mobs now have more impressive loot | + | *[[Epic mobs]] now have more impressive loot |
*Fixed an issue with corpses teleporting | *Fixed an issue with corpses teleporting | ||
*Removed 'yawn' sound from player idles | *Removed 'yawn' sound from player idles | ||
*Added a new front-end Loading Screen | *Added a new front-end Loading Screen | ||
− | *Pulsing powers check for power | + | *Pulsing powers check for [[power block]]s |
*Added Aracoix Charter called Kh'ree | *Added Aracoix Charter called Kh'ree | ||
*The Invorri Builder is now rank 7 | *The Invorri Builder is now rank 7 | ||
*Increased channel spam thresholds | *Increased channel spam thresholds | ||
− | *Pet speed was slightly decreased | + | *[[Pet]] speed was slightly decreased |
− | *Dead | + | *Dead [[Elves]] now have pointy ears |
*Added a new Login Screen | *Added a new Login Screen | ||
*"Spin" has been disabled | *"Spin" has been disabled | ||
=== '''WORLD''' === | === '''WORLD''' === | ||
− | *The Resource System | + | *The [[Resource System]] |
**Shadowbane will be unveiling the first phase of its long awaited "Resource System". This system will be tied to each zone which will offer a resource type. Currently, the only resource in Phase One is gold but further phases may include additional resources such as wood, metals, and ores. It is designed to add smaller, auxiliary points of conflict for players to fight over. | **Shadowbane will be unveiling the first phase of its long awaited "Resource System". This system will be tied to each zone which will offer a resource type. Currently, the only resource in Phase One is gold but further phases may include additional resources such as wood, metals, and ores. It is designed to add smaller, auxiliary points of conflict for players to fight over. | ||
**These areas will become highly contested points of interest and will have the opportunity to change hands at least once a day. In Phase One, once conquered, gold mines will drop gold into warehouses in their cities on an hourly basis. This gold will, in turn, be used to automatically pay maintenance cost of those structures that were given access to the warehouse and are protected by the Runemaster. Additional resources and augmentations will be introduced as the system is fully implemented allowing players to upgrade existing and new assets with functions and abilities to be announced. | **These areas will become highly contested points of interest and will have the opportunity to change hands at least once a day. In Phase One, once conquered, gold mines will drop gold into warehouses in their cities on an hourly basis. This gold will, in turn, be used to automatically pay maintenance cost of those structures that were given access to the warehouse and are protected by the Runemaster. Additional resources and augmentations will be introduced as the system is fully implemented allowing players to upgrade existing and new assets with functions and abilities to be announced. | ||
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*Fortress Assets will no longer go errant on a Guild Leadership transfer; old transfers have not been grandfathered in but transferring leadership once will fix any issues from previous transfers | *Fortress Assets will no longer go errant on a Guild Leadership transfer; old transfers have not been grandfathered in but transferring leadership once will fix any issues from previous transfers | ||
*The 'Tears of Saedron' mouseover now points out that the Discipline rune you choose to remove with the Tears is lost forever | *The 'Tears of Saedron' mouseover now points out that the Discipline rune you choose to remove with the Tears is lost forever | ||
− | *A Nation is limited to holding no more Resource Mines at once than two time the Rank of the Nations' Tree of Life | + | *A Nation is limited to holding no more Resource Mines at once than two time the Rank of the Nations' [[Tree of Life]] |
*Added the new Warehouse structure which is available on a Rank 1 Builder (must be used to claim a Mine) | *Added the new Warehouse structure which is available on a Rank 1 Builder (must be used to claim a Mine) | ||
− | *A bug preventing Merchants from being slotted into | + | *A bug preventing Merchants from being slotted into Elven houses has been fixed |
*Straight Wall Towers now accept Tower Guards (really, this time) | *Straight Wall Towers now accept Tower Guards (really, this time) | ||
*Some NPCs that were missing 'Kill On Sight' dialog now have some | *Some NPCs that were missing 'Kill On Sight' dialog now have some | ||
