Scout

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Chronicle Scout

The Scout

Weapon Specializations

Level 1: granted Bow
Level 20: granted Archery (Bow Skill 80)
Level 20: granted Dagger Mastery (Staff Skill 80)
Level 20: granted Throwing (Dagger Skill 80)
Level 20: granted Unarmed Combat Mastery (Unarmed Combat Skill 80)

Other Skills

Level 10: granted Athletics
Level 10: granted Running

Master Pathfinder

Base Classes
Rogue

Available Races
Aelfborn, Aracoix, Elves, Humans, Irekei, Nephilim, Shades, Vampires

Available Disciplines
Artillerist, Belgosch, Black Mask, Blade Weaver, Bounty Hunter, Gladiator, Huntsman, Prospector, Rat Catcher, Rune Caster, Saboteur, Skydancer, Strigoi, Sun Dancer, Traveller, Undead Hunter, Wererat

Primary Attributes
Health Bonus: 51
Mana Bonus: 0
Stamina Bonus: 0

Their Lore
Most consider Rogues creatures of civilization, but there are some among their ranks who almost never venture into a city or town, specializing in reconnaissance instead of burglary or murder. Anyone looking to find an ancient ruin or wage war in rough country will need a guide through the wilderness, someone who can find their way through forest or fog and spy out the movements of enemies. The are some among the Rogues who will eagerly provide all of these services… for a price. A keen eye, nimble foot, and silent tread: the traditional talents of the Rogue can prove quite valuable in the wild, and Scouts have them in abundance.

Read more Scout Lore