Difference between revisions of "Patch 2.5"
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− | [[ | + | [[Image:Patch25.jpg|right|400px|thumb|[[Rise of the Upstart Gods|RUG]] Maintenance Patch title card]] |
− | + | The Rise of the Upstart Gods maintenance patch (Patch 2.5) was added to Shadowbane on April 30{{th}}, 2004. | |
− | + | {{header|General Changes}} | |
− | + | *[[Sword]], [[Sword Mastery]], [[Spear]], and [[Spear Mastery]] Skills are completely based on [[Strength]] | |
− | + | *Replaced the Sword Power [[Sword#Reign of Steel|Reign of Steel]]'s ATR debuff with a snare | |
− | Patch 2.5 was added to | + | *Elves in Aglan Berrandor no longer attack Elf players on sight |
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− | *Sword, Sword Mastery, Spear, and Spear Mastery Skills are completely based on Strength | ||
− | *Replaced the Sword Power | ||
− | *Elves in Aglan Berrandor no longer attack | ||
*Monster sizing has been reevaluated and adjusted accordingly | *Monster sizing has been reevaluated and adjusted accordingly | ||
− | * | + | *[[Errant]]s should no longer be able to get boons at any shrine |
− | *An exploit bypassing Weapon Power Timers has been fixed | + | *An exploit bypassing [[Weapon Style|Weapon Power]] Timers has been fixed |
*Fixed a game recorder crash that would occur on exit | *Fixed a game recorder crash that would occur on exit | ||
− | *Staff and Staff Mastery now use dexterity for skill | + | *[[Staff]] and [[Staff Mastery]] now use [[dexterity]] for skill |
*Mental resist suffixes now exist in the world | *Mental resist suffixes now exist in the world | ||
*Fixed getting stuck in the looting position | *Fixed getting stuck in the looting position | ||
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*Banecircles cannot be abandoned | *Banecircles cannot be abandoned | ||
*Fixed various client crashes | *Fixed various client crashes | ||
− | + | {{header|World Changes}} | |
− | + | *The Orc Swamp Zone has been revamped and now includes an [[Rank 8 Mobs|Epic Encounter]] with the Champion of Morloch | |
− | *The Orc Swamp Zone has been revamped and now includes an Epic Encounter with the Champion of Morloch | ||
*The Fallen Angels' Stronghold has been added to the Barrowlands | *The Fallen Angels' Stronghold has been added to the Barrowlands | ||
*Added Bloodmage Vendors in the world | *Added Bloodmage Vendors in the world | ||
*Added Lore NPCs to various zones | *Added Lore NPCs to various zones | ||
− | + | {{header|City & Siege}} | |
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*Walls are no longer rankable past R1, and their stats have been adjusted accordingly; pre-existing walls of higher ranks will be identical | *Walls are no longer rankable past R1, and their stats have been adjusted accordingly; pre-existing walls of higher ranks will be identical | ||
*Made Scrolls, Bundled Scrolls, and Tomes stock items on Player Vendors (NOTE: In other words, you no longer need to manually create them) | *Made Scrolls, Bundled Scrolls, and Tomes stock items on Player Vendors (NOTE: In other words, you no longer need to manually create them) | ||
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*Racial Stewards now have Votary Deeds | *Racial Stewards now have Votary Deeds | ||
*Rebalanced Guard spawning times | *Rebalanced Guard spawning times | ||
− | + | {{header|Racial Changes}} | |
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*Added Elven Bloodline (or Sub-Race) Runestones to Character Creation and the Bloodmage Vendor . | *Added Elven Bloodline (or Sub-Race) Runestones to Character Creation and the Bloodmage Vendor . | ||
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*Added Human Bloodline (or Sub-Race) Runestones to Character Creation and the Bloodmage Vendor . | *Added Human Bloodline (or Sub-Race) Runestones to Character Creation and the Bloodmage Vendor . | ||
*Humans will be granted an extra skill point per level | *Humans will be granted an extra skill point per level | ||
− | + | {{header|Class Changes}} | |
− | + | *Reduced the range on the "[[Barbarian#Shout|Shout]]" Power | |
