Difference between revisions of "Enchanter"

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[[Category:Disciplines]]
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{{Dntb}}
  
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{{ki}}
 
[[Image:enchanter.jpg|right|Chronicle Enchanter]]
 
[[Image:enchanter.jpg|right|Chronicle Enchanter]]
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<center><font size=4>''Master of Enchantment''</font></center>
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{{lorebox|While trying to find a way to fashion new runestones, mighty spell-users discovered that certain materials could store arcane energies if constructed and treated properly. Sorcerers draw and enchant sigils, magical signs that serve as temporary traps of magical power, turning mundane objects into magical items.  
<br>
 
== The Enchanter ==
 
''Master of Enchantment''
 
{| style="margin-left: 10px; border: 1px #FFFFFF solid; padding: 5px; background-color: #FAEAEA;" align=right
 
| '''[[:Category:Base Classes|Base Classes]] Available'''
 
[[Healer]] <br />
 
[[Mage]] <br />
 
[[Fighter]]<br />
 
[[Rogue]]<br />
 
|-
 
|'''[[:Category:Races|Races]] Available'''
 
[[Aelfborn]]<br>
 
[[Centaur]]<br>
 
[[Dwarf]]<br>
 
[[Elf]]<br>
 
[[Human]]<br>
 
[[Irekei]]<br>
 
[[Shade]] <br>
 
|-
 
| '''[[:Category:Classes|Classes]] Available'''
 
[[Assassin]] <br />
 
[[Bard]]<br>
 
[[Channeler]]<br />
 
[[Confessor]] <br />
 
[[Doomsayer]] <br />
 
[[Druid]]<br>
 
[[Fury]]<br />
 
[[Necromancer]]<br>
 
[[Prelate]] <br />
 
[[Warlock]]<br>
 
[[Wizard]]
 
|}
 
 
 
While trying to find a way to fashion new runestones, mighty spell-users discovered that certain materials could store arcane energies if constructed and treated properly. Sorcerers draw and enchant sigils, magical signs that serve as temporary traps of magical power, turning mundane objects into magical items.  
 
 
 
''More [[Enchanter Lore]]''
 
 
 
== Discipline Effects ==
 
 
 
'''Grants''': Powers<br />
 
  
== Discipline Locations ==
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The Sorcerer's art is an arduous one: there are thousands of seals, each with its own magical affinity, and a Sorcerer must also know what form and materials best suit a given spell effect. Items of power often require rare or expensive materials, and demand the finest workmanship. For those who have the skill and the patience, the rewards are great. While some purists still scoff at Sorcery, dismissing it as a Lesser Art, few can deny its potential, or the effect it has had upon the World. |[[Enchanter Lore]]}}
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{{header|Discipline Information}}
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{|
 +
|valign=top|
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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
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[[Image:DisciplineEnchanter.png|Enchanter Rune]]
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'''<big>Available Races and Classes</big>'''</div>
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*'''Races''': [[Aelfborn]], [[Centaur]], [[Dwarf]], [[Elf]],<br> [[Human]], [[Irekei]], [[Shade]]
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*'''Classes''': [[Assassin]], [[Bard]], [[Channeler]], [[Confessor]],<br> [[Doomsayer]], [[Druid]], [[Fury]], [[Necromancer]], [[Prelate]], [[Warlock]], [[Wizard]]
  
{| style="margin-left: 10px; border: 1px #FFFFFF solid; padding: 5px; background-color: #FAEAEA;"
 
|valign=top|
 
'''Discipline Droppers'''
 
*'''Name''':  Sss'shaass'naal
 
*[[Microzone]]: Voth'ss Shrine
 
*[[Macrozone]]:
 
**[[Vorringia]]: [[The Black Bog]] - 61544 , 34464
 
<br />
 
*'''Name''':  Sss'shaass'naal
 
*[[Microzone]]: Occult Glyph
 
*[[Macrozone]]:
 
**[[Vorringia]]: [[Holloch Forest]] - 61922, 46090
 
**[[Vorringia_(modified)]]: [[Holloch Forest]] - 61900, 46100
 
  
<br />
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|valign=top|
*'''Name''':  Sss'shaass'naal
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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
*[[Microzone]]: Vranaxxas' Prison
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'''<big>Discipline Effects</big>'''</div>
*[[Macrozone]]:
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*''Grants Powers''
**[[Vorringia]]: [[Aeran Belendor]] - 64517, 51258
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!
|valign=top|  
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!
'''Disciplines Trainers'''
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!
*'''Name''': Andreina of Tial, Master Enchantress
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!
*Race: [[Human]]
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|valign=top|
*[[Microzone]]: Rough Forge
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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
**[[Vorringia]]: [[Hethland Holm]] - 46364, 68594
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'''<big>Discipline Dropper</big>'''</div>
**[[Vorringia]]: [[Kralgaar Holm]] - 40476, 77810
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*'''Name''': [[Sss'shaass'naal]]<br>
**[[Vorringia]]: [[Ragnir Holm]] - 53788, 80370 <br />
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**'''Location''': [[Holloch Forest]] - Occult Glyph
*'''Name''':  Helanna Mondraven, Master Enchantress
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***'''Coordinates''': 61950 x 46080
*Race: [[Human]]
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!
*[[Microzone]]: Wood Witch Lair
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!
**[[Vorringia]]: [[Valkos Wilds]] - 43978, 39611 <br />
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!
*'''Name''': Andreina of Tial, Master Enchantress
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!
*Race: [[Human]]
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|valign=top|
*[[Microzone]]: Council of Mages
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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
**[[Vorringia]]: [[Holloch Forest]] - 61206, 46604 <br />
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'''<big>Trainer Locations</big>'''</div>
*'''Name''': Antilia, Master Enchantress
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*Master Enchanter
*Race: [[Elf]]
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**[[Aeran Belendor]] - City of Eglan Nanvirond - 85630 x 63740
*[[Microzone]]: City of Eglan Nanvirond
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**[[Hethland Holm]] - Place of Telling - 46948 x 69081
**[[Vorringia]]: [[Aeran Belendor]] - 65334, 51964 <br />
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**[[Holloch Forest]] - Council of Mages - 61210 x 46590
 
|}
 
|}
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{{header|Discipline Powers}}
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{|
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|valign=top|
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'''Infuse with Power'''<br>
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[[Image:Infuse cam.png|Right|Infuse with Power's Power Cameo]]
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''"Temporary Jewelry Enchantment"''<br>
  
