Difference between revisions of "Necromancer Builds"
Najwalaylah (talk | contribs) m |
|||
Line 114: | Line 114: | ||
*'''Prestige Class:''' [[Necromancer]] | *'''Prestige Class:''' [[Necromancer]] | ||
*'''Traits:''' | *'''Traits:''' | ||
− | (''First, take 5 points from all. Apply following runes, and then add leftovers to Intelligence'')<br> | + | (''First, take 5 points from all. Apply following runes, and then add leftovers to Intelligence.'')<br> |
Brilliant Mind, Wizard's Apprentice | Brilliant Mind, Wizard's Apprentice | ||
'''Stat Runes:'''<br> | '''Stat Runes:'''<br> | ||
− | *Intelligence of the Gods (+40 Max [[Intelligence]] | + | *Intelligence of the Gods (+40 Max [[Intelligence]]; this is optional.) |
'''Discipline Rune:'''<br> | '''Discipline Rune:'''<br> | ||
Line 127: | Line 127: | ||
*Charmed of Resistance Amulet (+20 fire resistance, +20 lightning resistance, +20 cold resistance, +15 additional resistance) | *Charmed of Resistance Amulet (+20 fire resistance, +20 lightning resistance, +20 cold resistance, +15 additional resistance) | ||
* Cloth Armor | * Cloth Armor | ||
− | **Boots: | + | **Boots: Messenger's of Windlords(+40 [[stamina]], +15% movement speed) |
**Gloves: [[SDR]] gloves, or Crimson Circle Gloves | **Gloves: [[SDR]] gloves, or Crimson Circle Gloves | ||
**Hood & Robe: Boned of Genius (+physical resistance, +10 Int) | **Hood & Robe: Boned of Genius (+physical resistance, +10 Int) |
Revision as of 20:35, 13 July 2008
Contents
Solo Necromancer (Open Tree PvP)
By Rewen 14:00, 5 Jan 2008 (EST)
- Race: Vampire
- Base Class: Mage
- Prestige Class: Necromancer
- Traits:
(First, take 5 points from all. Apply following runes, and then add leftovers to Intelligence)
Brilliant Mind, Wizard's Apprentice
Stat Runes:
- Intelligence of the Gods (+40 Max Intelligence)
Discipline Rune:
Gorgoi, Traveler (optional), Battle Magus (optional)
Gear:
- 2x Lapis of Necromancy (+30 Intelligence, 25% Mana Recovery, +10 Necromancy skill)
- Charmed of Necromancy Amulet (+20 fire resistance, +20 lightning resistance, +20 cold resistance, +10 Necromancy skill)
- Cloth Armor
- Weapon: Warlord's of Necromancy Journeyman Staff (+150 ATR, +10 Necromancy, 15% skill staff)
Ability Points:
- Dexterity: No points added
- Intelligence: 180
- Constitution: 96
- Strength: No points added
- Spirit: 60
Point Spread
As Vampire Mage, you will receive a total of 640 training points for use with skills and powers. Use them thusly:
Skill Points:
- Sorcery: No points added
- Warding: All leftover points
- Necromancy: Gold
Training Points:
- Dark Fortitude: 20
- Vampire's Kiss: 20
- Shielding: 40 (GM)
- Stun: 40 (GM)
- Enfeeblement: 40 (GM)
- Uncanny Fortitude: 20
- The Blood is the Life: 1
- Unholy Blast: 40 (GM)
- Unholy Fright: 40 (GM)
- Shadow of Death: 40 (GM)
- Embrace the Void: 40 (GM, unless you have a bot)
- Dim the Light: 1
- Gravechill: 40 (GM)
- Spectre Form: 21
- May spend points in Traveler or Battle Magus powers if needed. I suggest using points from Warding
Bane Necromancer (Active)
By Rewen 14:00, 5 Jan 2008 (EST)
- Race: Vampire
- Base Class: Mage
- Prestige Class: Necromancer
- Traits:
(First, take 5 points from all. Apply following runes, and then add leftovers to Intelligence)
Brilliant Mind, Wizard's Apprentice
Stat Runes:
- Intelligence of the Gods (+40 Max Intelligence)
Discipline Rune:
Gorgoi, Traveler (optional), Battle Magus
Gear:
- 2x Apostale's of Necromancy (+30 Holy Resistance, 25% Mana Recovery, +10 Necromancy skill)
- Charmed of Necromancy Amulet (+20 fire resistance, +20 lightning resistance, +20 cold resistance, +10 Necromancy skill)
- Cloth Armor
- Weapon: Warlord's of Necromancy Journeyman Staff (+150 ATR, +10 Necromancy, 15% skill staff)
Ability Points:
- Dexterity: No points added
- Intelligence: 180
- Constitution: 96
- Strength: No points added
- Spirit: 60
Point Spread
As Vampire Mage, you will receive a total of 640 training points for use with skills and powers. Use them thusly:
Skill Points:
- Sorcery: No points added
- Warding: All leftover points
- Necromancy: Gold
Training Points:
- Dark Fortitude: 20
- Vampire's Kiss: 20
- Shielding: 40 (GM)
- Stun: 40 (GM)
- Enfeeblement: 40 (GM)
- Demolishing Spell: 1
- Uncanny Fortitude: 20
- Unholy Blast: 40 (GM)
- Unholy Storm: 20
- Unholy Fright: 16
- Unholy Terror: 40 (GM)
- Shadow of Death: 40 (GM)
- Embrace the Void: 40 (GM)
- Dim the Light: 1
- Gravechill: 40 (GM)
- Spectre Form: 21
- Harvest of Dust: 10
Pet/Buff Bot Necomancer (Inactive)
Can buff group with powercost and holy resistance buffs, burn mines and banes, and use pets to bash bane. By Rewen 14:30, 5 Jan 2008 (EST)
- Race: Shade
- Base Class: Mage
- Prestige Class: Necromancer
- Traits:
(First, take 5 points from all. Apply following runes, and then add leftovers to Intelligence.)
Brilliant Mind, Wizard's Apprentice
Stat Runes:
- Intelligence of the Gods (+40 Max Intelligence; this is optional.)
Discipline Rune:
Shroudborne, Traveler, Battle Magus, Conjurer
Gear:
- 2x full resistance rings (+30 resistance, +15 resistance)
- Charmed of Resistance Amulet (+20 fire resistance, +20 lightning resistance, +20 cold resistance, +15 additional resistance)
- Cloth Armor
- Weapon: Archmage's of Genius Journeyman Staff (+15 Sorc/Warding, +10 Intelligence, 15% skill staff)
Ability Points:
- Dexterity: No points added
- Intelligence: 130-160
- Constitution: 100
- Strength: No points added
- Spirit: 85
Point Spread
As a Shade Mage, you will receive a total of 640 training points for use with skills and powers. Use them thusly:
Skill Points:
- Sorcery: All leftover points
- Warding: At least 56
- Necromancy: 115
Training Points:
- Hide: 40 (GM)
- Shielding: 1
- Stun: 40 (GM)
- Mage Bolt: 40 (GM)
- Oblivion's Caress: 20
- Dark Lord's Boon: 20
- Demolishing Spell: 20
- Dread Howl: 1
- Unholy Fright: 16
- Unholy Terror: 40 (GM)
- Mantle of Corpseflesh: 40 (GM)
- Embrace the Void: 40 (GM)
- Dim the Light: 40 (GM)
- Gravechill: 40 (GM)
- Spectre Form: 21
- Harvest of Dust: 40 (GM)
- Harvest of Bones: 40 (GM)