− | + | *Increased the duration of the [[Channeler#Ride the Winds|Ride the Winds]] power. | |
− | *Reduced the range on the | + | *[[Confessor#Consume Wickedness|Consume Wickedness]] can now be dispelled with effect/debuff powers. |
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− | *Increased the duration of the | ||
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*Druids now have access to Staff Mastery once they have reached level 20 and have 80 in Staff. | *Druids now have access to Staff Mastery once they have reached level 20 and have 80 in Staff. | ||
*Druids will be balanced to make Druids using a staff a viable template. | *Druids will be balanced to make Druids using a staff a viable template. | ||
*Increased Druids' Staff Power rank to 20 | *Increased Druids' Staff Power rank to 20 | ||
− | + | *The Doomsayer Powers "[[Doomsayer#The Void's Wild Vengeance|The Void's Wild Vengeance]]", "[[Doomsayer#Kliszhenk's Doom|Kliszhenk's Doom]]", and "[[Doomsayer#Dread Curse of Veshteroth|Dread Curse of Veshteroth]]" have had their casting time decreased and skill debuffs increased | |
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− | *The Doomsayer Powers "The Void's Wild Vengeance", "Kliszhenk's Doom", and "Dread Curse of Veshteroth" have had their casting time decreased and skill debuffs increased | ||
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*Scouts will be granted a power which grounds fliers (including natural fliers). The power requires 110% Bow skill and 95% Archery. | *Scouts will be granted a power which grounds fliers (including natural fliers). The power requires 110% Bow skill and 95% Archery. | ||
− | + | *The Templar power "[[Templar#Cleansing Flame|Cleansing Flame]]" now has a stamina drain component. | |
− | + | *The Templar "[[Templar#Sway the Balance|Sway the Balance]]" Power's cost has been decreased. | |
− | *The Templar power "Cleansing Flame" now has a stamina drain component. | + | *Added a Templar sword power called "[[Templar#Sword of St. Malorn|Sword of St. Malorn]]". |
− | *The Templar "Sway the Balance" Power's cost has been decreased. | ||
− | *Added a Templar sword power called "Sword of St. Malorn". | ||
*A Templar-only one-handed sword is now available. | *A Templar-only one-handed sword is now available. | ||
− | + | *The Warlock Power "[[Warlock#Needs of the One|Needs of the One]]" will no longer cause mobs to aggro. | |
− | + | *Increased the range on the Warlock's "[[Warlock#Psychic Shout|Psychic Shout]]" Power. | |
− | *The Warlock Power "Needs of the One" will no longer cause mobs to aggro. | + | *Increased the duration of the [[Warlock#Levitate|Levitate]] power. |
− | *Increased the range on the Warlock's "Psychic Shout" Power. | ||
− | *Increased the duration of the | ||
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*Warriors will be granted the [[Athletics]] Skill | *Warriors will be granted the [[Athletics]] Skill | ||
− | + | *[[Wizard#Consume the Will|Consume the Will]] can now be dispelled with effect/debuff powers. | |
− | + | {{header|Discipline Changes}} | |
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*Granted a power which grounds fliers (including natural fliers). The power requires 110% Bow skill and 95% Archery. | *Granted a power which grounds fliers (including natural fliers). The power requires 110% Bow skill and 95% Archery. | ||
− | + | *Added the [[Artillerist]] Discipline and Trainers in the world | |
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*[[Rogue]] [[Bards]] are now granted Bladeweaver powers at power rank 20 | *[[Rogue]] [[Bards]] are now granted Bladeweaver powers at power rank 20 | ||
*[[Mage]] [[Bards]] are now granted Bladeweaver powers at power rank 15 | *[[Mage]] [[Bards]] are now granted Bladeweaver powers at power rank 15 | ||
+ | {{Patch | ||
+ | |prever=Rise of the Upstart Gods | ||
+ | |nextver=Patch 2.75 | ||
+ | }} |
Latest revision as of 05:14, 21 September 2017
The Rise of the Upstart Gods maintenance patch (Patch 2.5) was added to Shadowbane on April 30th, 2004.