*Elven barracks can now slot the appropriate number of guards | *Elven barracks can now slot the appropriate number of guards | ||
*You can no longer delete your own buildings during a siege | *You can no longer delete your own buildings during a siege | ||
− | *Nephilim Runemaster now sells Cult of the Scourge charters | + | *[[Nephilim]] Runemaster now sells Cult of the Scourge charters |
*The Spiteful Spire is now debuffing attack speed | *The Spiteful Spire is now debuffing attack speed | ||
*Mysteriously, votaries have changed their shape | *Mysteriously, votaries have changed their shape | ||
*Fixed the No Maintenance fees on Invorri Walls | *Fixed the No Maintenance fees on Invorri Walls | ||
− | *Magister Guards will no longer cast Amnesia | + | *Magister Guards will no longer cast [[Priest#Amnesia|Amnesia]] |
*The War Temple can no longer slot guards | *The War Temple can no longer slot guards | ||
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==== [[Minotaur]] ==== | ==== [[Minotaur]] ==== | ||
*New Minotaur only armor should now be available and only on Heavy armorers | *New Minotaur only armor should now be available and only on Heavy armorers | ||
− | *All Minotaurs now get 'Toughness' | + | *All Minotaurs now get '[[Toughness]]' |
=== '''CLASS''' === | === '''CLASS''' === | ||
==== [[Healer]] ==== | ==== [[Healer]] ==== | ||
− | *Changed Elite Armor for the Healer Class, so it has a flat damage shield instead of a percentage one | + | *Changed [[Elite Armor]] for the Healer Class, so it has a flat damage shield instead of a percentage one |
==== [[Assassin]] ==== | ==== [[Assassin]] ==== | ||
*Gave Assassins 10 additional points in Dagger weapon powers (Rogues are 25, Mages are 15) | *Gave Assassins 10 additional points in Dagger weapon powers (Rogues are 25, Mages are 15) | ||
− | *Rogue Assassins now get 20 free points in 'Poison Blade' | + | *Rogue Assassins now get 20 free points in '[[Assassin#Poison Blade|Poison Blade]]' |
==== [[Barbarian]] ==== | ==== [[Barbarian]] ==== | ||
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==== [[Confessor]] ==== | ==== [[Confessor]] ==== | ||
− | *Confessor spell 'Steadfast Soul' now has a range of 50 | + | *Confessor spell '[[Confessor#Steadfast Soul|Steadfast Soul]]' now has a range of 50 |
*Confessors can now use the Burning Sword. | *Confessors can now use the Burning Sword. | ||
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==== [[Druid]] ==== | ==== [[Druid]] ==== | ||
− | 'Raptor Cloak' now has effect and power icons | + | '[[Druid#Raptor Cloak|Raptor Cloak]]' now has effect and power icons |
==== [[Fury]] ==== | ==== [[Fury]] ==== | ||
− | *Reduced prereqs for Fury AEs 'Call the Blizzard' and 'Call Storm' | + | *Reduced prereqs for Fury AEs '[[Fury#Call the Blizzard|Call the Blizzard]]' and '[[Fury#Call Storm|Call Storm]]' |
*The Fury's persistent AEs now hit 10 targets instead of 7 | *The Fury's persistent AEs now hit 10 targets instead of 7 | ||
==== [[Huntress]] ==== | ==== [[Huntress]] ==== | ||
− | *The weapon powers 'Naargul's Bite' and 'Naargul's Dart' now require a hit-roll on the deferred portion. | + | *The weapon powers '[[Huntress#Naargul's Bite|Naargul's Bite]]' and '[[Huntress#Naargul's Dart|Naargul's Dart]]' now require a hit-roll on the deferred portion. |
*The Huntress' high level pet has been renamed to avoid confusion | *The Huntress' high level pet has been renamed to avoid confusion | ||
− | *'Strength of the Stag' now has the correct effect icon | + | *'[[Huntress#Strength of the Stag|Strength of the Stag]]' now has the correct effect icon |
==== [[Priest]] ==== | ==== [[Priest]] ==== | ||
− | *Priest's recast timer for 'Summon' is now only 4 minutes | + | *Priest's recast timer for '[[Healer#Summon|Summon]]' is now only 4 minutes |
==== [[Scout]] ==== | ==== [[Scout]] ==== | ||
− | *Scout's 'Camouflage' only works on Group members now. | + | *Scout's '[[Scout#Camouflage|Camouflage]]' only works on Group members now. |
==== [[Templar]] ==== | ==== [[Templar]] ==== | ||
− | *The weapon power 'Sword of Saint Malorn' now requires a hit-roll on the deferred portion. | + | *The weapon power '[[Templar#Sword of Saint Malorn|Sword of Saint Malorn]]' now requires a hit-roll on the deferred portion. |
==== [[Warlock]] ==== | ==== [[Warlock]] ==== | ||
− | *The power 'Needs of the One' is are now aggressive | + | *The power '[[Warlock#Needs of the One|Needs of the One]]' is are now aggressive |
