Difference between revisions of "Do Not Train"
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* '''[[Wizard_Powers#Charm_of_Haste|Charm of Haste]]''': This spell is made nigh completely redundant by [[Alchemy#Greater_Concoction_Potion|concoction potions]] by offering a meager 4.08% speed increase after a 40-point training investment. | * '''[[Wizard_Powers#Charm_of_Haste|Charm of Haste]]''': This spell is made nigh completely redundant by [[Alchemy#Greater_Concoction_Potion|concoction potions]] by offering a meager 4.08% speed increase after a 40-point training investment. | ||
* '''[[Priest_Powers#Wizard_Powers#Charm_of_Insight|Charm of Insight]]''' (''and its group version''): This spell is made nigh completely redundant by [[Alchemy#Greater_Concoction_Potion|concoction potions]] by offering a meager 15% mana regeneration increase after a 40-point training investment. | * '''[[Priest_Powers#Wizard_Powers#Charm_of_Insight|Charm of Insight]]''' (''and its group version''): This spell is made nigh completely redundant by [[Alchemy#Greater_Concoction_Potion|concoction potions]] by offering a meager 15% mana regeneration increase after a 40-point training investment. | ||
− | |||
== Discipline == | == Discipline == | ||
+ | Unless otherwise noted, all listed discipline powers can be trained to PR-20 only. | ||
+ | === Animator === | ||
+ | *'''[[Animator]]''': Due to the state of [[Pet]]s, this entire discipline rune is mostly obsolete. | ||
+ | === Blood Horn === | ||
+ | *'''Blood Hooves''' cannot be trained high enough to affect most snares and roots that will be encountered in PvP, and what's more, the three classes with access to this power ([[Barbarian]], [[Doomsayer]], and [[Warrior]]) all have better means of dealing with snares and roots. | ||
+ | === Commander === | ||
+ | *'''Cry Havok''' offers a group attack speed bonus far below that offered by [[Alchemy#Greater_Concoction_Potion|concoction potions]]. | ||
== See Also == | == See Also == | ||
*[[Known Issues]], a list of known bugs. | *[[Known Issues]], a list of known bugs. | ||
*[[In Development]], a list of changes being considered. | *[[In Development]], a list of changes being considered. | ||
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+ | {{Navbox | ||
+ | |header=Shadowbane Guides | ||
+ | |body={{Guides}} | ||
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Revision as of 17:57, 9 February 2018
The following trainable spells are made fully or mostly redundant by concoction potions, similar easily-obtained alternatives, or have been neglected by developers over several patch cycles. Unless otherwise noted, these powers should not be trained on any character build.
This list is maintained alongside patches and can be used as a reliable source of character building advice.
Contents
Class
Assassin
- Summon Darkspawn: A Pet power. Since pets disappear when a player uses invisibility, this spell serves no purpose on a class whose abilities are centered around invisibility. Furthermore, the damage the pet causes is trivial at best.
- Slayer's Focus should only be trained to PR-1: The only difference between PR-1 and PR-40 is duration. That difference is only 80 seconds. Since this buff can be refreshed while stealthed, no serious Assassin places more than one point into it.
Channeler
- All Pet powers (Weave of the Gnome, Weave of the Salamander, Weave of the Sylph, Weave of theUndine): Apart from being functionally identical, these pets suffer from poor damage that does not synergize in any way with a Channeneler's class. They have some utility as an AoE target source, but this only requires a single training point.
Confessor
- Convert the Shadow: All charm powers do not function at this time due to a bug. Furthermore, this power suffers from the same weaknesses as other Pet powers, with the added disadvantage of needing to find a living mob ahead of time. A charmed pet cannot accompany a player who has been summoned or who travels through a Runegate.
Doomsayer
- Class heal powers (Touch of Chaos and Bounty of Chaos): These spells are inferior in every way to heal spells granted by the Healer base class.
Druid
- Talons of the Beast: Druids are not recommended to use any form of melee damage, therefore a personal melee damage buff is not useful.
- Serpent's Boon: Druids are not recommended to use any form of meele damage. Furthermore, this spell is made nigh completely redundant by concoction potions by offering a meager 4.08% speed increase after a 40-point training investment.
Nightstalker
- Stalker's Fury: this spell is made nigh completely redundant by concoction potions by offering a meager 4.08% speed increase after a 40-point training investment.
Prelate
- Wrath of the Heavens: Prelates are not recommended to use any form of melee damage, therefore a personal melee damage buff is not useful.
Priest
- Holy Righteousness: Priests are not recommended to use any form of melee damage, therefore a personal melee damage buff is not useful.
- Blessed Alacrity: This spell is made nigh completely redundant by concoction potions by offering a meager 4.08% speed increase after a 40-point training investment.
- Blessed Purity: This spell is made nigh completely redundant by concoction potions by offering a meager 15% mana regeneration increase after a 40-point training investment.
- Prayer of Protection: This spell is made completely redundant by concoction potions.
Scout
- Rapid Shot: This spell is made nigh completely redundant by concoction potions by offering a meager 4.08% speed increase after a 40-point training investment.
Wizard
- Charm of Illumination (and its group version): This spell is made nigh completely redundant by concoction potions by offering a meager 5 ability points after a 40-point training investment.
- Charm of Haste: This spell is made nigh completely redundant by concoction potions by offering a meager 4.08% speed increase after a 40-point training investment.
- Charm of Insight (and its group version): This spell is made nigh completely redundant by concoction potions by offering a meager 15% mana regeneration increase after a 40-point training investment.
Discipline
Unless otherwise noted, all listed discipline powers can be trained to PR-20 only.
Animator
Blood Horn
- Blood Hooves cannot be trained high enough to affect most snares and roots that will be encountered in PvP, and what's more, the three classes with access to this power (Barbarian, Doomsayer, and Warrior) all have better means of dealing with snares and roots.
Commander
- Cry Havok offers a group attack speed bonus far below that offered by concoction potions.
See Also
- Known Issues, a list of known bugs.
- In Development, a list of changes being considered.
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