Difference between revisions of "Assassin"

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* Removes effect with "Poison" dispel tag.<br><br>
 
* Removes effect with "Poison" dispel tag.<br><br>
  
=== Slayer's Focus ===
+
=== Slayer's Focus (38) ===
 
''Personal Stun Immunity''<br>
 
''Personal Stun Immunity''<br>
 
''requires Shadowmastery Skill ( 88 )''<br>
 
''requires Shadowmastery Skill ( 88 )''<br>

Revision as of 15:35, 20 August 2005

Chronicle Assassin

The Assassin

Weapon Specializations

Level 20: granted Dagger Mastery (Dagger Skill 80)
Level 20: granted Unarmed Mastery (Unarmed Skill 80)

Other Skills

Level 10: granted Shadowmastery

Harbinger of Death

Base Classes
Mage, Rogue

Available Races
Aelfborn, Aracoix, Elves, Humans, Irekei, Nephilim, Shades, Vampires

Available Disciplines
Archer, Blade Weaver, Blood Prophet, Bounty Hunter, Conjurer, Enchanter, Prospector, Rat Catcher, Savant, Shroudborne, Sun Dancer, Traveller, Undead Hunter, Wererat, Wyrmslayer

Primary Attributes
Health Bonus: 50
Mana Bonus: 16
Stamina Bonus: 0

Their Lore
Most Rogues are looked upon with contempt or loathing by civilized folk, or simply ignored altogether. There are some among the ranks of the Thieves, however, who command respect through fear, and whose names are voiced with either dread or hatred: Assassins. Not content with stealing gold or plunder, these grim professionals steal lives instead, killing for their wages, trading blood for gold. Some Assassins are ruthless predators, who've developed a taste for blood and thrill at the act of killing, while others are grim professionals, bringing a kind of honor even to the direst of professions. However they approach their profession, every Assassin must be able to do three things: get close to their target, kill them quickly, and escape uncaught. The ease with which an Assassin performs the first and third tasks marks the difference between an amateur and an artist.

Read more Assassin Lore

Powers and Abilities

Cloak of Shadows (11)

Personal Defense and Cold Resistance Buff
requires Shadowmastery Skill ( 20 )
Granted: Level 11
Focus Skill: Shadowmastery
Mana Cost: 15 to 55 (at power ranks 0 to 40)
Casting Time: 4 seconds
Recycle Time: 0.0 seconds
Requires Hit Roll: No
Target and Range: Self/No target
Effects:

  • Defense Bonus: + 27 to 150.2 (from power rank 0 to 40)
  • Cold Resistance: + 5 to 25 (from power rank 0 to 40)
  • Duration: 10:00 to 30:00 minutes (at power ranks 0 to 40)
  • Stack Category: DefenseBuff
  • Stack Rank: 1
  • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

Shadow Mantle (42)

Single Target Healing Black Mantle
requires Shadowmastery Skill ( 97 )
Granted: Level 42
Focus Skill: Shadowmastery
Mana Cost: 55 to 95 (at power ranks 0 to 40)
Casting Time: 3 seconds
Recycle Time: 10.0 seconds
Requires Hit Roll: No
Target and Range: Monsters or Players (100 Units)
Can affect caster and group members.
Effects:

  • Target cannot be targetted by spells of type 'Heal' below your Mantle's spell rank.
  • Duration: :30 to 2:00 minutes (at power ranks 0 to 40)
  • Stack Category: BMHealing
  • Stack Rank: 0
  • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).



Blindness (14)

Single Target Blindness
requires Shadowmastery Skill ( 33 )
Granted: Level 14
Focus Skill: Shadowmastery
Mana Cost: 18 to 58 (at power ranks 0 to 40)
Casting Time: 4 seconds
Recycle Time: 120.0 seconds
Requires Hit Roll: No
Target and Range: Monsters or Players (100 Units)
Can affect caster and group members.
Effects:

  • Attack Penalty: -10% to -50% (from power rank 0 to 40)
  • Defense Penalty: -10% to -50% (from power rank 0 to 40)
  • Duration: 30 seconds
  • Stack Category: Blindness
  • Stack Rank: 0
  • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).



Plague of Blindness (26)

Area of Effect Blindness (0 range)
requires Blindness Power ( 12 )
Shadowmastery Skill ( 61 )
Excludes Caster
Granted: Level 26
Focus Skill: Shadowmastery
Mana Cost: 60 to 100 (at power ranks 0 to 40)
Casting Time: 5 seconds
Recycle Time: 120.0 seconds
Requires Hit Roll: No
Target and Range: Monsters or Players -- Spherical Effect Centered on Player
Area of Effect: 30 Units
Will not affect caster/power user.
Effects:

  • Attack Penalty: -10% to -50% (from power rank 0 to 40)
  • Defense Penalty: -10% to -50% (from power rank 0 to 40)
  • Duration: :30 seconds
  • Stack Category: Blindness
  • Stack Rank: 0
  • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

Antidote (16)

Single Target Dispel Poison
requires Shadowmastery Skill ( 39 )
Granted: Level 16
Power Rank: 40 ( Grand Master)
Focus Skill: Shadowmastery
Mana Cost: 61
Casting Time: 2 seconds
Recycle Time: 0.0 seconds
Requires Hit Roll: No
Target and Range: Players Only (100 Units)
Can affect caster and group members.
Effects:

  • Removes effect with "Poison" dispel tag.

Slayer's Focus (38)

Personal Stun Immunity
requires Shadowmastery Skill ( 88 )
Granted: Level 38
Focus Skill: Shadowmastery
Mana Cost: 100 to 140 (at power ranks 0 to 40)
Casting Time: 6 seconds
Recycle Time: 0.0 seconds
Requires Hit Roll: No
Target and Range: Self/No target
Effects:

  • Cannot be stunned
  • Duration: 2:00 to 3:20 minutes (at power ranks 0 to 40)
  • Stack Category: NoStun
  • Stack Rank: 5
  • Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).