Templar
Contents
The Templar
Weapon Specializations
Level 5: granted Pole Arm |
Other Skills
Level 10: granted Thaumaturgy |
Sword of the Cleansing Flame
Base Classes
Fighter
Available Races
Half-Giants, Humans
Available Disciplines
Blade Master, Bounty Hunter, Commander, Dark Knight, Huntsman, Knight, Prospector, Undead Hunter, Wyrmslayer
Primary Attributes
Health Bonus: 62
Mana Bonus: 14
Stamina Bonus: 0
Their Lore
Born in the tumult that followed the Turning, the Church of the Cleansing Flame has grown throughout the Age of Strife, and few are left untouched by its endless crusade for Justice and Righteousness. Fire creates light and warmth, and thus the Confessors of the Flame seek to illuminate the innocent, drive away all shadow, and expose the taint of evil. But to effect real change in the World, the Fire must burn all that is impure. The Templars, fanatical soldier-priests of the Cleansing Flame, have pledged themselves to this end. Templars are the strength of the Temple, enforcing its will in the World and smiting any who oppose the cause of Righteousness.
Read more Templar Lore
Powers and Abilities
Backstab
Sneak Attack!
You must be using Sneak to activate this power
Granted: Level 10
Focus Skill: None
Stamina Cost: 20
Casting Time: 0.2 Seconds
Recycle Time: 90.0 Seconds
Requirements: You must be sneaking to use this power. Forbids Archery weapon in right hand. Forbids Archery weapon in left hand. Forbids Throwing weapon in right hand.
Requires Roll to hit: No
Target and Range: Self/No Target
Duration: 10 seconds (at power ranks 1-40)
Effects:
- Attack Bonus: + 60% to 100% (from power rank 0 to 40)
- Damage Dealt: + 80 to 400 (from power rank 0 to 40)
- Players attacks bypass passive defense (target cannot Block, Dodge or Parry)
- Effect ends if affected attacks (swings his weapon)
- Effect ends if affected unequips any piece of equipment
Peek
Granted: Level 10
Focus Skill: None
Stamina Cost: 15
Casting Time: 0.2 Seconds
Recycle Time: 0.0 Seconds
Requirements: Player must not be moving when he activates this power.
Requires Roll to hit: No
Target and Range: 10 Unit(s) (Monsters or Players)
Duration: N/A
Effects:
- Player can attempt to take see another mobile's inventory.
Steal
Granted: Level 20
Focus Skill: None
Stamina Cost: 20
Casting Time: 0.2 Seconds
Recycle Time: 51.0 to 31.0 Seconds (at power ranks 12-40)
Requirements: Player must not be moving when he activates this power.
Mode Required: Non-Combat Mode Only
Requires Roll to hit: None
Target and Range: 10 Unit(s) (Monsters or Players)
Effects:
- Player can attempt to take something from another mobile's inventory.
Indomitable Will
Personal Root and Snare Break
Granted: Level 20
Focus Skill: None
Stamina Cost: 10
Casting Time: 0.0 Seconds
Recycle Time: 120.0 Seconds
Requirements: None.
Requires Roll to hit: None
Target and Range: Self/No-target
Duration: N/A
Effects:
- Removes effect with "Snare" dispel tag.
- Removes effect with "Root" dispel tag.
Stances
All Stances
Granted: Level 15
Casting Time: 0*
Recycle Time: 20 seconds
Defensive Stance Granted Rank: 40 Delay Between Attacks: + 15% |
Offensive Stance Granted Rank: 40 Delay Between Attacks: -25% |
Precise Stance Granted Rank: 40 Delay Between Attacks: +35% |
Weapon Powers
Archery Powers: 10
Bladeweaving Mastery Powers: 20
Bow Powers: 5
Crossbow Powers: 40
Dagger Powers: 40
Dagger Mastery Powers: 40
Staff Powers: 5
Staff Mastery Powers: 5
Sundancer Mastery Powers: 20
Sword Powers: 35
Sword Mastery Powers: 35
Throwing Powers: 15
Unarmed Powers: 20
Unarmed Mastery Powers: 20