Difference between revisions of "Character Creation"

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=== Race ===
 
=== Race ===
Your character's race is a major factor and will determine everything from whether monsters will attack you on sight to which class you may choose.  
+
Your character's race is a major factor and will determine everything from whether monsters will attack you on sight to which class you may choose. Spend some time reading about each race to see which you identify with, or just look through them in the character creation screen.  
  
 
*'''[[Aelfborn]]''' are half Elf, half Human. They are wild, unpredictable, and prone to madness. All Aelfborn characters have the innate ability to free themselves from movement-hindering spells and abilities.
 
*'''[[Aelfborn]]''' are half Elf, half Human. They are wild, unpredictable, and prone to madness. All Aelfborn characters have the innate ability to free themselves from movement-hindering spells and abilities.
 
*'''[[Aracoix]]''' are an otherworldly race of bird-like humanoids. They are intelligent, elitist, and strictly secular. They are keen warriors, but are suspicious of traditional magic. All Aracoix may use their wings to fly through the air.
 
*'''[[Aracoix]]''' are an otherworldly race of bird-like humanoids. They are intelligent, elitist, and strictly secular. They are keen warriors, but are suspicious of traditional magic. All Aracoix may use their wings to fly through the air.
 
*'''[[Centaur]]s''' are half man, half horse just like the mythological creature of the same name. They are loyal, honorable, and noble. All Centaurs received increased movement speed.
 
*'''[[Centaur]]s''' are half man, half horse just like the mythological creature of the same name. They are loyal, honorable, and noble. All Centaurs received increased movement speed.
*'''[[Dwarf|Dwarves]]''' are a race of stone men who come from deep beneath the ground. They are crafty, private, and religious. All Dwarves are especially resistant to physical damage  
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*'''[[Dwarf|Dwarves]]''' are a race of stone men who come from deep beneath the ground. They are crafty, private, and suspicious. All Dwarves are especially resistant to physical damage  
 
*'''[[Elf|Elves]]''' are a long-lived race of lithe humanoids with pointed ears. They are intelligent, adept with magic, and often cruel. Elves are resistant to magic damage and receive additional benefit from healing.   
 
*'''[[Elf|Elves]]''' are a long-lived race of lithe humanoids with pointed ears. They are intelligent, adept with magic, and often cruel. Elves are resistant to magic damage and receive additional benefit from healing.   
 
*'''[[Half Giant]]s''' are the burly descendants of ancient titans. They are savage, boisterous, and traditional. All half-giants may enter a state of rage that provides immunity to being stunned or having their abilities blocked.
 
*'''[[Half Giant]]s''' are the burly descendants of ancient titans. They are savage, boisterous, and traditional. All half-giants may enter a state of rage that provides immunity to being stunned or having their abilities blocked.
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*'''[[Nephilim]]''' are impish humanoids with bat-like wings who can disguise as humans. They are deceitful, anarchic, and dangerously intelligent. All Nephilim may use their wings to fly and are resistant to fire or electricity.
 
*'''[[Nephilim]]''' are impish humanoids with bat-like wings who can disguise as humans. They are deceitful, anarchic, and dangerously intelligent. All Nephilim may use their wings to fly and are resistant to fire or electricity.
 
*'''[[Shade]]s''' are pale, bald humanoids with all-black eyes and speak only in whispers. They are secretive, dark, and mysterious. Shades are immune to being blind and can enter stealth even when such abilities are not normally given to their class. They are also immune to the "death shroud" effect when they die and will cause their victims to suffer an advanced version of it.
 
*'''[[Shade]]s''' are pale, bald humanoids with all-black eyes and speak only in whispers. They are secretive, dark, and mysterious. Shades are immune to being blind and can enter stealth even when such abilities are not normally given to their class. They are also immune to the "death shroud" effect when they die and will cause their victims to suffer an advanced version of it.
*'''[[Vampire]]s''' are formally living beings who accepted the dark gift of vamprism. They are ruthless, commanding, and absolute. Vampires may drain health from their enemies and receive damage-reduction powers, but all of their powers and abilities cost health points instead of mana or stamina. Vampires also receive a lower benefit from healing.
+
*'''[[Vampire]]s''' are formally living beings who accepted the dark gift of vamprism. They are facetious, snide, and apathetic - especially to the living. Vampires may drain health from their enemies and they receive damage-reduction powers. However, all of their powers and abilities cost health instead of mana or stamina. Vampires also receive a reduced benefit from healing.
  
