Elf
Contents
The Elves
The Firstborn, Kings in Exile
Once the masters of the World, the Elves have been reduced to vagabonds and wanderers, the mournful descendants of their broken Empire. Arrogant, decadent, and cruel, Elves are still masters of the magical arts, but lack the discipline and organization to re-conquer all that their former slaves, the Sons of Men, have taken from them. What few Elves still remain are distrusted by all and treated as outcasts rather than Kings - their legendary immortality now a curse, they wander through the ruins of the World their elders made, watching them crumble and waiting to die. The remnants of the great Elvish nations can still be seen, borne out in each elves' skin tone: White in the oldest families, who ruled in the cold Northlands; Brown for those born to the Lords of the wood; and Green for the coastal families who once mapped the great Seas.
Their People, Their Ways, Their Lore
Starting Attributes
Training Points Cost: 15
Health Bonus: 0
Mana Bonus: 35
Stamina Bonus: 70
Height: 6'4" - 7'3" (Male) / 6'0" - 6'11" (Female)
Walk Speed (combat / non-combat): 6.88 / 4.69
Run Speed (combat / non-combat): 15.52 / 15.52
Statistic Distribution
Granted: 35 Base Strength / 70 Max Strength
Granted: 60 Base Dexterity / 140 Max Dexterity
Granted: 35 Base Constitution / 70 Max Constitution
Granted: 50 Base Intelligence / 120 Max Intelligence
Granted: 40 Base Spirit / 100 Max Spirit
Racial Abilities
Magic Resistance: +5%
Poison Resistance: -5%
Level 1: Granted Skill Sword: +10 point bonus
Guild Types
The list of Guild Types below refers to the special rules on the Lore Restricted Server Vindication
Amazon Temple
Church of the All Father
High Court
Ranger's Brotherhood
Thieves' Den
Wizard's Conclave