Sapper

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Sapper

The Sapper

Bane of Stonework

Base Classes Available

Fighter

Races Available

Aelfborn
Aracoix
Centaur
Dwarves
Elves
Half Giants
Humans
Irekei
Minotaur
Nephilim
Shades
Vampires

Classes Available

Barbarians
Crusaders
Huntress
Rangers
Sentinels
Templars
Warlocks
Warriors

Restrictions

Artillerist
Commander

Anything that can be built can be brought down. Few know this better than Sappers, who use Dwarvish secrets of undermining and alchemy to weaken structures, tunnel under walls, or create deadly Blasting Power.

More Sapper Lore

Discipline Effects

Grants: Powers

Discipline Locations

Discipline Droppers

Disciplines Trainers

Discipline Powers

Undermine Foundations (20)

Single Target Siege Damage Debuff

Granted: Level 20
Power Rank: 0
Focus Skill: None
Mana Cost: ??
Casting Time: ??
Recycle Time: ??
Power User Requirements: Must not be moving
Requires Hit Roll: No
Target and Range: Buildings only
Effect:

  • Reduces building resistance to siege weapons

Open a Gap (20)

Allows Point the Way In to be cast

Granted: Level 20
Power Rank: 0 ( Untrained)
Focus Skill: None
Mana Cost: ???
Casting Time: ??? seconds
Recycle Time: ??? seconds
Power User Requirements: Must not be moving
Requires Hit Roll: No
Target and Range: Self
Effects:

  • Allows Point the Way In to be cast on a Saboteur

Point The Way In (20)

Grants Spire Effect Immunity

Granted: Level 20
Focus Skill: None
Mana Cost: ???
Casting Time: ??? seconds
Recycle Time: ??? seconds
Power User Requirements: Player must not be moving when he activates this power.
Requires Hit Roll: No
Target and Range: Players Only (Target player must have Saboteur tune applied)
Effect:

  • Duration ???
  • Grants Siege Spire Effect Immunity to a Saboteur

Balefume (20)

Persistent Area of Effect Snare and Healing Black Mantle

Granted: Rank 0 Level 20
Focus Skill: None
Mana Cost: ??? to ??? (at power ranks 0 to 40)
Casting Time: 6 seconds
Recycle Time: 300 seconds
Power User Requirements: Must not be moving.
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: Yes
Target and Range: Players Only (60 Units) -- 30 Unit Spherical Area of Effect
Chant Power: Spell recasts itself every 10 seconds for 4 iterations (unless broken first).
Max player targets: 7
Effects:

  • Snares movement rate -20% to -60% (from power rank 0 to 40)
  • Targets cannot be targetted by spells of type 'Heal' below Balefume's spell rank.
  • Non-Group Friendly