Difference between revisions of "Archer"
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[[Image:Archer.jpg|right|Archer]] | [[Image:Archer.jpg|right|Archer]] | ||
− | + | {{lorebox|In addition to honing their bow skills to uncanny levels, Archers learn how to call upon the wind itself to make their arrows fly faster and strike harder, and can infuse potent magical effects into their missile fire. | |
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− | Long before the rise of the Ten Kingdoms, there lived a nation of Men who claimed no land as their own. Exiled from Ardan, home of the First Men, they wandered over the face of the World, following the winds. These vagabonds were called the Anomani (which means "Wanderers" in the Old Tongue of Ardan), and were universally mistrusted as a nation of half-breed Aelfborn, misfits, tricksters, and horse thieves who had no place in civilized society. Long did they wander, coming into conflict with Elves, Centaurs, and the First Men alike. The Anomani worshipped their own pantheon of Pagan gods and fostered their own unique brand of myth and magic. Save the echoes of a few songs and fables, nothing is known of their culture today. Hunted and persecuted wherever they wandered, by the time Ardan fell the Anomani were all but extinct. Their practices have all been lost; all save one. | + | ''Long before the rise of the Ten Kingdoms, there lived a nation of Men who claimed no land as their own. Exiled from Ardan, home of the First Men, they wandered over the face of the World, following the winds. These vagabonds were called the Anomani (which means "Wanderers" in the Old Tongue of Ardan), and were universally mistrusted as a nation of half-breed Aelfborn, misfits, tricksters, and horse thieves who had no place in civilized society. Long did they wander, coming into conflict with Elves, Centaurs, and the First Men alike. The Anomani worshipped their own pantheon of Pagan gods and fostered their own unique brand of myth and magic. Save the echoes of a few songs and fables, nothing is known of their culture today. Hunted and persecuted wherever they wandered, by the time Ardan fell the Anomani were all but extinct. Their practices have all been lost; all save one.''|[[Archer Lore]]}} |
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==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Discipline Information''</div>== | ==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Discipline Information''</div>== | ||
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Revision as of 23:53, 28 August 2017
“ | In addition to honing their bow skills to uncanny levels, Archers learn how to call upon the wind itself to make their arrows fly faster and strike harder, and can infuse potent magical effects into their missile fire. Long before the rise of the Ten Kingdoms, there lived a nation of Men who claimed no land as their own. Exiled from Ardan, home of the First Men, they wandered over the face of the World, following the winds. These vagabonds were called the Anomani (which means "Wanderers" in the Old Tongue of Ardan), and were universally mistrusted as a nation of half-breed Aelfborn, misfits, tricksters, and horse thieves who had no place in civilized society. Long did they wander, coming into conflict with Elves, Centaurs, and the First Men alike. The Anomani worshipped their own pantheon of Pagan gods and fostered their own unique brand of myth and magic. Save the echoes of a few songs and fables, nothing is known of their culture today. Hunted and persecuted wherever they wandered, by the time Ardan fell the Anomani were all but extinct. Their practices have all been lost; all save one. |
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Discipline Information
Available Races and Classes
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Discipline Effects
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Discipline Dropper
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Trainer Locations
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