Difference between revisions of "Patch 2.5"

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[[Image:Patch25.jpg|right|400px|thumb|[[Rise of the Upstart Gods|RUG]] Maintenance Patch title card]]
 
[[Image:Patch25.jpg|right|400px|thumb|[[Rise of the Upstart Gods|RUG]] Maintenance Patch title card]]
The Rise of the Upstart Gods maintenance patch (Patch 2.5) was added to Shadowbane on April 30th, 2004.
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The Rise of the Upstart Gods maintenance patch (Patch 2.5) was added to Shadowbane on April 30{{th}}, 2004.
== Changelog ==
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{{header|General Changes}}
=== '''GENERAL''' ===
 
 
*[[Sword]], [[Sword Mastery]], [[Spear]], and [[Spear Mastery]] Skills are completely based on [[Strength]]
 
*[[Sword]], [[Sword Mastery]], [[Spear]], and [[Spear Mastery]] Skills are completely based on [[Strength]]
 
*Replaced the Sword Power [[Sword#Reign of Steel|Reign of Steel]]'s ATR debuff with a snare
 
*Replaced the Sword Power [[Sword#Reign of Steel|Reign of Steel]]'s ATR debuff with a snare
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*Banecircles cannot be abandoned
 
*Banecircles cannot be abandoned
 
*Fixed various client crashes
 
*Fixed various client crashes
 
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{{header|World Changes}}
=== '''WORLD''' ===
 
 
*The Orc Swamp Zone has been revamped and now includes an [[Rank 8 Mobs|Epic Encounter]] with the Champion of Morloch
 
*The Orc Swamp Zone has been revamped and now includes an [[Rank 8 Mobs|Epic Encounter]] with the Champion of Morloch
 
*The Fallen Angels' Stronghold has been added to the Barrowlands
 
*The Fallen Angels' Stronghold has been added to the Barrowlands
 
*Added Bloodmage Vendors in the world
 
*Added Bloodmage Vendors in the world
 
*Added Lore NPCs to various zones
 
*Added Lore NPCs to various zones
 
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{{header|City & Siege}}
=== '''CITY / SIEGE''' ===
 
 
*Walls are no longer rankable past R1, and their stats have been adjusted accordingly; pre-existing walls of higher ranks will be identical
 
*Walls are no longer rankable past R1, and their stats have been adjusted accordingly; pre-existing walls of higher ranks will be identical
 
*Made Scrolls, Bundled Scrolls, and Tomes stock items on Player Vendors (NOTE: In other words, you no longer need to manually create them)
 
*Made Scrolls, Bundled Scrolls, and Tomes stock items on Player Vendors (NOTE: In other words, you no longer need to manually create them)
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*Racial Stewards now have Votary Deeds
 
*Racial Stewards now have Votary Deeds
 
*Rebalanced Guard spawning times
 
*Rebalanced Guard spawning times
 
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{{header|Racial Changes}}
=== '''RACE''' ===
 
==== [[Elf]] ====
 
 
*Added Elven Bloodline (or Sub-Race) Runestones to Character Creation and the Bloodmage Vendor .
 
*Added Elven Bloodline (or Sub-Race) Runestones to Character Creation and the Bloodmage Vendor .
 
==== [[Human]] ====
 
 
*Added Human Bloodline (or Sub-Race) Runestones to Character Creation and the Bloodmage Vendor .
 
*Added Human Bloodline (or Sub-Race) Runestones to Character Creation and the Bloodmage Vendor .
 
*Humans will be granted an extra skill point per level
 
*Humans will be granted an extra skill point per level
 
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{{header|Class Changes}}
=== '''CLASS''' ===
 
==== [[Barbarian]] ====
 
 
*Reduced the range on the "[[Barbarian#Shout|Shout]]" Power
 
*Reduced the range on the "[[Barbarian#Shout|Shout]]" Power
 
==== [[Channeler]] ====
 
 
*Increased the duration of the [[Channeler#Ride the Winds|Ride the Winds]] power.
 
*Increased the duration of the [[Channeler#Ride the Winds|Ride the Winds]] power.
 
==== [[Confessor]] ====
 
 
*[[Confessor#Consume Wickedness|Consume Wickedness]] can now be dispelled with effect/debuff powers.
 