==== [[Wizard]] ==== | ==== [[Wizard]] ==== | ||
− | *Reduced the stamina conversion on 'Mystic Bolt' | + | *Reduced the stamina conversion on '[[Wizard#Mystic Bolt|Mystic Bolt]]' |
=== '''DISCIPLINE''' === | === '''DISCIPLINE''' === | ||
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==== [[Blood Prophet]] ==== | ==== [[Blood Prophet]] ==== | ||
*Blood Prophet rune description has been updated to display it's skill granted. | *Blood Prophet rune description has been updated to display it's skill granted. | ||
− | *Added an initial tick to the Blood Prophet | + | *Added an initial tick to the Blood Prophet's [[Blood Prophet#River of Life|River of Life]]. |
==== [[Prospector]] ==== | ==== [[Prospector]] ==== | ||
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==== [[Shroudborne]] ==== | ==== [[Shroudborne]] ==== | ||
− | *Shroudborne rune description has been updated to display it's skill granted. | + | *Shroudborne rune description has been updated to display it's skill granted. |
+ | *Added an initial tick to the Shroudborne's [[Shroudborne#Oblivion's Caress|Oblivion's Caress]]. | ||
==== [[Skydancer]] ==== | ==== [[Skydancer]] ==== | ||
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==== [[Undead Hunter]] ==== | ==== [[Undead Hunter]] ==== | ||
− | *Hunt the Dead can no longer be trained | + | *[[Undead Hunter#Hunt the Dead|Hunt the Dead]] can no longer be trained |
<center> | <center> |
Revision as of 23:15, 27 December 2007
Patch 3: The Secrets of Power was added to the live servers on July 21st, 2004.
Changelog
GENERAL
- Adjusted the experience curve to make it easier for players to achieve level 45 (and therefore contribute to their guilds). Some players may gain a couple free levels as a result (especially those near the 40 level mark)
- Fear spells have been given a slight bump (and should now affect level 60 mobiles correctly, when appropriate)
- Silence powers should now dispel chant effects and keep the target from recasting them for a time
- Players should no longer get stuck in several buildings in the Amazon Wetlands
- Added improved disconnect message when you are disconnected from a server
- The Disease cast by creatures has been greatly reduced in length of time
- You will now be instantly grounded if you log out while in flight
- The daggersmiths on Maelstrom now carry a full selection of items
- Gold piles and some other small objects no longer have collision
- Added break conditions for bow and crossbow grounding powers
- Power buttons will verify their recycle times when you log in
- An issue with logging in with the Mac Client has been fixed
- Fixed a couple of typos in power names and descriptions
- Stamina usage has been reduced while hovering in flight
- Some bugs with Rods of Command have been fixed
- An Exploit with the Recast Timer has been fixed
- The Warlock trainer in Vorringard is now male
- Fixed some collision issues inside buildings
- Miscellaneous client crashes have been fixed
- Vranaxxas should now hold his axe correctly
- Added Centaur Charter called The Cohort
- Epic mobs now have more impressive loot
- Fixed an issue with corpses teleporting
- Removed 'yawn' sound from player idles
- Added a new front-end Loading Screen
- Pulsing powers check for power blocks
- Added Aracoix Charter called Kh'ree
- The Invorri Builder is now rank 7
- Increased channel spam thresholds
- Pet speed was slightly decreased
- Dead Elves now have pointy ears
- Added a new Login Screen
- "Spin" has been disabled
WORLD
- The Resource System
- Shadowbane will be unveiling the first phase of its long awaited "Resource System". This system will be tied to each zone which will offer a resource type. Currently, the only resource in Phase One is gold but further phases may include additional resources such as wood, metals, and ores. It is designed to add smaller, auxiliary points of conflict for players to fight over.
- These areas will become highly contested points of interest and will have the opportunity to change hands at least once a day. In Phase One, once conquered, gold mines will drop gold into warehouses in their cities on an hourly basis. This gold will, in turn, be used to automatically pay maintenance cost of those structures that were given access to the warehouse and are protected by the Runemaster. Additional resources and augmentations will be introduced as the system is fully implemented allowing players to upgrade existing and new assets with functions and abilities to be announced.
