Difference between revisions of "Scout"
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[[Category:Classes]] | [[Category:Classes]] | ||
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+ | [[Image:Scout.jpg|right|Chronicle Scout]] | ||
+ | |||
+ | == The Scout == | ||
+ | {| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right | ||
+ | | '''Weapon Specializations''' | ||
+ | ''Level 1'': granted [[Bow|Bow]]<br> | ||
+ | ''Level 20'': granted [[Bow|Archery]] (Bow Skill 80)<br> | ||
+ | ''Level 20'': granted [[Dagger|Dagger Mastery]] (Staff Skill 80)<br> | ||
+ | ''Level 20'': granted [[Throwing|Throwing]] (Dagger Skill 80)<br> | ||
+ | ''Level 20'': granted [[Unarmed|Unarmed Combat Mastery]] (Unarmed Combat Skill 80) | ||
+ | |- | ||
+ | | '''Other Skills''' | ||
+ | ''Level 10'': granted [[Athletics]]<br> | ||
+ | ''Level 10'': granted [[Running]]<br> | ||
+ | |} | ||
+ | ''Master Pathfinder'' | ||
+ | |||
+ | '''Base Classes'''<br> [[Rogue]] | ||
+ | |||
+ | '''Available Races'''<br> [[Aelfborn]], [[Aracoix]], [[Elves]], [[Humans]], [[Irekei]], [[Nephilim]], [[Shades]], [[Vampires]] | ||
+ | |||
+ | '''Available Disciplines'''<br>[[Artillerist]], [[Belgosch]], [[Black Mask]], [[Blade Weaver]], [[Bounty Hunter]], [[Gladiator]], [[Huntsman]], [[Prospector]], [[Rat Catcher]], [[Rune Caster]], [[Saboteur]], [[Skydancer]], [[Strigoi]], [[Sun Dancer]], [[Traveller]], [[Undead Hunter]], [[Wererat]] | ||
+ | |||
+ | '''Primary Attributes'''<br> | ||
+ | [[Health Bonus]]: 51<br> | ||
+ | [[Mana Bonus]]: 0<br> | ||
+ | [[Stamina Bonus]]: 0 | ||
+ | |||
+ | '''Their Lore''' <br> | ||
+ | Most consider Rogues creatures of civilization, but there are some among their ranks who almost never venture into a city or town, specializing in reconnaissance instead of burglary or murder. Anyone looking to find an ancient ruin or wage war in rough country will need a guide through the wilderness, someone who can find their way through forest or fog and spy out the movements of enemies. The are some among the Rogues who will eagerly provide all of these services… for a price. A keen eye, nimble foot, and silent tread: the traditional talents of the Rogue can prove quite valuable in the wild, and Scouts have them in abundance. | ||
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+ | ''Read more [[Scout Lore]]'' |
Revision as of 13:02, 18 August 2005
The Scout
Weapon Specializations
Level 1: granted Bow |
Other Skills |
Master Pathfinder
Base Classes
Rogue
Available Races
Aelfborn, Aracoix, Elves, Humans, Irekei, Nephilim, Shades, Vampires
Available Disciplines
Artillerist, Belgosch, Black Mask, Blade Weaver, Bounty Hunter, Gladiator, Huntsman, Prospector, Rat Catcher, Rune Caster, Saboteur, Skydancer, Strigoi, Sun Dancer, Traveller, Undead Hunter, Wererat
Primary Attributes
Health Bonus: 51
Mana Bonus: 0
Stamina Bonus: 0
Their Lore
Most consider Rogues creatures of civilization, but there are some among their ranks who almost never venture into a city or town, specializing in reconnaissance instead of burglary or murder. Anyone looking to find an ancient ruin or wage war in rough country will need a guide through the wilderness, someone who can find their way through forest or fog and spy out the movements of enemies. The are some among the Rogues who will eagerly provide all of these services… for a price. A keen eye, nimble foot, and silent tread: the traditional talents of the Rogue can prove quite valuable in the wild, and Scouts have them in abundance.
Read more Scout Lore