== Discipline Powers ==
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'''Granted''': Level 20<br>
=== Infuse with Power ===
 
''"Temporary Jewelry Enchantment"''
 
 
 
'''Granted''': Rank 0 at Level 20<br>
 
'''Teachers''': Master Enchanter (20) <br>
 
 
'''Focus Skill:''' None <br>
 
'''Focus Skill:''' None <br>
 
'''Mana Cost''': 35 to 56 (at power ranks 0 to 20) <br>
 
'''Mana Cost''': 35 to 56 (at power ranks 0 to 20) <br>
 
'''Casting Time''': 7 Seconds<br>
 
'''Casting Time''': 7 Seconds<br>
 
'''Recycle Time''': 600 Seconds<br>
 
'''Recycle Time''': 600 Seconds<br>
'''Generates Hate''': No <br>
 
'''Power User Requirements''': Player must not be moving when activating this power <br>
 
'''Mode Required''': Either Combat or Non-Combat Mode<br>
 
 
'''Requires Hit Roll''': No<br>
 
'''Requires Hit Roll''': No<br>
'''Target and Range''': Jewelry (Inventory Items) <br />
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'''Target and Range''': Jewelry (Inventory Items) <br>
'''Effects''': (From power ranks 0 to 4)
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'''Effect(s)''':<br>
* '''Duration''': 1800 seconds
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*'''Enchantment'''
* '''Stackability''': Can be stacked with any spell other than itself
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**Strength Adjustment: +2 (from power rank 0 to 4)
* Strength Adjustment: +2
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**Constitution Adjustment: +2 (from power rank 5 to 9)
'''Effects''': (From power ranks 5 to 9)
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**Dexterity Adjustment: +2 (from power rank 10 to 14)
* '''Duration''': 1800 seconds
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**Spirit Adjustment: +2 (from power rank 15 to 19)
* '''Stackability''': Can be stacked with any spell other than itself
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**Intelligence Adjustment: +2 (At power rank 20)
* Strength Adjustment: +2
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**Duration: 1800 seconds
* Constitution Adjustment: +2
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*'''Note: this power is currently not functional!'''
'''Effects''': (From power ranks 10 to 14)
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|}
* '''Duration''': 1800 seconds
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* '''Stackability''': Can be stacked with any spell other than itself
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* Strength Adjustment: +2
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* Constitution Adjustment: +2
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* Dexterity Adjustment: +2
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'''Effects''': (From power ranks 15 to 19)
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* '''Duration''': 1800 seconds
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[[Category:Disciplines]]
* '''Stackability''': Can be stacked with any spell other than itself
 
* Strength Adjustment: +2
 
* Constitution Adjustment: +2
 
* Dexterity Adjustment: +2
 
* Spirit Adjustment: +2
 
'''Effects''': ( At power ranks 20)
 
* '''Duration''': 1800 seconds
 
* '''Stackability''': Can be stacked with any spell other than itself
 
* Strength Adjustment: +2
 
* Constitution Adjustment: +2
 
* Dexterity Adjustment: +2
 
* Spirit Adjustment: +2
 
* Intelligence Adjustment: +2<br><br>
 

Latest revision as of 16:16, 21 February 2018

Enchanter has been flagged as "Do Not Train".
It is recommended that you do not apply the below content to your character.
Kiflag.png Enchanter has been flagged as being part of a known bug. Please see Known Issues if you experience any inconsistencies before reporting a bug.
Chronicle Enchanter
Master of Enchantment

While trying to find a way to fashion new runestones, mighty spell-users discovered that certain materials could store arcane energies if constructed and treated properly. Sorcerers draw and enchant sigils, magical signs that serve as temporary traps of magical power, turning mundane objects into magical items. The Sorcerer's art is an arduous one: there are thousands of seals, each with its own magical affinity, and a Sorcerer must also know what form and materials best suit a given spell effect. Items of power often require rare or expensive materials, and demand the finest workmanship. For those who have the skill and the patience, the rewards are great. While some purists still scoff at Sorcery, dismissing it as a Lesser Art, few can deny its potential, or the effect it has had upon the World.

Discipline Information

Enchanter Rune

Available Races and Classes


Discipline Effects
  • Grants Powers
Discipline Dropper
Trainer Locations
Discipline Powers

Infuse with Power
Infuse with Power's Power Cameo "Temporary Jewelry Enchantment"

Granted: Level 20
Focus Skill: None
Mana Cost: 35 to 56 (at power ranks 0 to 20)
Casting Time: 7 Seconds
Recycle Time: 600 Seconds
Requires Hit Roll: No
Target and Range: Jewelry (Inventory Items)
Effect(s):

  • Enchantment
    • Strength Adjustment: +2 (from power rank 0 to 4)
    • Constitution Adjustment: +2 (from power rank 5 to 9)
    • Dexterity Adjustment: +2 (from power rank 10 to 14)
    • Spirit Adjustment: +2 (from power rank 15 to 19)
    • Intelligence Adjustment: +2 (At power rank 20)
    • Duration: 1800 seconds
  • Note: this power is currently not functional!