Difference between revisions of "Ability point"
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[[Category:Attributes]] | [[Category:Attributes]] | ||
− | '''Ability points' | + | '''Ability points''' are a character development mechanic which give a player extremely varied possibilities. They are the foundation of character customization and serve as a basic character blueprint which can be different for every player. |
=== Receiving Ability Points === | === Receiving Ability Points === | ||
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− | After race has been selected, the creator has the option of further customizing the character with [[Starting Traits|traits]], or simply spending their bonus ability points on attributes. There are five different attributes that can be improved by spending ability points. | + | After race has been selected, the creator has the option of further customizing the character with [[Starting Traits|traits]], or simply spending their bonus ability points on '''attributes''' (also known as ''stats''). There are five different attributes that can be improved by spending ability points. |
*[[Strength]] affects physical damage with certain weapons and allows a player to carry more in their inventory. | *[[Strength]] affects physical damage with certain weapons and allows a player to carry more in their inventory. | ||
*[[Dexterity]] affects physical damage with certain weapons and increases [[hit roll|defense]]. | *[[Dexterity]] affects physical damage with certain weapons and increases [[hit roll|defense]]. |
Revision as of 18:53, 13 January 2010
Ability points are a character development mechanic which give a player extremely varied possibilities. They are the foundation of character customization and serve as a basic character blueprint which can be different for every player.
Receiving Ability Points
All new characters begin with 55 ability points. New ability points, like training points are also awarded when gaining levels. Between levels one and nine, players are granted ten ability points per level up. Between ten and nineteen, players are granted nine points per level up. This pattern continues until level 60, and then no further points are awarded.
Spending Ability Points
Ability points can be spent on three things: race, traits, and abilities. During character creation, ability points are spent first on race. Below are the ability point costs for each race, along with the reason for increased cost.
Race | Point Cost | Racial Advantage |
---|---|---|
Human |
0 |
Extra training points per level |
Aelfborn |
5 |
Snare break |
Dwarf |
15 |
Physical resistance, high constitution, racial disciplines |
Elf |
15 |
Very high intelligence, racial disciplines |
Half-Giant |
10 |
High strength and constitution, racial disciplines |
Irekei |
15 |
Increased Unarmed skill, high fire resistance, racial disciplines |
Shade |
10 |
Mid-grade stealth detection, ability to hide, racial discipline |
Aracoix |
15 |
Natural flight |
Centaur |
10 |
Increased run speed |
Minotaur |
15 |
Very high strength and high constitution, racial disciplines |
Nephilim |
15 |
Natural flight |
Vampire |
25 |
Health drains, unholy fortitude, racial disciplines |
After race has been selected, the creator has the option of further customizing the character with traits, or simply spending their bonus ability points on attributes (also known as stats). There are five different attributes that can be improved by spending ability points.
- Strength affects physical damage with certain weapons and allows a player to carry more in their inventory.
- Dexterity affects physical damage with certain weapons and increases defense.
- Constitution affects total health and stamina.
- Intelligence affects maximum spell damage and the focus skill cap.
- Spirit affects minimum spell damage, and total mana available (indirectly mana recovery).