Difference between revisions of "Version 1.0.5.4"
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− | + | Patch notes for Shadowbane '''v1.0.5.4''' which was launched on May 13{{th}}, 2003. | |
− | + | {{header|Changes}} | |
− | |||
*Construction times have been reduced with higher ranked assets and hirelings. | *Construction times have been reduced with higher ranked assets and hirelings. | ||
*Stun powers will no longer interrupt your spells if you are currently in the stun immunity period of a previous stun. | *Stun powers will no longer interrupt your spells if you are currently in the stun immunity period of a previous stun. | ||
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*Items dropped on the ground in buildings should now decay | *Items dropped on the ground in buildings should now decay | ||
*Sheathed weapons should no longer have collision set to 'on' | *Sheathed weapons should no longer have collision set to 'on' | ||
− | + | {{header|Fixes}} | |
− | *Found and corrected a Tree of Life Auto-Destruction Bug! | + | *Found and corrected a [[Tree of Life]] Auto-Destruction Bug! |
*Fixed a Real-Time Guild Info reporting problem with the Chronicle of Strife | *Fixed a Real-Time Guild Info reporting problem with the Chronicle of Strife | ||
*Fixed several issues surrounding sb.exe errors during Events | *Fixed several issues surrounding sb.exe errors during Events | ||
− | *Found and fixed some gold 'deposit' dupes related to strong boxes. | + | *Found and fixed some [[gold]] 'deposit' dupes related to strong boxes. |
− | *Many archery powers should now work with the crossbow equipped. | + | *Many [[archery]] powers should now work with the [[crossbow]] equipped. |
*Fixed several PC Client crashes | *Fixed several PC Client crashes | ||
*Fixed numerous OSX Client Crashes | *Fixed numerous OSX Client Crashes | ||
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*Corrected a severe Client Memory Leak | *Corrected a severe Client Memory Leak | ||
*Performed some graphical fixes | *Performed some graphical fixes | ||
− | *Junktown in Swampstone no longer overlaps the Lizard ruins | + | *Junktown in [[Swampstone]] no longer overlaps the Lizard ruins |
*Minotaur Ancient should not spawn inside a pillar now | *Minotaur Ancient should not spawn inside a pillar now | ||
− | *Low level | + | *Low level [[mob]]s should no longer have high level armor. |
− | *Fixed Rare NPC deeds that were including bad | + | *Fixed Rare NPC deeds that were including bad shieldsmiths |
*Bandits in Bandit wetland were spawning in water | *Bandits in Bandit wetland were spawning in water | ||
− | *Bowyer in | + | *Bowyer in [[King's Cross]] was standing in feed store |
− | *Leatherworker in | + | *Leatherworker in King's Cross was in bookstore |
*Players should no longer get stuck while teleporting. | *Players should no longer get stuck while teleporting. | ||
*All HUDs should now update dynamically | *All HUDs should now update dynamically | ||
− | *Guild invite/reject messages should now be shown | + | *[[Guild]] invite/reject messages should now be shown |
*Beta players should be able to import their old hotkeys | *Beta players should be able to import their old hotkeys | ||
*Scroll bar should now function in ranger 'track' dialogue | *Scroll bar should now function in ranger 'track' dialogue | ||
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*Guild leader's heraldry should now properly update | *Guild leader's heraldry should now properly update | ||
*The $&?@ Profanity Filter should be working properly now | *The $&?@ Profanity Filter should be working properly now | ||
− | + | {{header|Additions}} | |
*We are adding powers for thrown weapon mastery | *We are adding powers for thrown weapon mastery | ||
*Merchants will now account for item damage (durability) when listing items for sell | *Merchants will now account for item damage (durability) when listing items for sell | ||
*Vorringard: Lots of refurnishing and fixes. | *Vorringard: Lots of refurnishing and fixes. | ||
*Enabled the Nvidia meshcache option | *Enabled the Nvidia meshcache option | ||
− | + | {{Patch | |
− | + | |prever=Version 1.0.4.1 | |
− | + | |nextver=Version 1.0.7.7 | |
− | + | }} | |
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Latest revision as of 03:57, 21 September 2017
Patch notes for Shadowbane v1.0.5.4 which was launched on May 13th, 2003.
Changes |
- Construction times have been reduced with higher ranked assets and hirelings.
- Stun powers will no longer interrupt your spells if you are currently in the stun immunity period of a previous stun.
- Users can now 'ESCAPE' from 'Attempting to Login' screen
- Cities will see upkeep costs reduced
- Double clicking the thief trainer should now show the 'done' button
- Items dropped on the ground in buildings should now decay
- Sheathed weapons should no longer have collision set to 'on'
Fixes |
- Found and corrected a Tree of Life Auto-Destruction Bug!
- Fixed a Real-Time Guild Info reporting problem with the Chronicle of Strife
- Fixed several issues surrounding sb.exe errors during Events
- Found and fixed some gold 'deposit' dupes related to strong boxes.
- Many archery powers should now work with the crossbow equipped.
- Fixed several PC Client crashes
- Fixed numerous OSX Client Crashes
- Fixed some Login Server issues
- Corrected a severe Client Memory Leak
- Performed some graphical fixes
- Junktown in Swampstone no longer overlaps the Lizard ruins
- Minotaur Ancient should not spawn inside a pillar now
- Low level mobs should no longer have high level armor.
- Fixed Rare NPC deeds that were including bad shieldsmiths
- Bandits in Bandit wetland were spawning in water
- Bowyer in King's Cross was standing in feed store
- Leatherworker in King's Cross was in bookstore
- Players should no longer get stuck while teleporting.
- All HUDs should now update dynamically
- Guild invite/reject messages should now be shown
- Beta players should be able to import their old hotkeys
- Scroll bar should now function in ranger 'track' dialogue
- Fixed an issue with GeForce 4 cards that displayed Magenta HUD border
- Can now use scroll bar inside guild promote/demote window.
- The key binding will no longer get locked when assigned too many keys
- Sage created scepters will now show up in buy menu
- Error message will now display when transferring items from bank to inventory when inventory is full
- City Description should now remain in UI after server shutdown/crash
- Fixed a crash related to DirectSound Buffer
- Sub-Guild list should show more than 10 guild entries at a time
- The names and health bar in the small group HUD should not dim when transparent.
- It is no longer possible to get stuck while floating in the air
- Fixed some Game Server Crashes on Mourning, Deception, and War.
- Fixed a crash from activating the Amazon guild charter
- Fixed some Character file corruptions
- Closed an exploit allowing thieves to 'steal' in Safeholds
- Players should no longer get disconnected from their accounts when they select 'Leave World'.
- Players can no longer force other players to sit using exploits
- Sub-guilds will no longer be listed as a province in a Nation's sub-guild list after losing TOL
- Several deeds were missing from rank 7 stewards, this should be fixed
- Vendor Production Slots are no longer limited to 2 despite their rank because of scroll bar, this is now fixed.
- Guilds can now place a new TOL after their first TOL is destroyed
- Guild leader's heraldry should now properly update
- The $&?@ Profanity Filter should be working properly now
Additions |
- We are adding powers for thrown weapon mastery
- Merchants will now account for item damage (durability) when listing items for sell
- Vorringard: Lots of refurnishing and fixes.
- Enabled the Nvidia meshcache option
Previous Version: | Version 1.0.4.1 | ||
Next Version: | Version 1.0.7.7 |