Difference between revisions of "Sapper"
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[[Barbarians]]<br> | [[Barbarians]]<br> | ||
[[Crusaders]]<br> | [[Crusaders]]<br> | ||
− | [[ | + | [[Huntresses]]<br> |
[[Rangers]]<br> | [[Rangers]]<br> | ||
[[Sentinels]]<br> | [[Sentinels]]<br> |
Revision as of 11:25, 21 August 2005
Contents
The Sapper
Bane of Stonework
Base Classes Available |
Races Available
Aelfborn |
Classes Available
Barbarians |
Restrictions |
Anything that can be built can be brought down. Few know this better than Sappers, who use Dwarvish secrets of undermining and alchemy to weaken structures, tunnel under walls, or create deadly Blasting Power.
More Sapper Lore
Discipline Effects
Grants: Powers
Discipline Locations
Discipline Droppers |
Disciplines Trainers |
Discipline Powers
Undermine Foundations (20)
Single Target Siege Damage Debuff
Granted: Level 20
Power Rank: 0
Focus Skill: None
Mana Cost: ??
Casting Time: ??
Recycle Time: ??
Power User Requirements: Must not be moving
Requires Hit Roll: No
Target and Range: Buildings only
Effect:
- Reduces building resistance to siege weapons
Open a Gap (20)
Allows Point the Way In to be cast
Granted: Level 20
Power Rank: 0 ( Untrained)
Focus Skill: None
Mana Cost: ???
Casting Time: ??? seconds
Recycle Time: ??? seconds
Power User Requirements: Must not be moving
Requires Hit Roll: No
Target and Range: Self
Effects:
- Allows Point the Way In to be cast on a Saboteur
Point The Way In (20)
Grants Spire Effect Immunity
Granted: Level 20
Focus Skill: None
Mana Cost: ???
Casting Time: ??? seconds
Recycle Time: ??? seconds
Power User Requirements: Player must not be moving when he activates this power.
Requires Hit Roll: No
Target and Range: Players Only (Target player must have Saboteur tune applied)
Effect:
- Duration ???
- Grants Siege Spire Effect Immunity to a Saboteur
Balefume (20)
Persistent Area of Effect Snare and Healing Black Mantle
Granted: Rank 0 Level 20
Focus Skill: None
Mana Cost: ??? to ??? (at power ranks 0 to 40)
Casting Time: 6 seconds
Recycle Time: 300 seconds
Power User Requirements: Must not be moving.
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: Yes
Target and Range: Players Only (60 Units) -- 30 Unit Spherical Area of Effect
Chant Power: Spell recasts itself every 10 seconds for 4 iterations (unless broken first).
Max player targets: 7
Effects:
- Snares movement rate -20% to -60% (from power rank 0 to 40)
- Targets cannot be targetted by spells of type 'Heal' below Balefume's spell rank.
- Non-Group Friendly