Difference between revisions of "Thief"
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''Level 10'': granted [[Running]] | ''Level 10'': granted [[Running]] | ||
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− | ''Master Burglar'' | + | ''Master Burglar'' <br /> |
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+ | ''Black Dougal send you? Good. Don't mind the blade, one can't be too careful, right? So, another young tough looking for a piece of the action. If I had me a gold coin for every one I've seen ... oh wait, I do! Buy me a drink, and we'll see what you can learn from a master.'' <br /> | ||
'''Base Classes'''<br> [[Rogue]] | '''Base Classes'''<br> [[Rogue]] |
Revision as of 16:04, 25 September 2005
Contents
The Thief
Weapon Specializations
Level 1: granted Crossbow |
Other Skills
Level 10: granted Bargaining |
Master Burglar
Black Dougal send you? Good. Don't mind the blade, one can't be too careful, right? So, another young tough looking for a piece of the action. If I had me a gold coin for every one I've seen ... oh wait, I do! Buy me a drink, and we'll see what you can learn from a master.
Base Classes
Rogue
Available Races
Aelfborn, Aracoix, Elves, Humans, Irekei, Nephilim, Shades
Available Disciplines
Archer, Black Mask, Blade Weaver, Bounty Hunter, Huntsman, Prospector, Rat Catcher, Skydancer, Summoner, Sun Dancer, Traveller, Undead Hunter, Wererat, Wyrmslayer
Primary Attributes
Health Bonus: 51
Mana Bonus: 0
Stamina Bonus: 0
Their Lore
Life is never easy for Rogues, whose trade so often flies in the face of local law and custom, and can leave them shunned by all they meet. In time, however, those who can survive long enough to gain a measure of success become Thieves, true professionals and masters of their craft.
Success brings them not only wealth but finally a kind of status. True Thieves no longer live off of the wealth they steal - they take contracts from wealthy patrons to steal, and are paid handsomely for their services.
Read more Thief Lore
Powers and Abilities
Backstab
Sneak Attack!
You must be using Sneak to activate this power
Granted: Level 10
Focus Skill: None
Stamina Cost: 20
Casting Time: 0.2 Seconds
Recycle Time: 90.0 Seconds
Requirements: You must be sneaking to use this power. Forbids Archery weapon in right hand. Forbids Archery weapon in left hand. Forbids Throwing weapon in right hand.
Requires Roll to hit: No
Target and Range: Self/No Target
Duration: 10 seconds (at power ranks 1-40)
Effects:
- Attack Bonus: + 60% to 100% (from power rank 0 to 40)
- Damage Dealt: + 80 to 400 (from power rank 0 to 40)
- Players attacks bypass passive defense (target cannot Block, Dodge or Parry)
- Effect ends if affected attacks (swings his weapon)
- Effect ends if affected unequips any piece of equipment
Peek
Granted: Level 10
Focus Skill: None
Stamina Cost: 15
Casting Time: 0.2 Seconds
Recycle Time: 0.0 Seconds
Requirements: Player must not be moving when he activates this power.
Requires Roll to hit: No
Target and Range: 10 Unit(s) (Monsters or Players)
Duration: N/A
Effects:
- Player can attempt to take see another mobile's inventory.
Steal
Granted: Level 20
Focus Skill: None
Stamina Cost: 20
Casting Time: 0.2 Seconds
Recycle Time: 51.0 to 31.0 Seconds (at power ranks 12-40)
Requirements: Player must not be moving when he activates this power.
Mode Required: Non-Combat Mode Only
Requires Roll to hit: None
Target and Range: 10 Unit(s) (Monsters or Players)
Effects:
- Player can attempt to take something from another mobile's inventory.
Indomitable Will
Personal Root and Snare Break
Granted: Level 20
Focus Skill: None
Stamina Cost: 10
Casting Time: 0.0 Seconds
Recycle Time: 120.0 Seconds
Requirements: None.
Requires Roll to hit: None
Target and Range: Self/No-target
Duration: N/A
Effects:
- Removes effect with "Snare" dispel tag.
- Removes effect with "Root" dispel tag.
Stances
All Stances
Granted: Level 15
Casting Time: 0*
Recycle Time: 20 seconds
Defensive Stance Granted Rank: 40 Delay Between Attacks: + 15% |
Offensive Stance Granted Rank: 40 Delay Between Attacks: -25% |
Precise Stance Granted Rank: 40 Delay Between Attacks: +35% |
Weapon Powers
Archery Powers: 10
Bladeweaving Mastery Powers: 20
Bow Powers: 5
Crossbow Powers: 40
Dagger Powers: 40
Dagger Mastery Powers: 40
Staff Powers: 5
Staff Mastery Powers: 5
Sundancer Mastery Powers: 20
Sword Powers: 35
Sword Mastery Powers: 35
Throwing Powers: 15
Unarmed Powers: 20
Unarmed Mastery Powers: 20
--Belina 16:32, 18 Aug 2005 (EDT)