Difference between revisions of "Patch 3.0"

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== Secrets of Power ==
+
[[Image:secretsofpower3.jpg|right|400px|thumb|Secrets of Power title card]]
 +
The '''Secrets of Power''' patch (patch 3.0) was added to Shadowbane on July 21{{st}}, 2004
 +
{{lorebox|Sixty years have passed since the War of Talons ended, and now the Aracoix are on the move. Agents of the Empire, including dreaded Skydancer attack troops and Savant mindlords, have come in secret through the Runegates. From the shadows, these intruders have organized the Birdmen into new legions, the first Kh'ree to darken Aerynth's skies in decades. A few Aracoix agents have been captured, and the Conclave of Wizards has managed to wring from them more of the secrets of the Runegates, expanding the Traveler's arts. The other aims of the Aracoix Empire remain unseen, but it is clear the Birdmen are looking for something. In the deeps of the deserts, the Aracoix have found an ancient citadel of the Ardani, a ruined library filled with arcane texts unread by any in thousands of years. What secrets do the Aracoix seek there? The few ancient scrolls and tablets brought back by plunderers and adventurers hint at magical arts and theories unseen since the birth of the world. The Aracoix claim that their Empire shall soon take new Glory in the conquest of Aerynth!''
  
'''Patch 3: The Secrets of Power''' was added to the live servers on July 21st, 2004.
+
''Many among the Wise are worried by the new machinations of the Birdmen, but few of the Nations pay their warnings any heed, for the face of Aerynth is aflame with new strife. Working tirelessly, the Dwarves have managed to reopen the ancient Mines and Lodes of old! Gold, enough to maintain empires, lays waiting for those with the patience to exploit it. Greedy for the wealth these new resources offer, the warlords of all lands are scrambling to claim and hold these goldmines and every mine is now the scene of constant raids and daring struggles. How will this new gold rush reshape the face of Aerynth? Which Nations shall gain the most in the fight for Glory and Gold?|Secrets of Power promotional narrative}}
 
+
{{header|General Changes}}
== Changelog ==
 
=== '''GENERAL''' ===
 
 
*Adjusted the experience curve to make it easier for players to achieve level 45 (and therefore contribute to their guilds). Some players may gain a couple free levels as a result (especially those near the 40 level mark)  
 
*Adjusted the experience curve to make it easier for players to achieve level 45 (and therefore contribute to their guilds). Some players may gain a couple free levels as a result (especially those near the 40 level mark)  
 
*Fear spells have been given a slight bump (and should now affect level 60 mobiles correctly, when appropriate)  
 
*Fear spells have been given a slight bump (and should now affect level 60 mobiles correctly, when appropriate)  
*Silence powers should now dispel chant effects and keep the target from recasting them for a time  
+
*[[Assassin#Silence|Silence]] powers should now dispel chant effects and keep the target from recasting them for a time  
 
*Players should no longer get stuck in several buildings in the Amazon Wetlands  
 
*Players should no longer get stuck in several buildings in the Amazon Wetlands  
 
*Added improved disconnect message when you are disconnected from a server   
 
*Added improved disconnect message when you are disconnected from a server   
Line 13: Line 13:
 
*You will now be instantly grounded if you log out while in flight  
 
*You will now be instantly grounded if you log out while in flight  
 
*The daggersmiths on Maelstrom now carry a full selection of items  
 
*The daggersmiths on Maelstrom now carry a full selection of items  
*Gold piles and some other small objects no longer have collision  
+
*[[Gold]] piles and some other small objects no longer have collision  
 
*Added break conditions for bow and crossbow grounding powers   
 
*Added break conditions for bow and crossbow grounding powers   
 
*Power buttons will verify their recycle times when you log in  
 
*Power buttons will verify their recycle times when you log in  
 
*An issue with logging in with the Mac Client has been fixed  
 
*An issue with logging in with the Mac Client has been fixed  
 
*Fixed a couple of typos in power names and descriptions  
 
*Fixed a couple of typos in power names and descriptions  
*Stamina usage has been reduced while hovering in flight  
+
*[[Stamina]] usage has been reduced while hovering in flight  
 
*Some bugs with Rods of Command have been fixed   
 
*Some bugs with Rods of Command have been fixed   
 
*An Exploit with the Recast Timer has been fixed  
 
*An Exploit with the Recast Timer has been fixed  
*The Warlock trainer in Vorringard is now male  
+
*The [[Warlock]] trainer in Vorringard is now male  
 
