Patch 2.5: Difference between revisions

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[[Image:Patch25.jpg|right|400px|thumb|[[Rise of the Upstart Gods|RUG]] Maintenance Patch title card]]
[[Image:Patch25.jpg|right|400px|thumb|[[Rise of the Upstart Gods|RUG]] Maintenance Patch title card]]
The Rise of the Upstart Gods maintenance patch (Patch 2.5) was added to Shadowbane on April 30th, 2004.
The Rise of the Upstart Gods maintenance patch (Patch 2.5) was added to Shadowbane on April 30{{th}}, 2004.
== Changelog ==
{{header|General Changes}}
=== '''GENERAL''' ===
*[[Sword]], [[Sword Mastery]], [[Spear]], and [[Spear Mastery]] Skills are completely based on [[Strength]]
*[[Sword]], [[Sword Mastery]], [[Spear]], and [[Spear Mastery]] Skills are completely based on [[Strength]]
*Replaced the Sword Power [[Sword#Reign of Steel|Reign of Steel]]'s ATR debuff with a snare
*Replaced the Sword Power [[Sword#Reign of Steel|Reign of Steel]]'s ATR debuff with a snare
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*Banecircles cannot be abandoned
*Banecircles cannot be abandoned
*Fixed various client crashes
*Fixed various client crashes
 
{{header|World Changes}}
=== '''WORLD''' ===
*The Orc Swamp Zone has been revamped and now includes an [[Rank 8 Mobs|Epic Encounter]] with the Champion of Morloch
*The Orc Swamp Zone has been revamped and now includes an [[Rank 8 Mobs|Epic Encounter]] with the Champion of Morloch
*The Fallen Angels' Stronghold has been added to the Barrowlands
*The Fallen Angels' Stronghold has been added to the Barrowlands
*Added Bloodmage Vendors in the world
*Added Bloodmage Vendors in the world
*Added Lore NPCs to various zones
*Added Lore NPCs to various zones
 
{{header|City & Siege}}
=== '''CITY / SIEGE''' ===
*Walls are no longer rankable past R1, and their stats have been adjusted accordingly; pre-existing walls of higher ranks will be identical
*Walls are no longer rankable past R1, and their stats have been adjusted accordingly; pre-existing walls of higher ranks will be identical
*Made Scrolls, Bundled Scrolls, and Tomes stock items on Player Vendors (NOTE: In other words, you no longer need to manually create them)
*Made Scrolls, Bundled Scrolls, and Tomes stock items on Player Vendors (NOTE: In other words, you no longer need to manually create them)
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*Racial Stewards now have Votary Deeds
*Racial Stewards now have Votary Deeds
*Rebalanced Guard spawning times
*Rebalanced Guard spawning times
 
{{header|Racial Changes}}
=== '''RACE''' ===
==== [[Elf]] ====
*Added Elven Bloodline (or Sub-Race) Runestones to Character Creation and the Bloodmage Vendor .
*Added Elven Bloodline (or Sub-Race) Runestones to Character Creation and the Bloodmage Vendor .
==== [[Human]] ====
*Added Human Bloodline (or Sub-Race) Runestones to Character Creation and the Bloodmage Vendor .
*Added Human Bloodline (or Sub-Race) Runestones to Character Creation and the Bloodmage Vendor .
*Humans will be granted an extra skill point per level
*Humans will be granted an extra skill point per level
 
