Difference between revisions of "Sword Mastery"
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*'''Starting Trait''': None<br> | *'''Starting Trait''': None<br> | ||
*'''Class''': [[Bard]], [[Crusader]], [[Ranger]], [[Templar]], [[Sentinel]], [[Warrior]]<br> | *'''Class''': [[Bard]], [[Crusader]], [[Ranger]], [[Templar]], [[Sentinel]], [[Warrior]]<br> | ||
− | *''' | + | *'''Discipline''': None<br> |
*'''Mastery Rune''': [[Mastery_Runes#Master_of_Swords|Master of Swords]]<br> | *'''Mastery Rune''': [[Mastery_Runes#Master_of_Swords|Master of Swords]]<br> | ||
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== Sword Mastery Powers == | == Sword Mastery Powers == |
Revision as of 03:40, 6 October 2006
Masters know that a sword is more than a point and an edge. In a master's hands a sword becomes an extension of the mind, moving to attack or defense without thought, finding the gaps in any defense, cleaving flesh and steel alike.
Races, Classes, and Runes
Skill granted by:
- Race: None
- Base Class: None
- Starting Trait: None
- Class: Bard, Crusader, Ranger, Templar, Sentinel, Warrior
- Discipline: None
- Mastery Rune: Master of Swords