*Fixed some collision issues inside buildings  
 
*Fixed some collision issues inside buildings  
 
*Miscellaneous client crashes have been fixed  
 
*Miscellaneous client crashes have been fixed  
*Vranaxxas should now hold his axe correctly   
+
*[[Vranaxxas]] should now hold his axe correctly   
*Added Centaur Charter called The Cohort  
+
*Added Centaur [[Charter]] called The Cohort  
*Epic mobs now have more impressive loot  
+
*[[Epic mobs]] now have more impressive loot  
 
*Fixed an issue with corpses teleporting  
 
*Fixed an issue with corpses teleporting  
 
*Removed 'yawn' sound from player idles  
 
*Removed 'yawn' sound from player idles  
 
*Added a new front-end Loading Screen   
 
*Added a new front-end Loading Screen   
*Pulsing powers check for power blocks
+
*Pulsing powers check for [[power block]]s
 
*Added Aracoix Charter called Kh'ree  
 
*Added Aracoix Charter called Kh'ree  
 
*The Invorri Builder is now rank 7  
 
*The Invorri Builder is now rank 7  
 
*Increased channel spam thresholds  
 
*Increased channel spam thresholds  
*Pet speed was slightly decreased   
+
*[[Pet]] speed was slightly decreased   
*Dead elves now have pointy ears  
+
*Dead [[Elves]] now have pointy ears  
 
*Added a new Login Screen  
 
*Added a new Login Screen  
 
*"Spin" has been disabled  
 
*"Spin" has been disabled  
 
+
{{header|World Changes}}
=== '''WORLD''' ===
+
*The [[Resource System]]
*The Resource System
 
 
**Shadowbane will be unveiling the first phase of its long awaited "Resource System". This system will be tied to each zone which will offer a resource type. Currently, the only resource in Phase One is gold but further phases may include additional resources such as wood, metals, and ores. It is designed to add smaller, auxiliary points of conflict for players to fight over.  
 
**Shadowbane will be unveiling the first phase of its long awaited "Resource System". This system will be tied to each zone which will offer a resource type. Currently, the only resource in Phase One is gold but further phases may include additional resources such as wood, metals, and ores. It is designed to add smaller, auxiliary points of conflict for players to fight over.  
 
**These areas will become highly contested points of interest and will have the opportunity to change hands at least once a day. In Phase One, once conquered, gold mines will drop gold into warehouses in their cities on an hourly basis. This gold will, in turn, be used to automatically pay maintenance cost of those structures that were given access to the warehouse and are protected by the Runemaster. Additional resources and augmentations will be introduced as the system is fully implemented allowing players to upgrade existing and new assets with functions and abilities to be announced.  
 
**These areas will become highly contested points of interest and will have the opportunity to change hands at least once a day. In Phase One, once conquered, gold mines will drop gold into warehouses in their cities on an hourly basis. This gold will, in turn, be used to automatically pay maintenance cost of those structures that were given access to the warehouse and are protected by the Runemaster. Additional resources and augmentations will be introduced as the system is fully implemented allowing players to upgrade existing and new assets with functions and abilities to be announced.  
Line 46: Line 45:
 
*Phase One of the Resource System has been implemented and most adventuring areas now contain a "mine"  
 
*Phase One of the Resource System has been implemented and most adventuring areas now contain a "mine"  
 
*Added a new adventuring zone in the desert with the Epic Encounter containing [[Shuggroth M'ael]]
 
*Added a new adventuring zone in the desert with the Epic Encounter containing [[Shuggroth M'ael]]
 
+
{{header|City & Siege}}
=== '''CITY / SIEGE''' ===
 
 
*Fortress Assets will no longer go errant on a Guild Leadership transfer; old transfers have not been grandfathered in but transferring leadership once will fix any issues from previous transfers  
 
*Fortress Assets will no longer go errant on a Guild Leadership transfer; old transfers have not been grandfathered in but transferring leadership once will fix any issues from previous transfers  
 
*The 'Tears of Saedron' mouseover now points out that the Discipline rune you choose to remove with the Tears is lost forever  
 
*The 'Tears of Saedron' mouseover now points out that the Discipline rune you choose to remove with the Tears is lost forever  
*A Nation is limited to holding no more Resource Mines at once than two time the Rank of the Nations' Tree of Life  
+
*A Nation is limited to holding no more Resource Mines at once than two time the Rank of the Nations' [[Tree of Life]]
 