 
=== Creation Costs ===
 
=== Creation Costs ===
=== Racial Diversity ===
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Another factor of race selection is their "creation cost".
 +
 
 
=== Loreplay Decision ===
 
=== Loreplay Decision ===
 +
Your race choice is very important if you chose to play under lore rules. Each of the different factions in Shadowbane has a list of races (and classes) that are allowed under their banner. For instance, if you want to join a [[High Court]], you must make an Elf character.
 +
 
== Class ==
 
== Class ==
 
=== Fighter ===
 
=== Fighter ===

Revision as of 22:32, 6 October 2014

Shadowbane has one of the most uniquely customizable character creations systems of any multiplayer online game. There are so many options available that the whole character creation process seem overwhelming to new players. Fear not! This article will guide you through the process of making your first character and provide the best resources for your future ones.

Identity

Name

Shadowbane characters must have a first name and may choose a last name. There is a 15-character limit for each. Once you choose it, you cannot change it. Other than recognition, a name will have little impact on your ability to play.

Tip: having a first name that is difficult to type (such as one with unique characters) may make it more difficult or impossible for other players to send you direct message, add you to their group from afar, or summon you to their location.

Gender

As you may expect, your gender choice makes little impact on your ability to play. However, there are three prestige classes which are gender-restricted (See Fury, Huntress, and Warlock), and one Discipline which is female-only (Valkyr). Those planning on joining a strict Amazon Temple guild must also be female.

Some in the Shadowbane community agree that, since female character models are smaller, they are thus harder to target via clicking, which can have advantages in combat.

Race

Your character's race is a major factor and will determine everything from whether monsters will attack you on sight to which class you may choose. Spend some time reading about each race to see which you identify with, or just look through them in the character creation screen.

  • Aelfborn are half Elf, half Human. They are wild, unpredictable, and prone to madness. All Aelfborn characters have the innate ability to free themselves from movement-hindering spells and abilities.
  • Aracoix are an otherworldly race of bird-like humanoids. They are intelligent, elitist, and strictly secular. They are keen warriors, but are suspicious of traditional magic. All Aracoix may use their wings to fly through the air.
  • Centaurs are half man, half horse just like the mythological creature of the same name. They are loyal, honorable, and noble. All Centaurs received increased movement speed.
  • Dwarves are a race of stone men who come from deep beneath the ground. They are crafty, private, and suspicious. All Dwarves are especially resistant to physical damage
  • Elves are a long-lived race of lithe humanoids with pointed ears. They are intelligent, adept with magic, and often cruel. Elves are resistant to magic damage and receive additional benefit from healing.
  • Half Giants are the burly descendants of ancient titans. They are savage, boisterous, and traditional. All half-giants may enter a state of rage that provides immunity to being stunned or having their abilities blocked.
  • Humans are creatures very much like you. They are of average height and ability. They are diverse and adaptable, but they can also be pious or greedy. Humans can become skilled more spells and abilities at once than any other race. Humans are also the only race who can become Confessors.
  • Irekei are a race of Elves who have adapted to the arid deserts of Aerynth. They are hateful, cunning, and disciplined. Irekei are resistant to fire and are quick on their feet. Irekei also specialize in hand-to-hand combat.
  • Minotaurs are horrid human/bull hybrids just like the mythological creature of the same name. They are brutish, rash, and reckless. Minotaurs cannot be stopped with stuns, and are resistant to physical attacks.
  • Nephilim are impish humanoids with bat-like wings who can disguise as humans. They are deceitful, anarchic, and dangerously intelligent. All Nephilim may use their wings to fly and are resistant to fire or electricity.
  • Shades are pale, bald humanoids with all-black eyes and speak only in whispers. They are secretive, dark, and mysterious. Shades are immune to being blind and can enter stealth even when such abilities are not normally given to their class. They are also immune to the "death shroud" effect when they die and will cause their victims to suffer an advanced version of it.
  • Vampires are formally living beings who accepted the dark gift of vamprism. They are facetious, snide, and apathetic - especially to the living. Vampires may drain health from their enemies and they receive damage-reduction powers. However, all of their powers and abilities cost health instead of mana or stamina. Vampires also receive a reduced benefit from healing.

Creation Costs

Another factor of race selection is their "creation cost".

Loreplay Decision

Your race choice is very important if you chose to play under lore rules. Each of the different factions in Shadowbane has a list of races (and classes) that are allowed under their banner. For instance, if you want to join a High Court, you must make an Elf character.

Class

Fighter

Rogue

Healer

Mage

Traits

Planning

Five-From-All Rule

Starting Rune Guide

Appearance

Hair in a Helmet

Starting Kit

    • Avoiding "gimped" characters

When a character is at a permanant disadvantage to their peers, they are referred to as "gimp". An example would be choosing a starting trait that grants a bonus to your sword-wielding ability on a character that uses a bow. This is why it is important to plan out your character as much as possible, or at least avoid making choices that lock you into a specific path.

    • Player Templates

New players may find player-created character builds helpful until they learn enough to begin making their own. If you have a class in mind, check out some of these builds in the Templates article.