Difference between revisions of "Enchanter"
Line 85: | Line 85: | ||
**[[Vorringia]]: [[Ragnir Holm]] - 53788, 80370 | **[[Vorringia]]: [[Ragnir Holm]] - 53788, 80370 | ||
**[[Dalgoth (RiF)]]: [[Eisenorr Holm]] - 40474, 91626 | **[[Dalgoth (RiF)]]: [[Eisenorr Holm]] - 40474, 91626 | ||
+ | **[[Dalgoth RiF 1.5]]: [[Eisenorr Holm]] - 31012, 86807 | ||
**[[Dalgoth]]: [[Eisenorr Holm]] - 40466, 91640 | **[[Dalgoth]]: [[Eisenorr Holm]] - 40466, 91640 | ||
**[[Vorringia]]: [[Hethland Holm|Volgarth]] - 111129, 57073 | **[[Vorringia]]: [[Hethland Holm|Volgarth]] - 111129, 57073 | ||
Line 102: | Line 103: | ||
**[[Vorringia]]: [[Holloch Forest]] - 61206, 46604 | **[[Vorringia]]: [[Holloch Forest]] - 61206, 46604 | ||
**[[Dalgoth (RiF)]]: [[Vannevaar Forest]] - 69594, 69923 | **[[Dalgoth (RiF)]]: [[Vannevaar Forest]] - 69594, 69923 | ||
+ | **[[Dalgoth RiF 1.5]]: [[Vannevaar Forest]] - 59045, 39871 | ||
**[[Dalgoth]]: [[Vannevaar Forest]] - 64866, 42942 | **[[Dalgoth]]: [[Vannevaar Forest]] - 64866, 42942 | ||
**[[Aerynth]]: [[Holloch Forest|Dreadwood]] - 59169, 68863 | **[[Aerynth]]: [[Holloch Forest|Dreadwood]] - 59169, 68863 | ||
Line 112: | Line 114: | ||
**[[Dalgoth]]: [[Aeran Belendor]] - 34396, 62243 | **[[Dalgoth]]: [[Aeran Belendor]] - 34396, 62243 | ||
**[[Dalgoth (RiF)]]: [[Aeran Belendor]] - 64352, 33508 | **[[Dalgoth (RiF)]]: [[Aeran Belendor]] - 64352, 33508 | ||
+ | **[[Dalgoth RiF 1.5]]: [[Aeran Belendor]] - 64356, 33506 | ||
**[[Dalgoth]]: [[Aeran Sillestor]] - 70677, 70148 | **[[Dalgoth]]: [[Aeran Sillestor]] - 70677, 70148 | ||
**[[Aerynth]]: [[Aeran Belendor]] - 56677, 61667 | **[[Aerynth]]: [[Aeran Belendor]] - 56677, 61667 |
Revision as of 06:12, 22 January 2015
Contents
The Enchanter
Master of Enchantment
Base Classes Available |
Races Available |
Classes Available
Assassin |
While trying to find a way to fashion new runestones, mighty spell-users discovered that certain materials could store arcane energies if constructed and treated properly. Sorcerers draw and enchant sigils, magical signs that serve as temporary traps of magical power, turning mundane objects into magical items.
More Enchanter Lore
Discipline Effects
Grants: Powers
Discipline Locations
Discipline Droppers
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Disciplines Trainers
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Discipline Powers
Infuse with Power
"Temporary Jewelry Enchantment"
Granted: Rank 0 at Level 20
Teachers: Master Enchanter (20)
Focus Skill: None
Mana Cost: 35 to 56 (at power ranks 0 to 20)
Casting Time: 7 Seconds
Recycle Time: 600 Seconds
Generates Hate: No
Power User Requirements: Player must not be moving when activating this power
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Jewelry (Inventory Items)
Effects: (From power ranks 0 to 4)
- Duration: 1800 seconds
- Stackability: Can be stacked with any spell other than itself
- Strength Adjustment: +2
Effects: (From power ranks 5 to 9)
- Duration: 1800 seconds
- Stackability: Can be stacked with any spell other than itself
- Strength Adjustment: +2
- Constitution Adjustment: +2
Effects: (From power ranks 10 to 14)
- Duration: 1800 seconds
- Stackability: Can be stacked with any spell other than itself
- Strength Adjustment: +2
- Constitution Adjustment: +2
- Dexterity Adjustment: +2
Effects: (From power ranks 15 to 19)
- Duration: 1800 seconds
- Stackability: Can be stacked with any spell other than itself
- Strength Adjustment: +2
- Constitution Adjustment: +2
- Dexterity Adjustment: +2
- Spirit Adjustment: +2
Effects: ( At power ranks 20)
- Duration: 1800 seconds
- Stackability: Can be stacked with any spell other than itself
- Strength Adjustment: +2
- Constitution Adjustment: +2
- Dexterity Adjustment: +2
- Spirit Adjustment: +2
- Intelligence Adjustment: +2