*Added the new Warehouse structure which is available on a Rank 1 Builder (must be used to claim a Mine)  
 
*Added the new Warehouse structure which is available on a Rank 1 Builder (must be used to claim a Mine)  
*A bug preventing Merchants from being slotted into elven houses has been fixed  
+
*A bug preventing Merchants from being slotted into Elven houses has been fixed  
 
*Straight Wall Towers now accept Tower Guards (really, this time)  
 
*Straight Wall Towers now accept Tower Guards (really, this time)  
 
*Some NPCs that were missing 'Kill On Sight' dialog now have some  
 
*Some NPCs that were missing 'Kill On Sight' dialog now have some  
 
*Elven barracks can now slot the appropriate number of guards  
 
*Elven barracks can now slot the appropriate number of guards  
 
*You can no longer delete your own buildings during a siege   
 
*You can no longer delete your own buildings during a siege   
*Nephilim Runemaster now sells Cult of the Scourge charters  
+
*[[Nephilim]] Runemaster now sells Cult of the Scourge charters  
 
*The Spiteful Spire is now debuffing attack speed  
 
*The Spiteful Spire is now debuffing attack speed  
 
*Mysteriously, votaries have changed their shape  
 
*Mysteriously, votaries have changed their shape  
 
*Fixed the No Maintenance fees on Invorri Walls  
 
*Fixed the No Maintenance fees on Invorri Walls  
*Magister Guards will no longer cast Amnesia
+
*Magister Guards will no longer cast amnesia
 
*The War Temple can no longer slot guards
 
*The War Temple can no longer slot guards
 
+
{{header|Racial Changes}}
=== '''RACE''' ===
 
==== GENERAL ====
 
 
*Fixed the Sub-Race trait rune mouseovers, so they now correctly state what they do.
 
*Fixed the Sub-Race trait rune mouseovers, so they now correctly state what they do.
 
==== [[Aracoix]] ====
 
 
*Added a hood to the Aracoix's Medium Armor set  
 
*Added a hood to the Aracoix's Medium Armor set  
 
*New Aracoix light armor has been added  
 
*New Aracoix light armor has been added  
 
*A new Aracoix skin has been added  
 
*A new Aracoix skin has been added  
 
==== [[Minotaur]] ====
 
 
*New Minotaur only armor should now be available and only on Heavy armorers  
 
*New Minotaur only armor should now be available and only on Heavy armorers  
*All Minotaurs now get 'Toughness'  
+
*All Minotaurs now get '[[Toughness]]'  
 
+
{{header|Class Changes}}
=== '''CLASS''' ===
+
*Changed [[Elite Equipment]] for the Healer Class, so it has a flat damage shield instead of a percentage one  
==== [[Healer]] ====
 
*Changed Elite Armor for the Healer Class, so it has a flat damage shield instead of a percentage one  
 
 
 
==== [[Assassin]] ====
 
 
*Gave Assassins 10 additional points in Dagger weapon powers (Rogues are 25, Mages are 15)  
 
*Gave Assassins 10 additional points in Dagger weapon powers (Rogues are 25, Mages are 15)  
*Rogue Assassins now get 20 free points in 'Poison Blade'
+
*Rogue Assassins now get 20 free points in '[[Assassin#Poison Blade|Poison Blade]]'
 
 
==== [[Barbarian]] ====
 
 
*A Barbarian's weapon powers will now cost more stamina while he is enraged  
 
*A Barbarian's weapon powers will now cost more stamina while he is enraged  
 
==== [[Bard]] ====
 
 
*Bard songs (and other chants) now overwriting intelligently meaning it will only overwrite the part of a power that it is greater than.
 
*Bard songs (and other chants) now overwriting intelligently meaning it will only overwrite the part of a power that it is greater than.
 
+
*Confessor spell '[[Confessor#Steadfast Soul|Steadfast Soul]]' now has a range of 50
==== [[Confessor]] ====
 
*Confessor spell 'Steadfast Soul' now has a range of 50
 
 
*Confessors can now use the Burning Sword.
 
*Confessors can now use the Burning Sword.
 
