Rogue

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Rogue

Races Available

Aelfborn
Aracoix
Elves
Humans
Irekei
Nephilim
Shades

Classes Available

Assassins
Barbarians
Bards
Huntresses
Nightstalkers
Rangers
Scouts
Thieves

Attributes
Granted: +5 Base Dexterity
Granted: +5 Base Intelligence
Granted: -10 Base Spirit

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Level 1: granted Dagger
Level 1: granted Staff
Level 1: granted Sword
Level 1: granted Wear Armor, Light
Level 1: granted Unarmed Combat
Level 5: granted Dodge

Other Abilities
Level 1: granted Ambidexterity
Level 1: Movement Rate: + 5%

The Rogue's Way: The Path of Skill:
For those who know how to seize an opportunity, even these troubled times are full of promise. Some who become heroes work not for glory, or wisdom, or to exalt the name of a God or saint. Rogues strive for personal gain, looking only for material profit and the easiest means to gain it. Most rogues have had to fend for themselves since childhood, abandoned by the chaos and strife of the Age. With nobody to trust or depend upon, rogues quickly learn to live by their wits, counting on a quick hand and finely honed set of skills to carry them through any hardship.

Rogues rarely feel limited by the constraints of conventional thinking or morality. The world is a cruel place, after all, so why should they be kind? If a rogue needs food and shelter or wants wealth, they take it. Stealth and cunning are essential to their very survival, and so all rogues become adept at hiding from their enemies and making their way unseen and unheard. Agility and a keen mind are a talented rogue's best assets. They may lack the book learning of a healer or mage, but a rogue is a keen observer, and quick to find an angle to get at what he wants.

Many rogues never leave the path of greed and raw self-interest, becoming bandits, cutthroats, and hired killers. Some rogues, however, develop a conscience. They steal only from those who deserve to lose their wealth, and donate a portion of their gains to a good cause. Some leave the hectic world of cities behind altogether, becoming master hunters and trackers. Any rogue who joins a company of adventurers quickly learns that questing is the quickest route to easy wealth, and often serves a higher good besides. These rogues can end up praised as heroes in song and story, if their skills and luck hold.