Difference between revisions of "Patch 23"
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*Adjusted the Mage-based Health Bonus per level from 13 to 15. | *Adjusted the Mage-based Health Bonus per level from 13 to 15. | ||
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=== [[Prestige Class]] === | === [[Prestige Class]] === |
Revision as of 04:19, 24 August 2008
Contents
Changelog
Combat
- Adjusted all snares to scale between 11% to 60% movement speed debuff from PR-1 to PR-40 and have a duration of 7 to 15 seconds from PR-1 to PR-40.
- Disallowed the Power Block Immunity to be dispelled.
Weapon Redistribution
- Increased many of the low-end (below 100%) weapons up to either 100% or 110% skill requirement along with adjusting their damage and weapon speeds to match already established weapons at those skill levels.
- Each weapon category now has 25%, 50%, 75%, 100%, and 110% weapons.
- There is at least one weapon in each skill requirement per weapon category.
Weapons
Axes
- Added the Wyvern's Beak axe to the game. A 110% 1H Piercing Damage axe.
- Added the Bonereaver axe to the game. A 110% 1H Slashing Damage axe.
- Added the Death's Beak axe to the game. A 110% 1H Piercing Damage axe.
- Added the Doomthorn axe to the game. A 110% 2H Piercing Damage axe.
- Added the Rune Axe to the game. A 110% 2H Piercing Damage axe.
- Adjusted the Drake Axe to be Slashing Damage instead of Piercing Damage.
Bows
- Added the Fanged Bow to the game. A 110% bow.
- Adjusted the War Bow to be a faster bow with less damage output per arrow.
Crossbows
- Added the Dwarven War Crossbow to the game. A 100% Strength-based Dwarf-only crossbow.
- Adjusted the Double Crossbow to be a faster bow with less damage output per bolt.
Daggers
- Added the Death's Grasp dagger to the game. A 110% dagger.
Hammers
- Added the Skullthumper hammer to the game. A 110% 1H Crushing Damage hammer.
- Added the Skullcrusher hammer to the game. A 110% 1H Crushing Damage hammer.
- Added the Righteous Hammer to the game. A 100% 2H Crushing Damage, Abjuration-based hammer for the Sentinel Class.
Pole Arms
- Added the Scythe pole arm to the game. A 110% 2H Slashing Damage pole arm.
Staves and Wands
- All staves and wands except for the 25% staves have baked in enchantments. Additional enchantments may be stacked on top of these baked in enchantments when rolled in a player city.
- The 50% staves and wands now have +5 Sorcery and +5 Warding baked in.
- The 75% staves and wands now have +10 Sorcery and +10 Warding baked in.
- The 100% staves and wands now have +15 Sorcery, +15 Warding, and either +10 Intelligence or +10 Focus (dependant on class-based weapons) baked in.
- The 110% staves and wands now have +20 Sorcery, +20 Warding, and +10 Intelligence baked in.
- The Bone Staff is now a Shadowmastery-based staff and restricted to the Assassin Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Shadowmastery.
- The Long Staff is now a Bardsong-based staff and restricted to the Bard Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Bardsong.
- The Crystal Staff has been added to the game and is a Channeling-based staff restricted to the Channeler Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Channeling.
- The Druid Staff now has +15 Benediction, +15 Restoration, and +10 Nature Lore baked in.
- The Warlock Staff now has +15 Sorcery, +15 Warding, and +10 Warlockry baked in.
- The Elder Staff is now a Wizardry-based staff and restricted to the Wizard Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Wizardry.
- Added the Vaashta staff to the game. A 100% 2H Crushing Damage staff.
- Added the Skrell staff to the game. A 100% 2H Crushing Damage staff.
Swords
- Added the Reaver's Fang sword to the game. A 110% 1H Slashing Damage sword.
- Added the Rime Blade sword to the game. A 100% 1H Slashing Damage sword.
- Added the Khan'arkh sword to the game. A 110% 1H Slashing Damage sword.
- Added the Deathblade sword to the game. A 100% 1H Slashing Damage sword.
- Adjusted the Swept Hilt Rapier and Scimitar swords to have Dexterity as their Primary Attribute and Strength as their Secondary Attribute.
