Difference between revisions of "Proc"

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! rowspan="1" style="background-color: black; color: white"| Tier 3
 
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! rowspan="1" style="background-color: black; color: white"| Min <sup>*</sup>
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| align="center" | Unholy<br />
 
| align="center" | Unholy<br />
 
| align="center" | ''none''<br />
 
| align="center" | ''none''<br />
| align="center" | ''<font color=gray>data needed</font>''<br />
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| align="center" | "of Darkness"<br />
 
| align="center" | ''<font color=gray>data needed</font>''<br />
 
| align="center" | ''<font color=gray>data needed</font>''<br />
 
| align="center" | "of Oblivion"<br />
 
| align="center" | "of Oblivion"<br />
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| align="center" | Holy<br />
 
| align="center" | Holy<br />
 
| align="center" | ''none''<br />
 
| align="center" | ''none''<br />
| align="center" | ''<font color=gray>data needed</font>''<br />
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| align="center" | "of Piety"<br />
 
| align="center" | "of the Just"<br />
 
| align="center" | "of the Just"<br />
 
| align="center" | "of Truth"<br />
 
| align="center" | "of Truth"<br />
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:<sup>*</sup>''base damage values before [[Ability Point|ability]] and power damage modifiers''
 
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Latest revision as of 19:40, 18 October 2017

PROC is an acronym for "programmed random occurrence." In Shadowbane, "proc" refers exclusively to an enchantment associated with a weapon that bestows a chance per swing to discharge spell damage or damage-over-time against the wielder's combat target.

Mechanics

Strength Tiers

PROCs are classified into three tiers of strength or effectiveness.

  • Tier One (T1) PROCs offer the lowest damage and are usually undesirable as a suffix enchantment because there are better ones available. However, prefix enchantments only offer T1 PROCs (e.g. "Icy Poinard") and are sometimes sought-after.
  • Tier Two (T2) PROCs are available as suffixes on weapons only and are the most common procs found on random drops.
  • Tier Three (T3) PROCs are available only in an enchantment suffix. T3 PROCs offer the highest damage or effectiveness for the PROC mechanic that players may enchant on their weapons.

Damage Types

PROCs are available in many different damage types, all of which can be resisted and exposed. For example, a Necromancer would experience higher proc damage using unholy procs if he was to cast "Unholy Fright", an unholy exposure debuff, beforehand. Alternatively, if the unholy procs were used on a Shade or a Vampire, the damage would be reduced, as these races have increased resistance to this damage type.

Naming

Proc enchantments use the following names for their types and strengths.

Damage Type Tier 1 Prefix Tier 1 Suffix Tier 2 Tier 3 NPC Source Min * Max *
Health Drain
none
"of the Leech"
"of Lamprey"
"of the Vampyre"
data needed
25
25
Fire
"Firey"
"of Crackling"
"of Embers"
"of Fire"
data needed
15
51
Lightning
"Shocking"
"of Lightning"
"of Storm"
"of Thunderbolts"
data needed
13
53
Stamina
"Massive"
"of Overwhelming"
"of Exhausing"
"of Subduing"
data needed
5
12
Poison
none
"of Poison"
"of Venom"
"of the Fang"
data needed
4
7
Cold
"Icy"
"of Ice"
"of Frost"
"of Frykka"
data needed
13
53
Unholy
none
"of Darkness"
data needed
"of Oblivion"
Shade, Vampire
13
53
Mental
none
"of the Mind"
"of the Warlock"
"of the Mentalist"
data needed
20
46
Bleeding
none
"of Cuts"
"of Briars"
"of Bloodletting"
data needed
3
8
Magic
none
"of Wode"/"of Silver"
"of the Dryads"/"of the Spriggan"
"of the Fey"
data needed
18
48
Holy
none
"of Piety"
"of the Just"
"of Truth"
Human, Vampire
13
53
*base damage values before ability and power damage modifiers

Availability

There are a few ways to obtain a PROC on a weapon:

While PROC prefixes and suffixes to weapons are permanent, those that were casted as enchantments (from the sources above) on a weapon by a player will expire after a specific amount of time (as listed on the source spell's tooltip).