{{header|Class Changes}}
=== '''CLASS''' ===
==== [[Barbarian]] ====
*Reduced the range on the "[[Barbarian#Shout|Shout]]" Power
*Reduced the range on the "[[Barbarian#Shout|Shout]]" Power
==== [[Channeler]] ====
*Increased the duration of the [[Channeler#Ride the Winds|Ride the Winds]] power.
*Increased the duration of the [[Channeler#Ride the Winds|Ride the Winds]] power.
==== [[Confessor]] ====
*[[Confessor#Consume Wickedness|Consume Wickedness]] can now be dispelled with effect/debuff powers.
*[[Confessor#Consume Wickedness|Consume Wickedness]] can now be dispelled with effect/debuff powers.
==== [[Druid]] ====
*Druids now have access to Staff Mastery once they have reached level 20 and have 80 in Staff.
*Druids now have access to Staff Mastery once they have reached level 20 and have 80 in Staff.
*Druids will be balanced to make Druids using a staff a viable template.
*Druids will be balanced to make Druids using a staff a viable template.
*Increased Druids' Staff Power rank to 20
*Increased Druids' Staff Power rank to 20
==== [[Doomsayer]] ====
*The Doomsayer Powers "[[Doomsayer#The Void's Wild Vengeance|The Void's Wild Vengeance]]", "[[Doomsayer#Kliszhenk's Doom|Kliszhenk's Doom]]", and "[[Doomsayer#Dread Curse of Veshteroth|Dread Curse of Veshteroth]]" have had their casting time decreased and skill debuffs increased
*The Doomsayer Powers "[[Doomsayer#The Void's Wild Vengeance|The Void's Wild Vengeance]]", "[[Doomsayer#Kliszhenk's Doom|Kliszhenk's Doom]]", and "[[Doomsayer#Dread Curse of Veshteroth|Dread Curse of Veshteroth]]" have had their casting time decreased and skill debuffs increased
==== [[Scout]] ====
*Scouts will be granted a power which grounds fliers (including natural fliers). The power requires 110% Bow skill and 95% Archery.
*Scouts will be granted a power which grounds fliers (including natural fliers). The power requires 110% Bow skill and 95% Archery.
==== [[Templar]] ====
*The Templar power "[[Templar#Cleansing Flame|Cleansing Flame]]" now has a stamina drain component.
*The Templar power "[[Templar#Cleansing Flame|Cleansing Flame]]" now has a stamina drain component.
*The Templar "[[Templar#Sway the Balance|Sway the Balance]]" Power's cost has been decreased.
*The Templar "[[Templar#Sway the Balance|Sway the Balance]]" Power's cost has been decreased.
*Added a Templar sword power called "[[Templar#Sword of St. Malorn|Sword of St. Malorn]]".
*Added a Templar sword power called "[[Templar#Sword of St. Malorn|Sword of St. Malorn]]".
*A Templar-only one-handed sword is now available.
*A Templar-only one-handed sword is now available.
==== [[Warlock]] ====
*The Warlock Power "[[Warlock#Needs of the One|Needs of the One]]" will no longer cause mobs to aggro.
*The Warlock Power "[[Warlock#Needs of the One|Needs of the One]]" will no longer cause mobs to aggro.
*Increased the range on the Warlock's "[[Warlock#Psychic Shout|Psychic Shout]]" Power.
*Increased the range on the Warlock's "[[Warlock#Psychic Shout|Psychic Shout]]" Power.
*Increased the duration of the [[Warlock#Levitate|Levitate]] power.
*Increased the duration of the [[Warlock#Levitate|Levitate]] power.
==== [[Warrior]] ====
*Warriors will be granted the [[Athletics]] Skill  
*Warriors will be granted the [[Athletics]] Skill  
==== [[Wizard]] ====
*[[Wizard#Consume the Will|Consume the Will]] can now be dispelled with effect/debuff powers.
*[[Wizard#Consume the Will|Consume the Will]] can now be dispelled with effect/debuff powers.
 
{{header|Discipline Changes}}
=== '''DISCIPLINE''' ===
==== [[Archery]] ====
*Granted a power which grounds fliers (including natural fliers). The power requires 110% Bow skill and 95% Archery.  
*Granted a power which grounds fliers (including natural fliers). The power requires 110% Bow skill and 95% Archery.  
==== [[Artillerist]] ====
*Added the [[Artillerist]] Discipline and Trainers in the world
*Added the [[Artillerist]] Discipline and Trainers in the world
==== [[Bladeweaver]] ====
*[[Rogue]] [[Bards]] are now granted Bladeweaver powers at power rank 20
*[[Rogue]] [[Bards]] are now granted Bladeweaver powers at power rank 20
*[[Mage]] [[Bards]] are now granted Bladeweaver powers at power rank 15
*[[Mage]] [[Bards]] are now granted Bladeweaver powers at power rank 15

Latest revision as of 05:14, 21 September 2017

File:Patch25.jpg
RUG Maintenance Patch title card

The Rise of the Upstart Gods maintenance patch (Patch 2.5) was added to Shadowbane on April 30th, 2004.