==== [[Crusader]] ====
 
 
*Removed the release timer from Crusader chants, making it easier to twist these chants
 
*Removed the release timer from Crusader chants, making it easier to twist these chants
 
+
'[[Druid#Raptor Cloak|Raptor Cloak]]' now has effect and power icons
==== [[Druid]] ====
+
*Reduced prereqs for Fury AEs '[[Fury#Call the Blizzard|Call the Blizzard]]' and '[[Fury#Call Storm|Call Storm]]'  
'Raptor Cloak' now has effect and power icons
 
 
 
==== [[Fury]] ====
 
*Reduced prereqs for Fury AEs 'Call the Blizzard' and 'Call Storm'  
 
 
*The Fury's persistent AEs now hit 10 targets instead of 7  
 
*The Fury's persistent AEs now hit 10 targets instead of 7  
 
+
*The weapon powers '[[Spear#Naargal's Bite|Naargal's Bite]]' and '[[Bow#Naargal's Dart|Naargal's Dart]]' now require a hit-roll on the deferred portion.
==== [[Huntress]] ====
 
*The weapon powers 'Naargul's Bite' and 'Naargul's Dart' now require a hit-roll on the deferred portion.
 
 
*The Huntress' high level pet has been renamed to avoid confusion  
 
*The Huntress' high level pet has been renamed to avoid confusion  
*'Strength of the Stag' now has the correct effect icon  
+
*'[[Huntress#Strength of the Stag|Strength of the Stag]]' now has the correct effect icon
 
+
*Priest's recast timer for '[[Healer#Summon|Summon]]' is now only 4 minutes  
==== [[Priest]] ====
+
*Scout's '[[Scout#Camouflage|Camouflage]]' only works on Group members now.
*Priest's recast timer for 'Summon' is now only 4 minutes  
+
*The weapon power '[[Sword#Sword of Saint Malorn|Sword of Saint Malorn]]' now requires a hit-roll on the deferred portion.
 
+
*The power '[[Warlock#Needs of the One|Needs of the One]]' is are now aggressive  
==== [[Scout]] ====
+
*Reduced the stamina conversion on '[[Wizard#Mystic Bolt|Mystic Bolt]]'
*Scout's 'Camouflage' only works on Group members now.
+
{{header|Discipline Changes}}
 
 
==== [[Templar]] ====
 
*The weapon power 'Sword of Saint Malorn' now requires a hit-roll on the deferred portion.
 
 
 
==== [[Warlock]] ====
 
*The power 'Needs of the One' is are now aggressive  
 
 
 
==== [[Wizard]] ====
 
*Reduced the stamina conversion on 'Mystic Bolt'
 
 
 
=== '''DISCIPLINE''' ===
 
==== [[Archmage]] ====
 
 
*Elf Archmage robes now have a female version and are available on Elven tailors
 
*Elf Archmage robes now have a female version and are available on Elven tailors
 
==== [[Artillerist]] ====
 
 
*Artillerist power descriptions now correctly note they affect siege engines  
 
*Artillerist power descriptions now correctly note they affect siege engines  
 
==== [[Blademaster]] ====
 
 
*Lower percentage version of Blademaster weapons have been added.
 
*Lower percentage version of Blademaster weapons have been added.
 
==== [[Bladeweaver]] ====
 
 
*Lower percentage version of Blade Weaver weapons have been added  
 
*Lower percentage version of Blade Weaver weapons have been added  
 
==== [[Blood Prophet]] ====
 
 
*Blood Prophet rune description has been updated to display it's skill granted.  
 
*Blood Prophet rune description has been updated to display it's skill granted.  
*Added an initial tick to the Blood Prophet and Shroudborne Heal over Time spells
+
*Added an initial tick to the Blood Prophet's [[Blood Prophet#River of Life|River of Life]].
 
 
==== [[Prospector]] ====
 
 
*Added the new Prospector Discipline  
 
*Added the new Prospector Discipline  
 
==== [[Savant]] ====
 
 
*Added the new Savant Discipline
 
*Added the new Savant Discipline
 
+
*Shroudborne rune description has been updated to display it's skill granted.
==== [[Shroudborne]] ====
+
*Added an initial tick to the Shroudborne's [[Shroudborne#Oblivion's Caress|Oblivion's Caress]].
*Shroudborne rune description has been updated to display it's skill granted.  
 
