Difference between revisions of "Version 1.0.5.4"

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Release notes for Shadowbane v1.0.5.4 which was launched 5/13/2003
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Patch notes for Shadowbane '''v1.0.5.4''' which was launched on May 13{{th}}, 2003.
[[Category: Patch History]]
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{{header|Changes}}
==Changes==
 
 
*Construction times have been reduced with higher ranked assets and hirelings.
 
*Construction times have been reduced with higher ranked assets and hirelings.
 
*Stun powers will no longer interrupt your spells if you are currently in the stun immunity period of a previous stun.
 
*Stun powers will no longer interrupt your spells if you are currently in the stun immunity period of a previous stun.
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*Items dropped on the ground in buildings should now decay
 
*Items dropped on the ground in buildings should now decay
 
*Sheathed weapons should no longer have collision set to 'on'
 
*Sheathed weapons should no longer have collision set to 'on'
==Fixes==
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{{header|Fixes}}
*Found and corrected a Tree of Life Auto-Destruction Bug!
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*Found and corrected a [[Tree of Life]] Auto-Destruction Bug!
 
*Fixed a Real-Time Guild Info reporting problem with the Chronicle of Strife
 
*Fixed a Real-Time Guild Info reporting problem with the Chronicle of Strife
 
*Fixed several issues surrounding sb.exe errors during Events
 
*Fixed several issues surrounding sb.exe errors during Events
*Found and fixed some gold 'deposit' dupes related to strong boxes.
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*Found and fixed some [[gold]] 'deposit' dupes related to strong boxes.
*Many archery powers should now work with the crossbow equipped.
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*Many [[archery]] powers should now work with the [[crossbow]] equipped.
 
*Fixed several PC Client crashes
 
*Fixed several PC Client crashes
 
*Fixed numerous OSX Client Crashes
 
*Fixed numerous OSX Client Crashes
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*Corrected a severe Client Memory Leak
 
*Corrected a severe Client Memory Leak
 
*Performed some graphical fixes
 
*Performed some graphical fixes
*Junktown in Swampstone no longer overlaps the Lizard ruins
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*Junktown in [[Swampstone]] no longer overlaps the Lizard ruins
 
*Minotaur Ancient should not spawn inside a pillar now
 
*Minotaur Ancient should not spawn inside a pillar now
*Low level mobs should no longer have high level armor.
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*Low level [[mob]]s should no longer have high level armor.
*Fixed Rare NPC deeds that were including bad shield smiths
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*Fixed Rare NPC deeds that were including bad shieldsmiths
 
*Bandits in Bandit wetland were spawning in water
 
*Bandits in Bandit wetland were spawning in water
*Bowyer in KC was standing in feed store
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*Bowyer in [[King's Cross]] was standing in feed store
*Leatherworker in KC was in bookstore
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*Leatherworker in King's Cross was in bookstore
 
*Players should no longer get stuck while teleporting.
 
*Players should no longer get stuck while teleporting.
 
*All HUDs should now update dynamically
 
*All HUDs should now update dynamically
*Guild invite/reject messages should now be shown
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*[[Guild]] invite/reject messages should now be shown
 
*Beta players should be able to import their old hotkeys
 
*Beta players should be able to import their old hotkeys
 
*Scroll bar should now function in ranger 'track' dialogue
 
*Scroll bar should now function in ranger 'track' dialogue
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*Guild leader's heraldry should now properly update
 
*Guild leader's heraldry should now properly update
 
*The $&?@ Profanity Filter should be working properly now
 
*The $&?@ Profanity Filter should be working properly now
==Additions==
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{{header|Additions}}
 
*We are adding powers for thrown weapon mastery
 
*We are adding powers for thrown weapon mastery
 
*Merchants will now account for item damage (durability) when listing items for sell
 
*Merchants will now account for item damage (durability) when listing items for sell
 
*Vorringard: Lots of refurnishing and fixes.
 
*Vorringard: Lots of refurnishing and fixes.
 
