Difference between revisions of "Half Giant"

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[[Category:Races]]
 
[[Category:Races]]
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[[Image:halfgiant.jpg|right|Chronicle Half Giant]]
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== The Half Giants ==
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''The Brutes, Pillars of Strength''
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{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right
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|'''Available [[:Category:Base_Classes|Base Classes]]'''<br>
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[[Fighter]]<br><br>
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'''Available [[:Category:Classes|Classes]]'''<br>
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[[Barbarians]]<br>
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[[Crusaders]]<br>
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[[Rangers]]<br>
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[[Sentinels]]<br>
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[[Warriors]]
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|}
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While technically a misnomer, the name "half giant" is certainly appropriate, for these massive Men stand half again the height of an average Human. Half Giants are not the direct offspring of a Human and a Giant, but rather Men with a touch of Giant blood in their heritage, left over from the bitter wars between the Giants and Northmen before the Age of Kings. Rare in the extreme, this blood will occasionally show true in the newly born Human males, who quickly grow to massive proportions and become nearly as strong as their namesakes. Blessed with matchless strength and endurance, Half Giants are terrors on the battlefield. Some of the greatest Kings and Warriors have claimed that Giant's blood has enriched their line, and songs abound with references to Giant-born Warriors who become heroes.
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[[Half Giant People|Their People]], [[Half Giant Ways|Their Ways]], [[Half Giant Lore|Their Lore]]
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== Starting Attributes ==
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'''Training Points Cost''': 10<br>
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'''Health Bonus''': 10<br>
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'''Mana Bonus''': 5<br>
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'''Stamina Bonus''': 70<br>
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'''Height''': 7'1" - 8'10" (Male) / 7'0" - 8'0" (Female)<br>
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'''Walk Speed''' (combat / non-combat): 6.88 / 4.69<br>
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'''Run Speed''' (combat / non-combat): 15.52 / 15.52<br>
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== Statistic Distribution ==
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'''Granted''': 60 Base Strength / 140 Max Strength<br>
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'''Granted''': 30 Base Dexterity / 75 Max Dexterity<br>
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'''Granted''': 50 Base Constitution / 130 Max Constitution<br>
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'''Granted''': 30 Base Intelligence / 75 Max Intelligence<br>
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'''Granted''': 35 Base Spirit / 80 Max Spirit<br>
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== Racial Abilities ==
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=== Wildkin's Chase ===
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''Personal Snare Immunity''<br>
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'''Granted''': Level 15<br>
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'''Focus Skill''': None<br>
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'''Stamina Cost''': 10<br>
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'''Casting Time''': 6 Seconds<br>
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'''Recycle Time''': 900 Seconds<br>
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'''Requirements''': None<br>
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'''Requires Roll to hit''': No<br>
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'''Target and Range''': Self/No target<br>
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'''Duration''': 180 seconds<br>
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'''Effects''':<br>
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*Grants Personal Snare Immunity. Does not currently grant immunity from weapon power snares.
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== Guild Types ==
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''The list of Guild Types below refers to the special rules on the Lore Restricted Server Vindication''
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[[Amazon Temple|Amazon Temple]]<br>
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[[Barbarian Clan|Barbarian Clan]]<br>
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[[Church of the All Father|Church of the All Father]]<br>
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[[Cult of the Scourge|Cult of the Scourge]]<br>
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[[Mercenary Company|Mercenary Company]]<br>
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[[Military Legion|Military Legion]]<br>
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[[Noble House|Noble House]]<br>
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[[Ranger's Brotherhood|Ranger's Brotherhood]]<br>
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[[Temple of the Cleansing Flame|Temple of the Cleansing Flame]]
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== References ==
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== External Links ==

Revision as of 19:14, 17 August 2005

Chronicle Half Giant

The Half Giants

The Brutes, Pillars of Strength


Available Base Classes

Fighter

Available Classes
Barbarians
Crusaders
Rangers
Sentinels
Warriors

While technically a misnomer, the name "half giant" is certainly appropriate, for these massive Men stand half again the height of an average Human. Half Giants are not the direct offspring of a Human and a Giant, but rather Men with a touch of Giant blood in their heritage, left over from the bitter wars between the Giants and Northmen before the Age of Kings. Rare in the extreme, this blood will occasionally show true in the newly born Human males, who quickly grow to massive proportions and become nearly as strong as their namesakes. Blessed with matchless strength and endurance, Half Giants are terrors on the battlefield. Some of the greatest Kings and Warriors have claimed that Giant's blood has enriched their line, and songs abound with references to Giant-born Warriors who become heroes.

Their People, Their Ways, Their Lore

Starting Attributes

Training Points Cost: 10
Health Bonus: 10
Mana Bonus: 5
Stamina Bonus: 70
Height: 7'1" - 8'10" (Male) / 7'0" - 8'0" (Female)
Walk Speed (combat / non-combat): 6.88 / 4.69
Run Speed (combat / non-combat): 15.52 / 15.52

Statistic Distribution

Granted: 60 Base Strength / 140 Max Strength
Granted: 30 Base Dexterity / 75 Max Dexterity
Granted: 50 Base Constitution / 130 Max Constitution
Granted: 30 Base Intelligence / 75 Max Intelligence
Granted: 35 Base Spirit / 80 Max Spirit

Racial Abilities

Wildkin's Chase

Personal Snare Immunity

Granted: Level 15
Focus Skill: None
Stamina Cost: 10
Casting Time: 6 Seconds
Recycle Time: 900 Seconds
Requirements: None
Requires Roll to hit: No
Target and Range: Self/No target
Duration: 180 seconds
Effects:

  • Grants Personal Snare Immunity. Does not currently grant immunity from weapon power snares.

Guild Types

The list of Guild Types below refers to the special rules on the Lore Restricted Server Vindication

Amazon Temple
Barbarian Clan
Church of the All Father
Cult of the Scourge
Mercenary Company
Military Legion
Noble House
Ranger's Brotherhood
Temple of the Cleansing Flame

References

External Links