Templar

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Chronicle Templar

The Templar

Weapon Specializations

Level 5: granted Pole Arm
Level 20: granted Axe Mastery (Axe Skill 80)
Level 20: granted Great Axe Mastery (Axe Skill 80)
Level 20: granted Great Sword Mastery (Sword Skill 80)
Level 20: granted Sword Mastery (Sword Skill 80)
Level 20: granted Pole Arm Mastery (Pole Arm Skill 80)

Other Skills

Level 10: granted Thaumaturgy
Level 15: granted Wear Armor, Heavy

Sword of the Cleansing Flame

Base Classes
Fighter

Available Races
Half-Giants, Humans

Available Disciplines
Blade Master, Bounty Hunter, Commander, Dark Knight, Huntsman, Knight, Prospector, Undead Hunter, Wyrmslayer

Primary Attributes
Health Bonus: 62
Mana Bonus: 14
Stamina Bonus: 0

Their Lore
Born in the tumult that followed the Turning, the Church of the Cleansing Flame has grown throughout the Age of Strife, and few are left untouched by its endless crusade for Justice and Righteousness. Fire creates light and warmth, and thus the Confessors of the Flame seek to illuminate the innocent, drive away all shadow, and expose the taint of evil. But to effect real change in the World, the Fire must burn all that is impure. The Templars, fanatical soldier-priests of the Cleansing Flame, have pledged themselves to this end. Templars are the strength of the Temple, enforcing its will in the World and smiting any who oppose the cause of Righteousness.

Read more Templar Lore


Powers and Abilities

Backstab

Sneak Attack!
You must be using Sneak to activate this power

Granted: Level 10
Focus Skill: None
Stamina Cost: 20
Casting Time: 0.2 Seconds
Recycle Time: 90.0 Seconds
Requirements: You must be sneaking to use this power. Forbids Archery weapon in right hand. Forbids Archery weapon in left hand. Forbids Throwing weapon in right hand.
Requires Roll to hit: No
Target and Range: Self/No Target
Duration: 10 seconds (at power ranks 1-40)
Effects:

  • Attack Bonus: + 60% to 100% (from power rank 0 to 40)
  • Damage Dealt: + 80 to 400 (from power rank 0 to 40)
  • Players attacks bypass passive defense (target cannot Block, Dodge or Parry)
  • Effect ends if affected attacks (swings his weapon)
  • Effect ends if affected unequips any piece of equipment

Peek

Granted: Level 10
Focus Skill: None
Stamina Cost: 15
Casting Time: 0.2 Seconds
Recycle Time: 0.0 Seconds
Requirements: Player must not be moving when he activates this power.
Requires Roll to hit: No
Target and Range: 10 Unit(s) (Monsters or Players)
Duration: N/A Effects:

  • Player can attempt to take see another mobile's inventory.

Steal

Granted: Level 20
Focus Skill: None
Stamina Cost: 20
Casting Time: 0.2 Seconds
Recycle Time: 51.0 to 31.0 Seconds (at power ranks 12-40)
Requirements: Player must not be moving when he activates this power.
Mode Required: Non-Combat Mode Only Requires Roll to hit: None
Target and Range: 10 Unit(s) (Monsters or Players)
Effects:

  • Player can attempt to take something from another mobile's inventory.

Indomitable Will

Personal Root and Snare Break

Granted: Level 20
Focus Skill: None
Stamina Cost: 10
Casting Time: 0.0 Seconds
Recycle Time: 120.0 Seconds
Requirements: None.
Requires Roll to hit: None
Target and Range: Self/No-target
Duration: N/A Effects:

  • Removes effect with "Snare" dispel tag.
  • Removes effect with "Root" dispel tag.

Stances

All Stances
Granted: Level 15
Casting Time: 0*
Recycle Time: 20 seconds


Defensive Stance

Granted Rank: 40

Delay Between Attacks: + 15%
Damage Penalty: -10%
Defense Bonus: + 25%
Movement Rate: -10%
Stamina Recovery Rate: + 35%

Offensive Stance

Granted Rank: 40

Delay Between Attacks: -25%
Attack Bonus: + 10%
Defense Penalty: -25%

Precise Stance

Granted Rank: 40

Delay Between Attacks: +35%
Damage Penalty:-25%

Weapon Powers

Archery Powers: 10
Bladeweaving Mastery Powers: 20
Bow Powers: 5
Crossbow Powers: 40
Dagger Powers: 40
Dagger Mastery Powers: 40
Staff Powers: 5
Staff Mastery Powers: 5
Sundancer Mastery Powers: 20
Sword Powers: 35
Sword Mastery Powers: 35
Throwing Powers: 15
Unarmed Powers: 20
Unarmed Mastery Powers: 20