*[[Confessor#Consume Wickedness|Consume Wickedness]] can now be dispelled with effect/debuff powers.
 
==== [[Druid]] ====
 
 
*Druids now have access to Staff Mastery once they have reached level 20 and have 80 in Staff.
 
*Druids now have access to Staff Mastery once they have reached level 20 and have 80 in Staff.
 
*Druids will be balanced to make Druids using a staff a viable template.
 
*Druids will be balanced to make Druids using a staff a viable template.
 
*Increased Druids' Staff Power rank to 20
 
*Increased Druids' Staff Power rank to 20
 
==== [[Doomsayer]] ====
 
 
*The Doomsayer Powers "[[Doomsayer#The Void's Wild Vengeance|The Void's Wild Vengeance]]", "[[Doomsayer#Kliszhenk's Doom|Kliszhenk's Doom]]", and "[[Doomsayer#Dread Curse of Veshteroth|Dread Curse of Veshteroth]]" have had their casting time decreased and skill debuffs increased
 
*The Doomsayer Powers "[[Doomsayer#The Void's Wild Vengeance|The Void's Wild Vengeance]]", "[[Doomsayer#Kliszhenk's Doom|Kliszhenk's Doom]]", and "[[Doomsayer#Dread Curse of Veshteroth|Dread Curse of Veshteroth]]" have had their casting time decreased and skill debuffs increased
 
==== [[Scout]] ====
 
 
*Scouts will be granted a power which grounds fliers (including natural fliers). The power requires 110% Bow skill and 95% Archery.
 
*Scouts will be granted a power which grounds fliers (including natural fliers). The power requires 110% Bow skill and 95% Archery.
 
==== [[Templar]] ====
 
 
*The Templar power "[[Templar#Cleansing Flame|Cleansing Flame]]" now has a stamina drain component.
 
*The Templar power "[[Templar#Cleansing Flame|Cleansing Flame]]" now has a stamina drain component.
 
*The Templar "[[Templar#Sway the Balance|Sway the Balance]]" Power's cost has been decreased.
 
*The Templar "[[Templar#Sway the Balance|Sway the Balance]]" Power's cost has been decreased.
 
*Added a Templar sword power called "[[Templar#Sword of St. Malorn|Sword of St. Malorn]]".
 
*Added a Templar sword power called "[[Templar#Sword of St. Malorn|Sword of St. Malorn]]".
 
*A Templar-only one-handed sword is now available.
 
*A Templar-only one-handed sword is now available.
 
==== [[Warlock]] ====
 
 
*The Warlock Power "[[Warlock#Needs of the One|Needs of the One]]" will no longer cause mobs to aggro.
 
*The Warlock Power "[[Warlock#Needs of the One|Needs of the One]]" will no longer cause mobs to aggro.
 
*Increased the range on the Warlock's "[[Warlock#Psychic Shout|Psychic Shout]]" Power.
 
*Increased the range on the Warlock's "[[Warlock#Psychic Shout|Psychic Shout]]" Power.
 
*Increased the duration of the [[Warlock#Levitate|Levitate]] power.
 
*Increased the duration of the [[Warlock#Levitate|Levitate]] power.
 
==== [[Warrior]] ====
 
 
*Warriors will be granted the [[Athletics]] Skill  
 
*Warriors will be granted the [[Athletics]] Skill  
 
==== [[Wizard]] ====
 
 
*[[Wizard#Consume the Will|Consume the Will]] can now be dispelled with effect/debuff powers.
 
*[[Wizard#Consume the Will|Consume the Will]] can now be dispelled with effect/debuff powers.
 
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{{header|Discipline Changes}}
=== '''DISCIPLINE''' ===
 
==== [[Archery]] ====
 
 
*Granted a power which grounds fliers (including natural fliers). The power requires 110% Bow skill and 95% Archery.  
 
*Granted a power which grounds fliers (including natural fliers). The power requires 110% Bow skill and 95% Archery.  
 
