Difference between revisions of "Enchanter"

From Morloch Wiki
Jump to: navigation, search
Line 47: Line 47:
 
== Discipline Locations ==
 
== Discipline Locations ==
  
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"  
+
{| style="margin-left: 10px; border: 1px #FFFFFF solid; padding: 5px; background-color: #FAEAEA;"  
 
|valign=top|  
 
|valign=top|  
 
'''Discipline Droppers'''  
 
'''Discipline Droppers'''  

Revision as of 05:00, 14 April 2010

Chronicle Enchanter




The Enchanter

Master of Enchantment

Base Classes Available

Healer
Mage
Fighter
Rogue

Races Available

Aelfborn
Centaur
Dwarf
Elf
Human
Irekei
Shade

Classes Available

Assassin
Bard
Channeler
Confessor
Doomsayer
Druid
Fury
Necromancer
Prelate
Warlock
Wizard

While trying to find a way to fashion new runestones, mighty spell-users discovered that certain materials could store arcane energies if constructed and treated properly. Sorcerers draw and enchant sigils, magical signs that serve as temporary traps of magical power, turning mundane objects into magical items.

More Enchanter Lore

Discipline Effects

Grants: Powers

Discipline Locations

Discipline Droppers



Disciplines Trainers

Discipline Powers

Infuse with Power

"Temporary Jewelry Enchantment"

Granted: Rank 0 at Level 20
Teachers: Master Enchanter (20)
Focus Skill: None
Mana Cost: 35 to 56 (at power ranks 0 to 20)
Casting Time: 7 Seconds
Recycle Time: 600 Seconds
Generates Hate: No
Power User Requirements: Player must not be moving when activating this power
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Jewelry (Inventory Items)
Effects: (From power ranks 0 to 4)

  • Duration: 1800 seconds
  • Stackability: Can be stacked with any spell other than itself
  • Strength Adjustment: +2

Effects: (From power ranks 5 to 9)

  • Duration: 1800 seconds
  • Stackability: Can be stacked with any spell other than itself
  • Strength Adjustment: +2
  • Constitution Adjustment: +2

Effects: (From power ranks 10 to 14)

  • Duration: 1800 seconds
  • Stackability: Can be stacked with any spell other than itself
  • Strength Adjustment: +2
  • Constitution Adjustment: +2
  • Dexterity Adjustment: +2

Effects: (From power ranks 15 to 19)

  • Duration: 1800 seconds
  • Stackability: Can be stacked with any spell other than itself
  • Strength Adjustment: +2
  • Constitution Adjustment: +2
  • Dexterity Adjustment: +2
  • Spirit Adjustment: +2

Effects: ( At power ranks 20)

  • Duration: 1800 seconds
  • Stackability: Can be stacked with any spell other than itself
  • Strength Adjustment: +2
  • Constitution Adjustment: +2
  • Dexterity Adjustment: +2
  • Spirit Adjustment: +2
  • Intelligence Adjustment: +2