Scout
The Scout
Weapon Specializations
Level 1: granted Bow |
Other Skills |
Master Pathfinder
Base Classes
Rogue
Available Races
Aelfborn, Aracoix, Elves, Humans, Irekei, Nephilim, Shades, Vampires
Available Disciplines
Artillerist, Belgosch, Black Mask, Blade Weaver, Bounty Hunter, Gladiator, Huntsman, Prospector, Rat Catcher, Rune Caster, Saboteur, Skydancer, Strigoi, Sun Dancer, Traveller, Undead Hunter, Wererat
Primary Attributes
Health Bonus: 51
Mana Bonus: 0
Stamina Bonus: 0
Their Lore
Most consider Rogues creatures of civilization, but there are some among their ranks who almost never venture into a city or town, specializing in reconnaissance instead of burglary or murder. Anyone looking to find an ancient ruin or wage war in rough country will need a guide through the wilderness, someone who can find their way through forest or fog and spy out the movements of enemies. The are some among the Rogues who will eagerly provide all of these services… for a price. A keen eye, nimble foot, and silent tread: the traditional talents of the Rogue can prove quite valuable in the wild, and Scouts have them in abundance.
Read more Scout Lore
Powers and Abilities
Detect Hidden
Personal Detect Invisibility
Granted: Level 10
Focus Skill: None
Stamina Cost: 10
Casting Time: 3 Seconds
Recycle Time: 0 Seconds
Requirements: Must not be moving.
Requires Roll to hit: No
Target and Range: Self/No Target
Duration: 60 seconds.
Effects:
- Stack Category: DetectInvis
- Stack Rank: 0
- Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
- Can See Invisible Monsters and players
- Effect ends if affected unequips any piece of equipment