General Changes
  • Sword, Sword Mastery, Spear, and Spear Mastery Skills are completely based on Strength
  • Replaced the Sword Power Reign of Steel's ATR debuff with a snare
  • Elves in Aglan Berrandor no longer attack Elf players on sight
  • Monster sizing has been reevaluated and adjusted accordingly
  • Errants should no longer be able to get boons at any shrine
  • An exploit bypassing Weapon Power Timers has been fixed
  • Fixed a game recorder crash that would occur on exit
  • Staff and Staff Mastery now use dexterity for skill
  • Mental resist suffixes now exist in the world
  • Fixed getting stuck in the looting position
  • Staff weapons now use dexterity for damage
  • Increased the level cap on Fear powers
  • You cannot drop objects while moving
  • Page Up sync exploit has been fixed
  • Banecircles cannot be abandoned
  • Fixed various client crashes
World Changes
  • The Orc Swamp Zone has been revamped and now includes an Epic Encounter with the Champion of Morloch
  • The Fallen Angels' Stronghold has been added to the Barrowlands
  • Added Bloodmage Vendors in the world
  • Added Lore NPCs to various zones
City & Siege
  • Walls are no longer rankable past R1, and their stats have been adjusted accordingly; pre-existing walls of higher ranks will be identical
  • Made Scrolls, Bundled Scrolls, and Tomes stock items on Player Vendors (NOTE: In other words, you no longer need to manually create them)
  • Placed a limit on the amount of barracks a city can have (please read the In-Development section for more details on this)
  • Elven Builders have been activated in the Elven City of Eglan Nanvirond and will sell Elven Architecture Deeds
  • Guards will teleport home if they wander too far from their city
  • Light Armorers now apply the correct enchantments to gloves
  • Various exploits in building placement has been fixed
  • Sages will no longer buy Scrolls and Tomes
  • Fixed various building placement exploits
  • Racial Stewards now have Votary Deeds
  • Rebalanced Guard spawning times
Racial Changes
  • Added Elven Bloodline (or Sub-Race) Runestones to Character Creation and the Bloodmage Vendor .
  • Added Human Bloodline (or Sub-Race) Runestones to Character Creation and the Bloodmage Vendor .
  • Humans will be granted an extra skill point per level
Class Changes
  • Reduced the range on the "Shout" Power
  • Increased the duration of the Ride the Winds power.
  • Consume Wickedness can now be dispelled with effect/debuff powers.
  • Druids now have access to Staff Mastery once they have reached level 20 and have 80 in Staff.
  • Druids will be balanced to make Druids using a staff a viable template.
  • Increased Druids' Staff Power rank to 20
  • The Doomsayer Powers "The Void's Wild Vengeance", "Kliszhenk's Doom", and "Dread Curse of Veshteroth" have had their casting time decreased and skill debuffs increased
  • Scouts will be granted a power which grounds fliers (including natural fliers). The power requires 110% Bow skill and 95% Archery.
  • The Templar power "Cleansing Flame" now has a stamina drain component.
  • The Templar "Sway the Balance" Power's cost has been decreased.
  • Added a Templar sword power called "Sword of St. Malorn".
  • A Templar-only one-handed sword is now available.
  • The Warlock Power "Needs of the One" will no longer cause mobs to aggro.
  • Increased the range on the Warlock's "Psychic Shout" Power.
  • Increased the duration of the Levitate power.
  • Warriors will be granted the Athletics Skill
  • Consume the Will can now be dispelled with effect/debuff powers.
Discipline Changes
  • Granted a power which grounds fliers (including natural fliers). The power requires 110% Bow skill and 95% Archery.
  • Added the Artillerist Discipline and Trainers in the world
  • Rogue Bards are now granted Bladeweaver powers at power rank 20
  • Mage Bards are now granted Bladeweaver powers at power rank 15

Previous Version: Rise of the Upstart Gods
Next Version: Patch 2.75
Patch History    In Development    Known Issues