Difference between revisions of "Nephilim"

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[[Image:nepjilimroc.jpg|right|Chronicle Nephilim]]
 
[[Image:nepjilimroc.jpg|right|Chronicle Nephilim]]
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Disciples of Chaos''</div>==
+
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''The Tainted Ones, Disciples of Chaos''</div>==
 
{{lorebox|As the first century of the Age of Strife draws to its close, another strange, new race has emerged onto the face of Aerynth. Often called the Tainted Ones, most who are learned call them Nephilim, the name they use among themselves. The ongoing strife and confusion of this new age has left even the wisest Sages and Wizards unsure of their origins, but one thing is certain: the Nephilim are here.
 
{{lorebox|As the first century of the Age of Strife draws to its close, another strange, new race has emerged onto the face of Aerynth. Often called the Tainted Ones, most who are learned call them Nephilim, the name they use among themselves. The ongoing strife and confusion of this new age has left even the wisest Sages and Wizards unsure of their origins, but one thing is certain: the Nephilim are here.
  

Revision as of 00:50, 5 September 2017

Chronicle Nephilim

The Tainted Ones, Disciples of Chaos

As the first century of the Age of Strife draws to its close, another strange, new race has emerged onto the face of Aerynth. Often called the Tainted Ones, most who are learned call them Nephilim, the name they use among themselves. The ongoing strife and confusion of this new age has left even the wisest Sages and Wizards unsure of their origins, but one thing is certain: the Nephilim are here.

Tall and graceful, the Nephilim are obviously kin to Humanity. Their skin ranges from green to deep blue, and the Nephilim might be the most beautiful of all the Manlike races if not for some disturbing differences. Parts of their bodies are covered in serpent-like scales, and cruel horns sprout from their brows. Most shocking of all, batlike wings sprout from the shoulders of every Nephilim, letting the Tainted Ones fly like the Aracoix do. Nephilim are renowned for their strange beauty, their cruelty, and their aptitude with magic.

Racial Information

Nephilim
Available Classes

Starting Attributes

Creation Cost: 15
  • Granted: 55 Base Strength / 140 Max Strength
  • Granted: 15 Base Dexterity / 60 Max Dexterity
  • Granted: 40 Base Constitution / 90 Max Constitution
  • Granted: 65 Base Intelligence / 130 Max Intelligence
  • Granted: 30 Base Spirit / 80 Max Spirit
Effects
  • Natural Flight
  • 150% Health Regeneration
  • Fire Resistance: +15%
  • Lightning Resistance: +15%
  • Magic Resistance: -15%
  • Holy Resistance: -15%
  • Cannot Equip Helmets
Racial Items

Racial Abilities and Traits

Taint of Chaos

Taint of Chaos
Creation Cost: 8
Born of demonic blood, your very flesh is imbued
with the taint of Chaos: your body, mind and spirit
are continually changing, allowing you to quickly
recover from wounds and exertions.
Grants: +20% to Health Recovery
Grants: +20% to Stamina Recovery
Grants: +20% to Mana Recovery

Mundane Eidolon
Mundane Eidolon's Power Cameo "Personal Ground, Track Immunity
and Human Illusion"

Granted: Level 1
Power Rank: 40 (Grand Master)
'Power Type: Spell
Mana Cost: 60
Casting Time: 5 Seconds
Recycle Time: 300 Seconds
Generates Hate: No
Requirements: Player must not be moving
Requires Roll to hit: No
Target and Range: Self/No target
Effect(s):

  • Human Illusion
    • Cannot be detected by Track
    • Affected can no longer fly
    • Duration: 180 seconds

Aspect Revelation
Aspect Revelation's Power Cameo "Dispel Mundane Eidolon"

Granted: Level 1
Power Rank: 40 (Grand Master)
'Power Type: Spell
Health Cost: 200
Casting Time: 5 Seconds
Recycle Time: 0 Seconds
Generates Hate: No
Requirements: Player must not be moving
Requires Roll to hit: No
Target and Range: Self/No target
Effect(s):

  • Dispel Illusion
    • Removes effect with "Transform" dispel tag