Difference between revisions of "Ability point"

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Revision as of 18:52, 13 January 2010

Ability points or stats are a character development mechanic which give a player extremely varied possibilities. They are the foundation of character customization and serve as a basic character blueprint which can be different for every player.

Receiving Ability Points

All new characters begin with 55 ability points. New ability points, like training points are also awarded when gaining levels. Between levels one and nine, players are granted ten ability points per level up. Between ten and nineteen, players are granted nine points per level up. This pattern continues until level 60, and then no further points are awarded.

Spending Ability Points

Ability points can be spent on three things: race, traits, and abilities. During character creation, ability points are spent first on race. Below are the ability point costs for each race, along with the reason for increased cost.

Race Point Cost Racial Advantage
Human
0
Extra training points per level
Aelfborn
5
Snare break
Dwarf
15
Physical resistance, high constitution, racial disciplines
Elf
15
Very high intelligence, racial disciplines
Half-Giant
10
High strength and constitution, racial disciplines
Irekei
15
Increased Unarmed skill, high fire resistance, racial disciplines
Shade
10
Mid-grade stealth detection, ability to hide, racial discipline
Aracoix
15
Natural flight
Centaur
10
Increased run speed
Minotaur
15
Very high strength and high constitution, racial disciplines
Nephilim
15
Natural flight
Vampire
25
Health drains, unholy fortitude, racial disciplines

After race has been selected, the creator has the option of further customizing the character with traits, or simply spending their bonus ability points on attributes. There are five different attributes that can be improved by spending ability points.

  • Strength affects physical damage with certain weapons and allows a player to carry more in their inventory.
  • Dexterity affects physical damage with certain weapons and increases defense.
  • Constitution affects total health and stamina.
  • Intelligence affects maximum spell damage and the focus skill cap.
  • Spirit affects minimum spell damage, and total mana available (indirectly mana recovery).