Difference between revisions of "Wizard"
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'''Available Races'''<br> [[Aelfborn]], [[Elves]], [[Humans]], [[Irekei]], [[Nephilim]], [[Shades]], [[Vampires]] | '''Available Races'''<br> [[Aelfborn]], [[Elves]], [[Humans]], [[Irekei]], [[Nephilim]], [[Shades]], [[Vampires]] | ||
− | '''Available Disciplines'''<br>[[Blade Weaver]], [[Belgosch]], [[Blood Prophet]], [[Commander]], [[Enchanter]], [[Gorgoi]], [[Shroudborne]], [[Traveller]], [[Undead Hunter]], [[Wyrmslayer]] | + | '''Available Disciplines'''<br>[[Battle Magus]], [[Blade Weaver]], [[Belgosch]], [[Blood Prophet]], [[Commander]], [[Enchanter]], [[Gorgoi]], [[Shroudborne]], [[Traveller]], [[Undead Hunter]], [[Wyrmslayer]] |
'''Primary Attributes'''<br> | '''Primary Attributes'''<br> |
Revision as of 19:29, 11 September 2006
The Wizard
Weapon Specializations
None |
Other Skills
Level 10: granted Wizardry |
Arcane Master
Base Classes
Mage
Available Races
Aelfborn, Elves, Humans, Irekei, Nephilim, Shades, Vampires
Available Disciplines
Battle Magus, Blade Weaver, Belgosch, Blood Prophet, Commander, Enchanter, Gorgoi, Shroudborne, Traveller, Undead Hunter, Wyrmslayer
Primary Attributes
Health Bonus: 39
Mana Bonus: 20
Stamina Bonus: 0
Their Lore
It is written that Knowledge is a well that has no bottom, and that Lore is a stormy sea without a farther shore. Magi begin their lives by devoting themselves to the study of anything and everything, and soon come to the conclusion that there is far more to know than they can ever hope to learn, even without True Death to bring their study to an end. Some are drawn by the lure of Power, and learn to channel the massive powers of the Tapestry. Others tap into strange powers within themselves and become Warlocks.
Read more Wizard Lore