Elf

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Chronicle Elf

The Elves

The Firstborn, Kings in Exile


Available Base Classes

Fighter
Healer
Mage
Rogue

Available Classes
Assassins
Bards
Channelers
Crusaders
Doomsayers
Druids
Furies
Huntresses
Necromancers
Prelates
Priests
Rangers
Scouts
Sentinels
Thieves
Warriors
Wizards

Once the masters of the World, the Elves have been reduced to vagabonds and wanderers, the mournful descendants of their broken Empire. Arrogant, decadent, and cruel, Elves are still masters of the magical arts, but lack the discipline and organization to re-conquer all that their former slaves, the Sons of Men, have taken from them. What few Elves still remain are distrusted by all and treated as outcasts rather than Kings - their legendary immortality now a curse, they wander through the ruins of the World their elders made, watching them crumble and waiting to die. The remnants of the great Elvish nations can still be seen, borne out in each elves' skin tone: White in the oldest families, who ruled in the cold Northlands; Brown for those born to the Lords of the wood; and Green for the coastal families who once mapped the great Seas.

Their People, Their Ways, Their Lore

Starting Attributes

Training Points Cost: 15
Health Bonus: 0
Mana Bonus: 35
Stamina Bonus: 70
Height: 6'4" - 7'3" (Male) / 6'0" - 6'11" (Female)
Walk Speed (combat / non-combat): 6.88 / 4.69
Run Speed (combat / non-combat): 15.52 / 15.52

Statistic Distribution

Granted: 35 Base Strength / 70 Max Strength
Granted: 60 Base Dexterity / 140 Max Dexterity
Granted: 35 Base Constitution / 70 Max Constitution
Granted: 50 Base Intelligence / 120 Max Intelligence
Granted: 40 Base Spirit / 100 Max Spirit

Racial Abilities

Magic Resistance: +5%
Poison Resistance: -5%
Granted: 40 Base Spirit / 100 Max Spirit


Guild Types

The list of Guild Types below refers to the special rules on the Lore Restricted Server Vindication

Amazon Temple
Church of the All Father
High Court
Ranger's Brotherhood
Thieves' Den
Wizard's Conclave

References

External Links