Difference between revisions of "Patch 3.5"
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| − | + | The Secrets of Power Maintenance Patch (patch 3.5) was added to Shadowbane on August 25{{th}}, 2004. | |
| − | + | {{header|General Changes}} | |
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*Specific resistant-based Damage Absorbers will now only be affected by those damage types (i.e., a Fire Damage Absorber will only be effected by Fire-based attacks) | *Specific resistant-based Damage Absorbers will now only be affected by those damage types (i.e., a Fire Damage Absorber will only be effected by Fire-based attacks) | ||
*Implemented additional data integrity safeguards within the server back-up process | *Implemented additional data integrity safeguards within the server back-up process | ||
| − | *The Wind Bow has been fixed and | + | *The Wind Bow has been fixed and uses [[Dexterity]] as it's main Attribute |
*[[Bow]] attacks report just the block and not also a miss with passive defense | *[[Bow]] attacks report just the block and not also a miss with passive defense | ||
*You will no longer have your fingers dislocated when you wear Heavy Studded Leather Gloves | *You will no longer have your fingers dislocated when you wear Heavy Studded Leather Gloves | ||
*Character creation will no longer hang if a first name isn't entered | *Character creation will no longer hang if a first name isn't entered | ||
*The Poison Effect from creatures must now be dispelled by a Level 40 Antidote spell | *The Poison Effect from creatures must now be dispelled by a Level 40 Antidote spell | ||
| − | *Crimson Gloves have found their enchantments | + | *[[Elite Armor|Crimson Circle Gloves]] have found their enchantments |
*Fixed an issue that would cause the server to crash | *Fixed an issue that would cause the server to crash | ||
*Added new [[Loading Screen]]s that replace the Tunnel of Death and Teleportation | *Added new [[Loading Screen]]s that replace the Tunnel of Death and Teleportation | ||
| − | + | {{header|World Changes}} | |
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*The [[Mountains of the Giants]] adventuring zone content has been enhanced | *The [[Mountains of the Giants]] adventuring zone content has been enhanced | ||
*[[Shuggroth M'ael]] now has an anti-theft protection plan | *[[Shuggroth M'ael]] now has an anti-theft protection plan | ||
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*The Bursar's Tent in [[Khar Th'Sekt]] is no longer being levitated by the Dragon's will | *The Bursar's Tent in [[Khar Th'Sekt]] is no longer being levitated by the Dragon's will | ||
*Brigands at the Burnt Village will no longer hide under a building (the cowards!) | *Brigands at the Burnt Village will no longer hide under a building (the cowards!) | ||
| − | + | {{header|City & Siege Changes}} | |
| − | + | *Increased the maximum distance from a city that a [[Bane Circle]] can be placed | |
| − | *Increased the maximum distance from a city that a Bane Circle can be placed | ||
*The ability to redeed hirelings has been implemented and can be found on the Hireling Window. **Note that redeeding a Hireling will remove a Rank of that Hireling's skill and will not carry it's inventory with it. | *The ability to redeed hirelings has been implemented and can be found on the Hireling Window. **Note that redeeding a Hireling will remove a Rank of that Hireling's skill and will not carry it's inventory with it. | ||
*Placing Errants on the Kill On Sight list should now remain after server resets | *Placing Errants on the Kill On Sight list should now remain after server resets | ||
| − | *The Friends List on Siege | + | *The Friends List on [[Siege Spire]]s is now persistent after server restarts |
*Siege Spire Effects of different ranks will now stack with each other | *Siege Spire Effects of different ranks will now stack with each other | ||
*The Artillery Captain contracts have been updated to place them at Rank One | *The Artillery Captain contracts have been updated to place them at Rank One | ||
*Feudal Personal Housing buildings now have rank icons | *Feudal Personal Housing buildings now have rank icons | ||
*Low Level Spires have had their hit points decreased | *Low Level Spires have had their hit points decreased | ||
| − | + | {{header|Resource System}} | |
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*The guild banner of the last guild to claim a mine will now display in the Local Map | *The guild banner of the last guild to claim a mine will now display in the Local Map | ||
*The Seneschal now gives more information on the minimum balance a warehouse must have in the withdrawal window | *The Seneschal now gives more information on the minimum balance a warehouse must have in the withdrawal window | ||
*When a guild holding mines pledges to another guild holding mines, the new nation that is formed can no longer have more mines than the nation limit allows | *When a guild holding mines pledges to another guild holding mines, the new nation that is formed can no longer have more mines than the nation limit allows | ||
*The Mine Towers have been adjusted with reduced cost to upgrade, reduced cost to upgrade Harvesters and Guards, and only take 20 hours now per Rank instead of 24 | *The Mine Towers have been adjusted with reduced cost to upgrade, reduced cost to upgrade Harvesters and Guards, and only take 20 hours now per Rank instead of 24 | ||
| − | + | {{header|Racial Changes}} | |
| − | + | *All Aelfborn have been granted the power "[[Aelfborn#Wildkin's Chase|Wildkin's Chase]]" at Level 15 which has a snare immunity that lasts for a maximum of 180 seconds and has a 900 second recast timer | |
| − | + | *Increased the Half-Giants' maximum [[intelligence]] to 85 and their cold resistance to +10 | |
| − | *All Aelfborn have been granted the power "Wildkin's Chase" at Level 15 which has a snare immunity that lasts for a maximum of 180 seconds and has a 900 second recast timer | ||