General Changes |
- Sword, Sword Mastery, Spear, and Spear Mastery Skills are completely based on Strength
- Replaced the Sword Power Reign of Steel's ATR debuff with a snare
- Elves in Aglan Berrandor no longer attack Elf players on sight
- Monster sizing has been reevaluated and adjusted accordingly
- Errants should no longer be able to get boons at any shrine
- An exploit bypassing Weapon Power Timers has been fixed
- Fixed a game recorder crash that would occur on exit
- Staff and Staff Mastery now use dexterity for skill
- Mental resist suffixes now exist in the world
- Fixed getting stuck in the looting position
- Staff weapons now use dexterity for damage
- Increased the level cap on Fear powers
- You cannot drop objects while moving
- Page Up sync exploit has been fixed
- Banecircles cannot be abandoned
- Fixed various client crashes
World Changes |
- The Orc Swamp Zone has been revamped and now includes an Epic Encounter with the Champion of Morloch
- The Fallen Angels' Stronghold has been added to the Barrowlands
- Added Bloodmage Vendors in the world
- Added Lore NPCs to various zones
City & Siege |
- Walls are no longer rankable past R1, and their stats have been adjusted accordingly; pre-existing walls of higher ranks will be identical
- Made Scrolls, Bundled Scrolls, and Tomes stock items on Player Vendors (NOTE: In other words, you no longer need to manually create them)
- Placed a limit on the amount of barracks a city can have (please read the In-Development section for more details on this)
- Elven Builders have been activated in the Elven City of Eglan Nanvirond and will sell Elven Architecture Deeds
- Guards will teleport home if they wander too far from their city
- Light Armorers now apply the correct enchantments to gloves
- Various exploits in building placement has been fixed
- Sages will no longer buy Scrolls and Tomes
- Fixed various building placement exploits
- Racial Stewards now have Votary Deeds
- Rebalanced Guard spawning times
Racial Changes |
- Added Elven Bloodline (or Sub-Race) Runestones to Character Creation and the Bloodmage Vendor .
- Added Human Bloodline (or Sub-Race) Runestones to Character Creation and the Bloodmage Vendor .
- Humans will be granted an extra skill point per level
Class Changes |
- Reduced the range on the "Shout" Power
- Increased the duration of the Ride the Winds power.
- Consume Wickedness can now be dispelled with effect/debuff powers.
- Druids now have access to Staff Mastery once they have reached level 20 and have 80 in Staff.
- Druids will be balanced to make Druids using a staff a viable template.
- Increased Druids' Staff Power rank to 20
- The Doomsayer Powers "The Void's Wild Vengeance", "Kliszhenk's Doom", and "Dread Curse of Veshteroth" have had their casting time decreased and skill debuffs increased
- Scouts will be granted a power which grounds fliers (including natural fliers). The power requires 110% Bow skill and 95% Archery.
- The Templar power "Cleansing Flame" now has a stamina drain component.
- The Templar "Sway the Balance" Power's cost has been decreased.
- Added a Templar sword power called "Sword of St. Malorn".
- A Templar-only one-handed sword is now available.
- The Warlock Power "Needs of the One" will no longer cause mobs to aggro.
- Increased the range on the Warlock's "Psychic Shout" Power.
- Increased the duration of the Levitate power.
- Warriors will be granted the Athletics Skill
- Consume the Will can now be dispelled with effect/debuff powers.
Discipline Changes |
- Granted a power which grounds fliers (including natural fliers). The power requires 110% Bow skill and 95% Archery.
- Added the Artillerist Discipline and Trainers in the world
- Rogue Bards are now granted Bladeweaver powers at power rank 20
- Mage Bards are now granted Bladeweaver powers at power rank 15
Previous Version: | Rise of the Upstart Gods | ||
Next Version: | Patch 2.75 |