Difference between revisions of "Scout"

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| '''Other Skills'''
 
| '''Other Skills'''
 
''Level 10'': granted [[Athletics]]<br>
 
''Level 10'': granted [[Athletics]]<br>
''Level 10'': granted [[Running]]<br>
+
''Level 10'': granted [[Running]] with 50 free trains<br>
 
|}
 
|}
 
''Master Pathfinder'' <br />
 
''Master Pathfinder'' <br />

Revision as of 17:47, 5 October 2006

Chronicle Scout

The Scout

Weapon Specializations

Level 1: granted Bow
Level 20: granted Archery (Bow Skill 80)
Level 20: granted Dagger Mastery (Staff Skill 80)
Level 20: granted Throwing (Dagger Skill 80)
Level 20: granted Unarmed Combat Mastery (Unarmed Combat Skill 80)

Other Skills

Level 10: granted Athletics
Level 10: granted Running with 50 free trains

Master Pathfinder

Away with ye, I've no time for any more commissions. I'm off to the wars tomorrow morning. Oh, I see you've come not for scouting, but for a Scout. Well, let's see your paces, then I'll know what I can teach you ...

Base Classes
Rogue

Available Races
Aelfborn, Aracoix, Elf, Human, Irekei, Nephilim, Shade, Vampire

Available Disciplines
Artillerist, Belgosch, Black Mask, Blade Weaver, Blade Master, Bounty Hunter, Gladiator, Huntsman, Prospector, Rat Catcher, Rune Caster, Saboteur, Skydancer, Strigoi, Sun Dancer, Traveler, Undead Hunter, Wererat

Available Mastery Runes
Master of Great Swords, Master of Staves, Master of Swords

Primary Attributes
Health Bonus: 51
Mana Bonus: 0
Stamina Bonus: 0

Scout Lore
Most consider Rogues creatures of civilization, but there are some among their ranks who almost never venture into a city or town, specializing in reconnaissance instead of burglary or murder. Anyone looking to find an ancient ruin or wage war in rough country will need a guide through the wilderness, someone who can find their way through forest or fog and spy out the movements of enemies. The are some among the Rogues who will eagerly provide all of these services… for a price. A keen eye, nimble foot, and silent tread: the traditional talents of the Rogue can prove quite valuable in the wild, and Scouts have them in abundance.

Read more Scout Lore

Powers and Abilities

Detect Hidden (10)

"Personal Detect Invisibility"

Granted: Level 10
Focus Skill: None
Stamina Cost: 10
Casting Time: 3 Seconds
Recycle Time: 0 Seconds
Requirements: Must not be moving.
Requires Roll to hit: No
Target and Range: Self/No Target
Duration: 60 seconds.
Effects:

  • Stack Category: DetectInvis
  • Stack Rank: 0
  • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
  • Can See Invisible Monsters and players


Reveal (20)

"Area of Effect Dispel Invisibility"
Affects all in range, including caster
requires Detect Hidden Power (10)

Granted: Level 20
Focus Skill: None
Stamina Cost: 75
Casting Time: 4 Seconds
Recycle Time: 30 Seconds
Requirements: Must not be moving.
Requires Roll to hit: No
Target and Range: Monsters or Players -- Spherical Effect Centered on Player (100 units)
Duration: 60 seconds.
Effects:

  • Removes effect with "Invisibility" dispel tag.


Camouflage (25)

"Single Target Invisibility"

Granted: Level 25
Focus Skill: None
Stamina Cost: 15
Casting Time: 5 Seconds
Recycle Time: 30 to 10 Seconds (from power ranks 1 to 40)
Requirements: Must not be moving.
Requires Roll to hit: No
Target and Range: Will affect only group members in range. (10 units)
Duration: 900 to 1800 seconds (from power ranks 0 to 40)
Effects:

  • Stack Category: Invisible
  • Stack Rank: 0
  • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
  • Grants Immobile Invisibility (Hide)


Pathfinding (15)

"Personal Movement Buff"

Granted: Level 15
Power Rank: 40 (Grandmaster)
Focus Skill: None
Stamina Cost: 0
Casting Time: 0.2 Seconds
Recycle Time: 300 Seconds
Requires Roll to hit: No
Target and Range: Self/No Target
Effects:

  • Duration: 60 seconds
  • Movement Rate: +60%
  • Does not stack with any other movement buff.


Rapid Shot (20)

"Personal Attack Speed Buff"

Granted: Level 20
Focus Skill: Archery
Stamina Cost: 10
Casting Time: 0.2 Seconds
Recycle Time:0
Requirements: Must not be moving. Requires Bow weapon in left hand.
Requires Roll to hit: No
Target and Range: Self/No Target
Duration: 300 to 900 seconds (from power ranks 0 to 40)
Effects:

  • Stack Category: AttackSpeedBuff
  • Stack Rank: 0
  • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
  • Delay Between Attacks: -10% to -40.8% (from power rank 0 to 40)
  • Effect ends if affected unequips any piece of equipment


Precision (20)

"Personal Weapon Power Buff"

Granted: Level 20
Focus Skill: Archery
Stamina Cost: 10
Casting Time: 0.2 Seconds
Recycle Time:0
Requirements: Must not be moving. Requires Bow weapon in left hand.
Requires Roll to hit: No
Target and Range: Self/No Target
Duration: 300 to 900 seconds (from power ranks 0 to 40)
Effects:

  • Stack Category: AttackSpeedBuff
  • Stack Rank: 0
  • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
  • Attack Bonus: + 30 to 230 (from power rank 0 to 40)
  • Effect ends if affected unequips any piece of equipment


Hunt Foe (15)

"Improved Track"

Granted: Level 15
Focus Skill: None
Stamina Cost: 25 (only costs upon tracking a paticular player, not bringing up the list)
Casting Time: 12 Seconds to track a player, 0 seconds to bring up list
Recycle Time:0
Requirements: Must not be moving while tracking a specific player, not bringing up the list)
Requires Roll to hit: No
Target and Range: Players Only (1280 Units)
Effects:

  • Stack Category: Track
  • Stack Rank: 0
  • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
  • Up to 40 targets in player's track list at a time.
  • Track arrow will break upon using any power


Hunt Prey (30)

"NPC Track"

Granted: Level 30
Focus Skill: None
Stamina Cost: 35 (only costs stamina upon tracking mob)
Casting Time: 12 Seconds to track mob, 0 seconds to bring up list
Recycle Time:0
Requirements: Must not be moving while tracking specific mob.
Requires Roll to hit: No
Target and Range: Players Only (1280 Units)
Effects:

  • Stack Category: Track
  • Stack Rank: 0
  • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
  • Up to 20 targets in player's track list at a time.
  • Track arrow will break upon using any power

Stances

All Stances
Granted: Level 15
Casting Time: 0*
Recycle Time: 30 seconds

Defensive Stance

  • Granted Rank: 40 (Grand Master)

Offensive Stance

  • Granted Rank: 15 (Adept)

Precise Stance

  • Granted Rank: 40 (Grand Master)

Scout Stance Details

Weapon Powers

This is placeholder information and is not correct. If you know the correct information please edit accordingly.

Archery Powers: 40
Blademaster Mastery Powers: 10
Bow Powers: 5
Crossbow Powers: 40
Dagger Powers: 20
Dagger Mastery Powers: 20
Staff Powers: 5
Staff Mastery Powers: 5
Sundancer Mastery Powers: 20
Sword Powers: 20
Sword Mastery Powers: 20
Unarmed Powers: 40
Unarmed Mastery Powers: 40