Difference between revisions of "Enchanter"
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
+ | {{Dntb}} | ||
+ | |||
{{ki}} | {{ki}} | ||
[[Image:enchanter.jpg|right|Chronicle Enchanter]] | [[Image:enchanter.jpg|right|Chronicle Enchanter]] | ||
Line 63: | Line 65: | ||
**Intelligence Adjustment: +2 (At power rank 20) | **Intelligence Adjustment: +2 (At power rank 20) | ||
**Duration: 1800 seconds | **Duration: 1800 seconds | ||
+ | *'''Note: this power is currently not functional!''' | ||
|} | |} | ||
Latest revision as of 16:16, 21 February 2018
Enchanter has been flagged as being part of a known bug. Please see Known Issues if you experience any inconsistencies before reporting a bug. |
“ | While trying to find a way to fashion new runestones, mighty spell-users discovered that certain materials could store arcane energies if constructed and treated properly. Sorcerers draw and enchant sigils, magical signs that serve as temporary traps of magical power, turning mundane objects into magical items. The Sorcerer's art is an arduous one: there are thousands of seals, each with its own magical affinity, and a Sorcerer must also know what form and materials best suit a given spell effect. Items of power often require rare or expensive materials, and demand the finest workmanship. For those who have the skill and the patience, the rewards are great. While some purists still scoff at Sorcery, dismissing it as a Lesser Art, few can deny its potential, or the effect it has had upon the World. |
” |
Discipline Information |
|
Discipline Effects
|
Discipline Dropper
|
Trainer Locations
|
Discipline Powers |