==== [[Artillerist]] ====
 
 
*Added the [[Artillerist]] Discipline and Trainers in the world
 
*Added the [[Artillerist]] Discipline and Trainers in the world
 
==== [[Bladeweaver]] ====
 
 
*[[Rogue]] [[Bards]] are now granted Bladeweaver powers at power rank 20
 
*[[Rogue]] [[Bards]] are now granted Bladeweaver powers at power rank 20
 
*[[Mage]] [[Bards]] are now granted Bladeweaver powers at power rank 15
 
*[[Mage]] [[Bards]] are now granted Bladeweaver powers at power rank 15

Latest revision as of 05:14, 21 September 2017

RUG Maintenance Patch title card

The Rise of the Upstart Gods maintenance patch (Patch 2.5) was added to Shadowbane on April 30th, 2004.

General Changes
  • Sword, Sword Mastery, Spear, and Spear Mastery Skills are completely based on Strength
  • Replaced the Sword Power Reign of Steel's ATR debuff with a snare
  • Elves in Aglan Berrandor no longer attack Elf players on sight
  • Monster sizing has been reevaluated and adjusted accordingly
  • Errants should no longer be able to get boons at any shrine
  • An exploit bypassing Weapon Power Timers has been fixed
  • Fixed a game recorder crash that would occur on exit
  • Staff and Staff Mastery now use dexterity for skill
  • Mental resist suffixes now exist in the world
  • Fixed getting stuck in the looting position
  • Staff weapons now use dexterity for damage
  • Increased the level cap on Fear powers
  • You cannot drop objects while moving
  • Page Up sync exploit has been fixed
  • Banecircles cannot be abandoned
  • Fixed various client crashes
World Changes
  • The Orc Swamp Zone has been revamped and now includes an Epic Encounter with the Champion of Morloch
  • The Fallen Angels' Stronghold has been added to the Barrowlands
  • Added Bloodmage Vendors in the world
  • Added Lore NPCs to various zones
City & Siege
  • Walls are no longer rankable past R1, and their stats have been adjusted accordingly; pre-existing walls of higher ranks will be identical
  • Made Scrolls, Bundled Scrolls, and Tomes stock items on Player Vendors (NOTE: In other words, you no longer need to manually create them)
  • Placed a limit on the amount of barracks a city can have (please read the In-Development section for more details on this)
  • Elven Builders have been activated in the Elven City of Eglan Nanvirond and will sell Elven Architecture Deeds
  • Guards will teleport home if they wander too far from their city
  • Light Armorers now apply the correct enchantments to gloves
  • Various exploits in building placement has been fixed
  • Sages will no longer buy Scrolls and Tomes
  • Fixed various building placement exploits
  • Racial Stewards now have Votary Deeds
  • Rebalanced Guard spawning times
Racial Changes
  • Added Elven Bloodline (or Sub-Race) Runestones to Character Creation and the Bloodmage Vendor .
  • Added Human Bloodline (or Sub-Race) Runestones to Character Creation and the Bloodmage Vendor .
  • Humans will be granted an extra skill point per level
Class Changes
  • Reduced the range on the "Shout" Power
  • Increased the duration of the Ride the Winds power.
  • Consume Wickedness can now be dispelled with effect/debuff powers.
  • Druids now have access to Staff Mastery once they have reached level 20 and have 80 in Staff.
  • Druids will be balanced to make Druids using a staff a viable template.
  • Increased Druids' Staff Power rank to 20
  • The Doomsayer Powers "The Void's Wild Vengeance", "Kliszhenk's Doom", and "Dread Curse of Veshteroth" have had their casting time decreased and skill debuffs increased
  • Scouts will be granted a power which grounds fliers (including natural fliers). The power requires 110% Bow skill and 95% Archery.
  • The Templar power "Cleansing Flame" now has a stamina drain component.
  • The Templar "Sway the Balance" Power's cost has been decreased.
  • Added a Templar sword power called "Sword of St. Malorn".
  • A Templar-only one-handed sword is now available.
  • The Warlock Power "Needs of the One" will no longer cause mobs to aggro.
  • Increased the range on the Warlock's "Psychic Shout" Power.
  • Increased the duration of the Levitate power.
  • Warriors will be granted the Athletics Skill
  • Consume the Will can now be dispelled with effect/debuff powers.
Discipline Changes
  • Granted a power which grounds fliers (including natural fliers). The power requires 110% Bow skill and 95% Archery.
  • Added the Artillerist Discipline and Trainers in the world
  • Rogue Bards are now granted Bladeweaver powers at power rank 20
  • Mage Bards are now granted Bladeweaver powers at power rank 15

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