- Furthermore after Phase One is completed, during a siege, the warehouse inventory can be recovered or stolen by anyone. This system will allow nations to focus efforts more on the political and combat faces of the scene and not the maintenance and upkeep of cities.
- Phase One of the Resource System has been implemented and most adventuring areas now contain a "mine"
- Added a new adventuring zone in the desert with the Epic Encounter containing Shuggroth M'ael
CITY / SIEGE
- Fortress Assets will no longer go errant on a Guild Leadership transfer; old transfers have not been grandfathered in but transferring leadership once will fix any issues from previous transfers
- The 'Tears of Saedron' mouseover now points out that the Discipline rune you choose to remove with the Tears is lost forever
- A Nation is limited to holding no more Resource Mines at once than two time the Rank of the Nations' Tree of Life
- Added the new Warehouse structure which is available on a Rank 1 Builder (must be used to claim a Mine)
- A bug preventing Merchants from being slotted into Elven houses has been fixed
- Straight Wall Towers now accept Tower Guards (really, this time)
- Some NPCs that were missing 'Kill On Sight' dialog now have some
- Elven barracks can now slot the appropriate number of guards
- You can no longer delete your own buildings during a siege
- Nephilim Runemaster now sells Cult of the Scourge charters
- The Spiteful Spire is now debuffing attack speed
- Mysteriously, votaries have changed their shape
- Fixed the No Maintenance fees on Invorri Walls
- Magister Guards will no longer cast Amnesia
- The War Temple can no longer slot guards
RACE
GENERAL
- Fixed the Sub-Race trait rune mouseovers, so they now correctly state what they do.
Aracoix
- Added a hood to the Aracoix's Medium Armor set
- New Aracoix light armor has been added
- A new Aracoix skin has been added
Minotaur
- New Minotaur only armor should now be available and only on Heavy armorers
- All Minotaurs now get 'Toughness'
CLASS
Healer
- Changed Elite Armor for the Healer Class, so it has a flat damage shield instead of a percentage one
Assassin
- Gave Assassins 10 additional points in Dagger weapon powers (Rogues are 25, Mages are 15)
- Rogue Assassins now get 20 free points in 'Poison Blade'
Barbarian
- A Barbarian's weapon powers will now cost more stamina while he is enraged
Bard
- Bard songs (and other chants) now overwriting intelligently meaning it will only overwrite the part of a power that it is greater than.
Confessor
- Confessor spell 'Steadfast Soul' now has a range of 50
- Confessors can now use the Burning Sword.
Crusader
- Removed the release timer from Crusader chants, making it easier to twist these chants
Druid
'Raptor Cloak' now has effect and power icons
Fury
- Reduced prereqs for Fury AEs 'Call the Blizzard' and 'Call Storm'
- The Fury's persistent AEs now hit 10 targets instead of 7
Huntress
- The weapon powers 'Naargul's Bite' and 'Naargul's Dart' now require a hit-roll on the deferred portion.
- The Huntress' high level pet has been renamed to avoid confusion
- 'Strength of the Stag' now has the correct effect icon
Priest
- Priest's recast timer for 'Summon' is now only 4 minutes
Scout
- Scout's 'Camouflage' only works on Group members now.
Templar
- The weapon power 'Sword of Saint Malorn' now requires a hit-roll on the deferred portion.
Warlock
- The power 'Needs of the One' is are now aggressive
Wizard
- Reduced the stamina conversion on 'Mystic Bolt'
DISCIPLINE
Archmage
- Elf Archmage robes now have a female version and are available on Elven tailors
Artillerist
- Artillerist power descriptions now correctly note they affect siege engines
Blademaster
- Lower percentage version of Blademaster weapons have been added.
Bladeweaver
- Lower percentage version of Blade Weaver weapons have been added
Blood Prophet
- Blood Prophet rune description has been updated to display it's skill granted.
- Added an initial tick to the Blood Prophet's River of Life.
Prospector
- Added the new Prospector Discipline
Savant
- Added the new Savant Discipline
Shroudborne
- Shroudborne rune description has been updated to display it's skill granted.
- Added an initial tick to the Shroudborne's Oblivion's Caress.
Skydancer
- Added the new Skydancer Discipline
Traveller
- Added new Powers to the Traveler that allows them to send another player or the caster's group to the nearest Runegate (Mage-base prerequisite).
- Added a new Power to Traveler that allows a Traveler to recall to the nearest Runegate
Undead Hunter
- Hunt the Dead can no longer be trained
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