Difference between revisions of "Enchanter"
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[[Image:enchanter.jpg|right|Chronicle Enchanter]] | [[Image:enchanter.jpg|right|Chronicle Enchanter]] | ||
− | + | ==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Master of Enchantment''</div>== | |
− | + | {{lorebox|While trying to find a way to fashion new runestones, mighty spell-users discovered that certain materials could store arcane energies if constructed and treated properly. Sorcerers draw and enchant sigils, magical signs that serve as temporary traps of magical power, turning mundane objects into magical items. | |
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− | While trying to find a way to fashion new runestones, mighty spell-users discovered that certain materials could store arcane energies if constructed and treated properly. Sorcerers draw and enchant sigils, magical signs that serve as temporary traps of magical power, turning mundane objects into magical items. | ||
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− | == Discipline | + | The Sorcerer's art is an arduous one: there are thousands of seals, each with its own magical affinity, and a Sorcerer must also know what form and materials best suit a given spell effect. Items of power often require rare or expensive materials, and demand the finest workmanship. For those who have the skill and the patience, the rewards are great. While some purists still scoff at Sorcery, dismissing it as a Lesser Art, few can deny its potential, or the effect it has had upon the World. |[[Enchanter Lore]]}} |
+ | ==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Discipline Information''</div>== | ||
+ | {| | ||
+ | |valign=top| | ||
+ | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> | ||
+ | '''<big>Available Races and Classes</big>'''</div> | ||
+ | *'''Races''': [[Aelfborn]], [[Centaur]], [[Dwarf]], [[Elf]],<br> [[Human]], [[Irekei]], [[Shade]] | ||
+ | *'''Classes''': [[Assassin]], [[Bard]], [[Channeler]], [[Confessor]],<br> [[Doomsayer]], [[Druid]], [[Fury]], [[Necromancer]], [[Prelate]], [[Warlock]], [[Wizard]] | ||
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− | |valign=top| | + | |valign=top| |
− | ''' | + | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> |
− | *'' | + | '''<big>Discipline Effects</big>'''</div> |
− | + | *''Grants Powers'' | |
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− | + | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> | |
− | + | '''<big>Discipline Dropper</big>'''</div> | |
− | + | *'''Name''': Sss'shaass'naal<br> | |
− | < | + | **'''Location''': [[Holloch Forest]] - Occult Glyph |
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− | * | + | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> |
− | + | '''<big>Trainer Locations</big>'''</div> | |
− | + | *Master Enchanter | |
− | + | **[[Aeran Belendor]] - City of Eglan Nanvirond | |
− | *''' | + | **[[Hethland Holm]] - Place of Telling |
− | + | **[[Holloch Forest]] - Council of Mages | |
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|} | |} | ||
− | == Discipline Powers == | + | ==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Discipline Powers''</div>== |
− | = | + | {| |
+ | |valign=top| | ||
+ | '''Infuse with Power'''<br> | ||
[[Image:Infuse cam.png|Right|Infuse with Power's Power Cameo]] | [[Image:Infuse cam.png|Right|Infuse with Power's Power Cameo]] | ||
− | ''"Temporary Jewelry Enchantment"'' | + | ''"Temporary Jewelry Enchantment"''<br> |
− | '''Granted''': | + | '''Granted''': Level 20<br> |
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'''Focus Skill:''' None <br> | '''Focus Skill:''' None <br> | ||
'''Mana Cost''': 35 to 56 (at power ranks 0 to 20) <br> | '''Mana Cost''': 35 to 56 (at power ranks 0 to 20) <br> | ||
'''Casting Time''': 7 Seconds<br> | '''Casting Time''': 7 Seconds<br> | ||
'''Recycle Time''': 600 Seconds<br> | '''Recycle Time''': 600 Seconds<br> | ||
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'''Requires Hit Roll''': No<br> | '''Requires Hit Roll''': No<br> | ||
− | '''Target and Range''': Jewelry (Inventory Items) <br | + | '''Target and Range''': Jewelry (Inventory Items) <br> |
− | ''' | + | '''Effect(s)''':<br> |
− | + | *'''Enchantment''' | |
− | * ''' | + | **Strength Adjustment: +2 (from power rank 0 to 4) |
− | * Strength Adjustment: +2 | + | **Constitution Adjustment: +2 (from power rank 5 to 9) |
− | + | **Dexterity Adjustment: +2 (from power rank 10 to 14) | |
− | * | + | **Spirit Adjustment: +2 (from power rank 15 to 19) |
− | * | + | **Intelligence Adjustment: +2 (At power rank 20) |
− | + | **Duration: 1800 seconds | |
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− | + | [[Category:Disciplines]] | |
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Revision as of 17:55, 30 August 2017
Master of Enchantment
“ | While trying to find a way to fashion new runestones, mighty spell-users discovered that certain materials could store arcane energies if constructed and treated properly. Sorcerers draw and enchant sigils, magical signs that serve as temporary traps of magical power, turning mundane objects into magical items. The Sorcerer's art is an arduous one: there are thousands of seals, each with its own magical affinity, and a Sorcerer must also know what form and materials best suit a given spell effect. Items of power often require rare or expensive materials, and demand the finest workmanship. For those who have the skill and the patience, the rewards are great. While some purists still scoff at Sorcery, dismissing it as a Lesser Art, few can deny its potential, or the effect it has had upon the World. |
” |
Discipline Information
Available Races and Classes
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Discipline Effects
|
Discipline Dropper
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Trainer Locations
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