Proc

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PROC is an acronym for "programmed random occurrence." In Shadowbane, "proc" refers exclusively to an enchantment associated with a weapon that bestows a chance per swing to discharge spell damage or damage-over-time against the wielder's combat target.

Mechanics

A proc only has a chance to fire on attacks that successfully strike the target with the original physical damage; however, a discharge from a proc will never miss. The damage of a proc discharge is determined using the spell damage formula, associated primarily with intelligence. PROCs are also affected by power damage modifiers such as the Doomsayer power Doomsayer#Vengeance of the Pit.

PROCs have a 5% chance to discharge per successful hit.

Because PROCs do not take weapon damage into consideration, they are most useful on fast weapons such as throwing, unarmed, or daggers.

Strength Tiers

PROCs are classified into three and sometimes four different tiers of damage or effectiveness (however, they will always fire at a rate of 5%). Tier one, or "T1" procs offer the lowest damage and are usually undesirable as a suffix enchantment because there are better ones available. However, prefix enchantments only offer T1 procs (e.g. "Icy Poinard") and are sometimes sought-after. Second tier or "T2" procs are available as suffixes on weapons only and are the most common procs found on random drops. Third tier or "T3" procs are the most powerful that are widely available, and are available only in a suffix . T3 procs offer the highest damage or effectiveness for the proc mechanic that players may enchant on their weapons. Fourth tier or "T4" procs are only available on special weapons that were handed out during Feature Character events, which have been discontinued.

Damage Types

PROCs are available in many different damage types, all of which can be resisted and exposed. For example, a Necromancer would experience higher proc damage using unholy procs if he was to cast "Unholy Fright", an unholy exposure debuff, beforehand. Alternatively, if the unholy procs were used on a Shade or a Vampire, the damage would be reduced, as these races have increased resistance to this damage type.

Naming Conventions

Damage Type Tier 1 Tier 2 Tier 3 Found on Vendor minMod maxMod
Health Drain
"of the Leech"
"of the Lamprey"
"of the Vampyre"
No Data
25
25
Fire
"of Crackling"
"of Embers"
"of Fire"
No Data
15
51
Lightning
"of Lightning"
"of Storm"
"of Thunderbolts"
No Data
13
53
Stamina Damage
"Massive"(prefix) & "Of Overwhelming" (suffix)
"of Exhausing"
"of Subduing"
No Data
5
12
Poison
"of Poison"
"of Venom"
"of the Fang"
No Data
4
7
Poison Blade (Assassin)
N/A
N/A
N/A
N/A
21
45
Cold
"Icy" (prefix) & "of Ice" (suffix)
"of Frost"
"of Frykka"
No Data
13
53
Unholy
No Data
No Data
"of Oblivion"
Shade, Vampire
13
53
Mental
"of the Mind"
"of the Warlock"
"of the Mentalist"
No Data
20
46
Bleeding
"of Cuts" & "of Burrs"
"of Briars" & "of Claws"
"of Bloodletting"
No Data
3
8
Magic
"of Wode" or "of Silver"
"of the Dryads" or "of the Spriggan"
"of the Fey"
No Data
18
48
Holy
No Data
"of the Just"
"of Truth"
Human, Vampire
13
53
Holy Blade (Crusader, Nightstalker)
N/A
N/A
N/A
N/A
17
50

Availability

There are a few ways to obtain a PROC on a weapon:

  • Crafted into suffix and/or prefix of a weapon enchantment
  • Casted upon it by a Crusader's "consecrate weapon"
  • Casted upon it by a Nightstalker's "annoint blade"
  • Casted upon it by an Assassin's "poison blade"
  • Casted upon it by an Undead Hunter's "consecrate weapon"

While PROC prefixes and suffixes to weapons are permanent, those that were casted as enchantments (from the sources above) on a weapon by a player will expire after a specific amount of time (as listed on the source spell's tooltip).