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| − | *Increased the Half-Giants' maximum intelligence to 85 and their cold resistance to +10 | ||
*All Half-Giants are now granted [[Athletics]] at Level 10 | *All Half-Giants are now granted [[Athletics]] at Level 10 | ||
| − | + | {{header|Class Changes}} | |
| − | + | *[[Barbarian#Rage|Rage]] is now Skill-Based and can therefore be used while in Stealth without breaking the effect | |
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*Rogue-Barbarians are granted the Medium Armor skill | *Rogue-Barbarians are granted the Medium Armor skill | ||
| − | + | *The Stamina Drain on the Templar's Power "[[Templar#Cleansing Flame|Cleansing Flame]]" is now fire-based | |
| − | + | *The Stamina Drain on the Wizard's "[[Wizard#Mystic Bolt|Mystic Bolt]]" is now magic-based | |
| − | *The Stamina Drain on the Templar's Power "Cleansing Flame" is now fire-based | + | {{header|Discipline Changes}} |
| − | + | *The Dark Knight's '[[Dark Knight#Intimidate|Intimidate]]' now has an effect and animation attached to it | |
| − | + | *Prospectors can no longer go Invisible or be granted Immunity through a Bard's song while in [[Prospector#Prospecting Stance|Prospecting Stance]] | |
| − | *The Stamina Drain on the Wizard's "Mystic Bolt" is now magic-based | ||
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| − | *Prospectors can no longer go Invisible or be granted Immunity through a Bard's song while in Prospecting Stance | ||
*The Prospector Runestone has had it's mouse over updated | *The Prospector Runestone has had it's mouse over updated | ||
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*The Thrall Master has remembered how to "Go Back" on his dialogue | *The Thrall Master has remembered how to "Go Back" on his dialogue | ||
| − | + | {{Patch | |
| − | + | |prever=Secrets of Power | |
| − | + | |nextver=Throne of Oblivion | |
| − | | | + | }} |
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Latest revision as of 05:21, 21 September 2017
The Secrets of Power Maintenance Patch (patch 3.5) was added to Shadowbane on August 25th, 2004.
| General Changes |
- Specific resistant-based Damage Absorbers will now only be affected by those damage types (i.e., a Fire Damage Absorber will only be effected by Fire-based attacks)
- Implemented additional data integrity safeguards within the server back-up process
- The Wind Bow has been fixed and uses Dexterity as it's main Attribute
- Bow attacks report just the block and not also a miss with passive defense
- You will no longer have your fingers dislocated when you wear Heavy Studded Leather Gloves
- Character creation will no longer hang if a first name isn't entered
- The Poison Effect from creatures must now be dispelled by a Level 40 Antidote spell
- Crimson Circle Gloves have found their enchantments
- Fixed an issue that would cause the server to crash
- Added new Loading Screens that replace the Tunnel of Death and Teleportation
| World Changes |
- The Mountains of the Giants adventuring zone content has been enhanced
- Shuggroth M'ael now has an anti-theft protection plan
- Creatures that drop Elite Armor pieces have been given unique names to make it easier to find the creature carrying the item you want
- The Bursar's Tent in Khar Th'Sekt is no longer being levitated by the Dragon's will
- Brigands at the Burnt Village will no longer hide under a building (the cowards!)
| City & Siege Changes |
- Increased the maximum distance from a city that a Bane Circle can be placed
- The ability to redeed hirelings has been implemented and can be found on the Hireling Window. **Note that redeeding a Hireling will remove a Rank of that Hireling's skill and will not carry it's inventory with it.
- Placing Errants on the Kill On Sight list should now remain after server resets
- The Friends List on Siege Spires is now persistent after server restarts
- Siege Spire Effects of different ranks will now stack with each other
- The Artillery Captain contracts have been updated to place them at Rank One
- Feudal Personal Housing buildings now have rank icons
- Low Level Spires have had their hit points decreased
| Resource System |
- The guild banner of the last guild to claim a mine will now display in the Local Map
- The Seneschal now gives more information on the minimum balance a warehouse must have in the withdrawal window
- When a guild holding mines pledges to another guild holding mines, the new nation that is formed can no longer have more mines than the nation limit allows
- The Mine Towers have been adjusted with reduced cost to upgrade, reduced cost to upgrade Harvesters and Guards, and only take 20 hours now per Rank instead of 24
| Racial Changes |
- All Aelfborn have been granted the power "Wildkin's Chase" at Level 15 which has a snare immunity that lasts for a maximum of 180 seconds and has a 900 second recast timer
- Increased the Half-Giants' maximum intelligence to 85 and their cold resistance to +10
- All Half-Giants are now granted Athletics at Level 10
| Class Changes |
- Rage is now Skill-Based and can therefore be used while in Stealth without breaking the effect
- Rogue-Barbarians are granted the Medium Armor skill
- The Stamina Drain on the Templar's Power "Cleansing Flame" is now fire-based
- The Stamina Drain on the Wizard's "Mystic Bolt" is now magic-based
| Discipline Changes |
- The Dark Knight's 'Intimidate' now has an effect and animation attached to it
- Prospectors can no longer go Invisible or be granted Immunity through a Bard's song while in Prospecting Stance
- The Prospector Runestone has had it's mouse over updated
- The Thrall Master has remembered how to "Go Back" on his dialogue
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Previous Version: | Secrets of Power | |
| Next Version: | Throne of Oblivion |