 
 
==== [[Skydancer]] ====
 
 
*Added the new Skydancer Discipline  
 
*Added the new Skydancer Discipline  
 
==== [[Traveller]] ====
 
 
*Added new Powers to the Traveler that allows them to send another player or the caster's group to the nearest Runegate (Mage-base prerequisite).
 
*Added new Powers to the Traveler that allows them to send another player or the caster's group to the nearest Runegate (Mage-base prerequisite).
 
*Added a new Power to Traveler that allows a Traveler to recall to the nearest Runegate  
 
*Added a new Power to Traveler that allows a Traveler to recall to the nearest Runegate  
 
+
*[[Undead Hunter#Hunt the Dead|Hunt the Dead]] can no longer be trained
==== [[Undead Hunter]] ====
+
{{Patch
*Hunt the Dead can no longer be trained
+
|prever=Patch 2.75
 +
|nextver=Patch 3.5
 +
}}

Latest revision as of 20:36, 21 September 2017

Secrets of Power title card

The Secrets of Power patch (patch 3.0) was added to Shadowbane on July 21st, 2004

Sixty years have passed since the War of Talons ended, and now the Aracoix are on the move. Agents of the Empire, including dreaded Skydancer attack troops and Savant mindlords, have come in secret through the Runegates. From the shadows, these intruders have organized the Birdmen into new legions, the first Kh'ree to darken Aerynth's skies in decades. A few Aracoix agents have been captured, and the Conclave of Wizards has managed to wring from them more of the secrets of the Runegates, expanding the Traveler's arts. The other aims of the Aracoix Empire remain unseen, but it is clear the Birdmen are looking for something. In the deeps of the deserts, the Aracoix have found an ancient citadel of the Ardani, a ruined library filled with arcane texts unread by any in thousands of years. What secrets do the Aracoix seek there? The few ancient scrolls and tablets brought back by plunderers and adventurers hint at magical arts and theories unseen since the birth of the world. The Aracoix claim that their Empire shall soon take new Glory in the conquest of Aerynth! Many among the Wise are worried by the new machinations of the Birdmen, but few of the Nations pay their warnings any heed, for the face of Aerynth is aflame with new strife. Working tirelessly, the Dwarves have managed to reopen the ancient Mines and Lodes of old! Gold, enough to maintain empires, lays waiting for those with the patience to exploit it. Greedy for the wealth these new resources offer, the warlords of all lands are scrambling to claim and hold these goldmines and every mine is now the scene of constant raids and daring struggles. How will this new gold rush reshape the face of Aerynth? Which Nations shall gain the most in the fight for Glory and Gold?