*Enabled the Nvidia meshcache option
 
*Enabled the Nvidia meshcache option
 
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{{Patch
<center>
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|prever=Version 1.0.4.1
{| style="margin-center 10px; border: 1px #BBB solid; padding: 5px; background-color: #99FF99;"
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|nextver=Version 1.0.7.7
|'''Previous Patch''': [[Version 1.0.4.1]]<br>
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}}
'''Next Patch''': [[Version 1.0.7.7]]
 
|}
 
</center>
 

Latest revision as of 03:57, 21 September 2017

Patch notes for Shadowbane v1.0.5.4 which was launched on May 13th, 2003.

Changes
  • Construction times have been reduced with higher ranked assets and hirelings.
  • Stun powers will no longer interrupt your spells if you are currently in the stun immunity period of a previous stun.
  • Users can now 'ESCAPE' from 'Attempting to Login' screen
  • Cities will see upkeep costs reduced
  • Double clicking the thief trainer should now show the 'done' button
  • Items dropped on the ground in buildings should now decay
  • Sheathed weapons should no longer have collision set to 'on'
Fixes
  • Found and corrected a Tree of Life Auto-Destruction Bug!
  • Fixed a Real-Time Guild Info reporting problem with the Chronicle of Strife
  • Fixed several issues surrounding sb.exe errors during Events
  • Found and fixed some gold 'deposit' dupes related to strong boxes.
  • Many archery powers should now work with the crossbow equipped.
  • Fixed several PC Client crashes
  • Fixed numerous OSX Client Crashes
  • Fixed some Login Server issues
  • Corrected a severe Client Memory Leak
  • Performed some graphical fixes
  • Junktown in Swampstone no longer overlaps the Lizard ruins
  • Minotaur Ancient should not spawn inside a pillar now
  • Low level mobs should no longer have high level armor.
  • Fixed Rare NPC deeds that were including bad shieldsmiths
  • Bandits in Bandit wetland were spawning in water
  • Bowyer in King's Cross was standing in feed store
  • Leatherworker in King's Cross was in bookstore
  • Players should no longer get stuck while teleporting.
  • All HUDs should now update dynamically
  • Guild invite/reject messages should now be shown
  • Beta players should be able to import their old hotkeys
  • Scroll bar should now function in ranger 'track' dialogue
  • Fixed an issue with GeForce 4 cards that displayed Magenta HUD border
  • Can now use scroll bar inside guild promote/demote window.
  • The key binding will no longer get locked when assigned too many keys
  • Sage created scepters will now show up in buy menu
  • Error message will now display when transferring items from bank to inventory when inventory is full
  • City Description should now remain in UI after server shutdown/crash
  • Fixed a crash related to DirectSound Buffer
  • Sub-Guild list should show more than 10 guild entries at a time
  • The names and health bar in the small group HUD should not dim when transparent.
  • It is no longer possible to get stuck while floating in the air
  • Fixed some Game Server Crashes on Mourning, Deception, and War.
  • Fixed a crash from activating the Amazon guild charter
  • Fixed some Character file corruptions
  • Closed an exploit allowing thieves to 'steal' in Safeholds
  • Players should no longer get disconnected from their accounts when they select 'Leave World'.
  • Players can no longer force other players to sit using exploits
  • Sub-guilds will no longer be listed as a province in a Nation's sub-guild list after losing TOL
  • Several deeds were missing from rank 7 stewards, this should be fixed
  • Vendor Production Slots are no longer limited to 2 despite their rank because of scroll bar, this is now fixed.
  • Guilds can now place a new TOL after their first TOL is destroyed
  • Guild leader's heraldry should now properly update
  • The $&?@ Profanity Filter should be working properly now
Additions
  • We are adding powers for thrown weapon mastery
  • Merchants will now account for item damage (durability) when listing items for sell
  • Vorringard: Lots of refurnishing and fixes.
  • Enabled the Nvidia meshcache option

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