Unarmed
- Adjusted the Rha'khanakar to 110%.
Elite
- The Vorgrim Legionnaire's Sword and Axe were adjusted to have +165 Attack Rating, +11 Damage, and -22% Weapon Speed.
- The Vorgrim Auxiliary's Dagger was adjusted to have +165 Attack Rating, +11 Damage, +6 Max Damage, and a Snare Proc that applies a 35% snare to the target.
- The Vorgrim Auxiliary's Bow was adjusted to Poison Damage from Piercing Damage, +165 Attack Rating, +11 Damage, and +12 Dexterity.
- The Staff of the Crimson Circle was adjusted to have -15% Attack Rating, +20% Power Damage, +100 Mana, and +25% Mana Recovery and is a 100% 2H staff.
- The Bellugh Nuathal Hammer was adjusted to have +15 Benediction, +15 Restoration, +12 Intelligence, and +12 Spirit.
Glass
- All Glass weapons continue to have a 100% skill requirement.
- All Glass weapon damage types were changed to Bleeding Damage, with the exception of the Glass Crossbow, which is Poison Damage.
- The Glass Tlanarion Long Sword was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.
- The Glass Throwing Hammer was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.
- The Glass Throwing Dagger was adjusted to have +173 Attack Rating and a Vampyre Proc.
- The Glass Throwing Axe was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.
- The Glass Sword was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.
- The Glass Staff was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.
- The Glass Spear was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.
- The Glass Pole Arm was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.
- The Glass Long Blade was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.
- The Glass Hammer was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.
- The Glass Great Sword was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.
- The Glass Great Hammer was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.
- The Glass Great Axe was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.
- The Glass Dagger was adjusted to have +173 Attack Rating and a Vampyre Proc.
- The Glass Crossbow was adjusted to be Poison Damage, have +173 Attack Rating, +12 Damage, and a Vampyre Proc. The Crossbow now shoots faster but deals less damage.
- The Glass Cestas was adjusted to hav +173 Attack Rating and a Vampyre Proc.
- The Glass Bow was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.
- The Glass Axe was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.
Armor
- Adjusted the Death Sorcerer's baked in stats down to +1 Intelligence and +1 Necromancy per armor piece.
Base Class
Mage
- Adjusted the Mage-based Health Bonus per level from 13 to 15.
Prestige Class
Channeler
- Adjusted the Channeler's Health Bonus per level from 39 to 45.
Fury
- Adjusted the Fury's Health Bonus per level from 39 to 45.
Necromancer
- Adjusted the Necromancer's Health Bonus per level from 39 to 45.
Priest
- "Banish the Darkness" can no longer be removed by "Dispel Debuff" powers.
Ranger
- Fixed the Ranger power "Shred". The Defense Debuff effect was not applying to the target.
Wizard
- Adjusted the Wizard's Health Bonus per level from 39 to 45.
- Adjusted the recast time on "Sign of Disruption" from 5 seconds to 3 seconds.
Disciplines
Gorgoi
- Disallowed the removal of the snare component applied while under the effects of the "Crimson Pact" power.
Werewolf
- Removed the Attack Rating modifier from the weapon power "Rend the Throat".
City / Siege / Guild
- Added the Dexterity Suffix to the roll tables for rings on the Amazon, Elven, and Gwendannen Sages.
- Removed the "Item Durability", "Item Value", and "See Invis" Suffixes from the NPC roll tables.
- Removed all negative enchantments from NPC roll tables. For example, you will no longer roll -20% Attack Rating and +20% Weapon Speed, better known as the "Poor" Prefix.
- Bumped all of the Infernal Weapons up to 110% as well as allowed them to be rolled on all Player City hirelings instead of keeping them restricted to the Nephilim hirelings.
- Resource cost on 110% weapons lowered to 10 wormwood or galvor for 1-handed weapons and 20 wormwood or galvor for 2-handed weapons.
Mines
- Adjusted the Pandemonium Mine output to no longer check distance.
Refining System
- Retraining Attribute points no longer scale upwards per untrain.
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