- Secrets of Power promotional narrative
General Changes
  • Adjusted the experience curve to make it easier for players to achieve level 45 (and therefore contribute to their guilds). Some players may gain a couple free levels as a result (especially those near the 40 level mark)
  • Fear spells have been given a slight bump (and should now affect level 60 mobiles correctly, when appropriate)
  • Silence powers should now dispel chant effects and keep the target from recasting them for a time
  • Players should no longer get stuck in several buildings in the Amazon Wetlands
  • Added improved disconnect message when you are disconnected from a server
  • The Disease cast by creatures has been greatly reduced in length of time
  • You will now be instantly grounded if you log out while in flight
  • The daggersmiths on Maelstrom now carry a full selection of items
  • Gold piles and some other small objects no longer have collision
  • Added break conditions for bow and crossbow grounding powers
  • Power buttons will verify their recycle times when you log in
  • An issue with logging in with the Mac Client has been fixed
  • Fixed a couple of typos in power names and descriptions
  • Stamina usage has been reduced while hovering in flight
  • Some bugs with Rods of Command have been fixed
  • An Exploit with the Recast Timer has been fixed
  • The Warlock trainer in Vorringard is now male
  • Fixed some collision issues inside buildings
  • Miscellaneous client crashes have been fixed
  • Vranaxxas should now hold his axe correctly
  • Added Centaur Charter called The Cohort
  • Epic mobs now have more impressive loot
  • Fixed an issue with corpses teleporting
  • Removed 'yawn' sound from player idles
  • Added a new front-end Loading Screen
  • Pulsing powers check for power blocks
  • Added Aracoix Charter called Kh'ree
  • The Invorri Builder is now rank 7
  • Increased channel spam thresholds
  • Pet speed was slightly decreased
  • Dead Elves now have pointy ears
  • Added a new Login Screen
  • "Spin" has been disabled
World Changes
  • The Resource System
    • Shadowbane will be unveiling the first phase of its long awaited "Resource System". This system will be tied to each zone which will offer a resource type. Currently, the only resource in Phase One is gold but further phases may include additional resources such as wood, metals, and ores. It is designed to add smaller, auxiliary points of conflict for players to fight over.
    • These areas will become highly contested points of interest and will have the opportunity to change hands at least once a day. In Phase One, once conquered, gold mines will drop gold into warehouses in their cities on an hourly basis. This gold will, in turn, be used to automatically pay maintenance cost of those structures that were given access to the warehouse and are protected by the Runemaster. Additional resources and augmentations will be introduced as the system is fully implemented allowing players to upgrade existing and new assets with functions and abilities to be announced.
    • Furthermore after Phase One is completed, during a siege, the warehouse inventory can be recovered or stolen by anyone. This system will allow nations to focus efforts more on the political and combat faces of the scene and not the maintenance and upkeep of cities.
  • Phase One of the Resource System has been implemented and most adventuring areas now contain a "mine"
  • Added a new adventuring zone in the desert with the Epic Encounter containing Shuggroth M'ael
City & Siege
  • Fortress Assets will no longer go errant on a Guild Leadership transfer; old transfers have not been grandfathered in but transferring leadership once will fix any issues from previous transfers
  • The 'Tears of Saedron' mouseover now points out that the Discipline rune you choose to remove with the Tears is lost forever
  • A Nation is limited to holding no more Resource Mines at once than two time the Rank of the Nations' Tree of Life
  • Added the new Warehouse structure which is available on a Rank 1 Builder (must be used to claim a Mine)
  • A bug preventing Merchants from being slotted into Elven houses has been fixed
  • Straight Wall Towers now accept Tower Guards (really, this time)
  • Some NPCs that were missing 'Kill On Sight' dialog now have some
  • Elven barracks can now slot the appropriate number of guards
  • You can no longer delete your own buildings during a siege
  • Nephilim Runemaster now sells Cult of the Scourge charters
  • The Spiteful Spire is now debuffing attack speed
  • Mysteriously, votaries have changed their shape
  • Fixed the No Maintenance fees on Invorri Walls
  • Magister Guards will no longer cast amnesia
  • The War Temple can no longer slot guards
Racial Changes
  • Fixed the Sub-Race trait rune mouseovers, so they now correctly state what they do.
  • Added a hood to the Aracoix's Medium Armor set
  • New Aracoix light armor has been added
  • A new Aracoix skin has been added
  • New Minotaur only armor should now be available and only on Heavy armorers
  • All Minotaurs now get 'Toughness'
Class Changes
  • Changed Elite Equipment for the Healer Class, so it has a flat damage shield instead of a percentage one
  • Gave Assassins 10 additional points in Dagger weapon powers (Rogues are 25, Mages are 15)
  • Rogue Assassins now get 20 free points in 'Poison Blade'
  • A Barbarian's weapon powers will now cost more stamina while he is enraged
  • Bard songs (and other chants) now overwriting intelligently meaning it will only overwrite the part of a power that it is greater than.
  • Confessor spell 'Steadfast Soul' now has a range of 50
  • Confessors can now use the Burning Sword.
  • Removed the release timer from Crusader chants, making it easier to twist these chants

'Raptor Cloak' now has effect and power icons

Discipline Changes
  • Elf Archmage robes now have a female version and are available on Elven tailors
  • Artillerist power descriptions now correctly note they affect siege engines
  • Lower percentage version of Blademaster weapons have been added.
  • Lower percentage version of Blade Weaver weapons have been added
  • Blood Prophet rune description has been updated to display it's skill granted.
  • Added an initial tick to the Blood Prophet's River of Life.
  • Added the new Prospector Discipline
  • Added the new Savant Discipline
  • Shroudborne rune description has been updated to display it's skill granted.
  • Added an initial tick to the Shroudborne's Oblivion's Caress.
  • Added the new Skydancer Discipline
  • Added new Powers to the Traveler that allows them to send another player or the caster's group to the nearest Runegate (Mage-base prerequisite).
  • Added a new Power to Traveler that allows a Traveler to recall to the nearest Runegate
  • Hunt the Dead can no longer be trained

Larrow.png Previous Version: Patch 2.75 Rarrow.png
Next Version: Patch 3.5
Patch History    In Development    Known Issues