Difference between revisions of "Proc"
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[[Category:Game Mechanics]][[Category:Combat]] | [[Category:Game Mechanics]][[Category:Combat]] | ||
− | '''PROC''' is an acronym for "''programmed random occurrence''." In [[Shadowbane]], "proc" refers exclusively to an [[enchantment]] associated with a [[weapon]] that bestows a | + | '''PROC''' is an acronym for "''programmed random occurrence''." In [[Shadowbane]], "proc" refers exclusively to an [[enchantment]] associated with a [[weapon]] that bestows a chance per swing to discharge spell [[damage]] or [[DoT|damage-over-time]] against the wielder's combat target. |
== Mechanics == | == Mechanics == | ||
− | A proc only has a chance to fire on attacks that successfully strike the target with the original physical damage; however, a discharge from a proc will never miss. The damage of a proc discharge is determined using the spell damage formula, associated primarily with [[intelligence]]. | + | A proc only has a chance to fire on attacks that successfully strike the target with the original physical damage; however, a discharge from a proc will never miss. The damage of a proc discharge is determined using the spell damage formula, associated primarily with [[intelligence]]. PROCs are also affected by power damage modifiers such as the [[Doomsayer]] power [[Doomsayer#Vengeance of the Pit]]. |
+ | |||
+ | PROCs have a '''5%''' chance to discharge per successful hit. | ||
+ | |||
+ | Because PROCs do not take weapon damage into consideration, they are most useful on fast weapons such as [[throwing]], [[unarmed]], or [[dagger]]s. | ||
=== Strength Tiers === | === Strength Tiers === | ||
− | + | PROCs are classified into three and sometimes four different tiers of damage or effectiveness (however, they will always fire at a rate of 5%). Tier one, or "T1" procs offer the lowest damage and are usually undesirable as a suffix enchantment because there are better ones available. However, prefix enchantments only offer T1 procs (e.g. "Icy Poinard") and are sometimes sought-after. Second tier or "T2" procs are available as suffixes on weapons only and are the most common procs found on random drops. Third tier or "T3" procs are the most powerful that are widely available, and are available only in a suffix . T3 procs offer the highest damage or effectiveness for the proc mechanic that players may enchant on their weapons. Fourth tier or "T4" procs are only available on special weapons that were handed out during Feature Character events, which have been discontinued. | |
=== Damage Types === | === Damage Types === | ||
− | + | PROCs are available in many different damage types, all of which can be resisted and exposed. For example, a Necromancer would experience higher proc damage using unholy procs if he was to cast "Unholy Fright", an unholy exposure debuff, beforehand. Alternatively, if the unholy procs were used on a [[Shade]] or a [[Vampire]], the damage would be reduced, as these races have increased resistance to this damage type. | |
=== Naming Conventions === | === Naming Conventions === | ||
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* Casted upon it by an [[Undead Hunter]]'s "consecrate weapon" | * Casted upon it by an [[Undead Hunter]]'s "consecrate weapon" | ||
− | While PROC prefixes and suffixes to weapons are permanent, those that were casted as [[enchantment]]s (from the sources above) on a weapon by a player will expire after a | + | While PROC prefixes and suffixes to weapons are permanent, those that were casted as [[enchantment]]s (from the sources above) on a weapon by a player will expire after a specific amount of time (as listed on the source spell's tooltip). |
Revision as of 17:30, 8 September 2017
PROC is an acronym for "programmed random occurrence." In Shadowbane, "proc" refers exclusively to an enchantment associated with a weapon that bestows a chance per swing to discharge spell damage or damage-over-time against the wielder's combat target.
Mechanics
A proc only has a chance to fire on attacks that successfully strike the target with the original physical damage; however, a discharge from a proc will never miss. The damage of a proc discharge is determined using the spell damage formula, associated primarily with intelligence. PROCs are also affected by power damage modifiers such as the Doomsayer power Doomsayer#Vengeance of the Pit.
PROCs have a 5% chance to discharge per successful hit.
Because PROCs do not take weapon damage into consideration, they are most useful on fast weapons such as throwing, unarmed, or daggers.
Strength Tiers
PROCs are classified into three and sometimes four different tiers of damage or effectiveness (however, they will always fire at a rate of 5%). Tier one, or "T1" procs offer the lowest damage and are usually undesirable as a suffix enchantment because there are better ones available. However, prefix enchantments only offer T1 procs (e.g. "Icy Poinard") and are sometimes sought-after. Second tier or "T2" procs are available as suffixes on weapons only and are the most common procs found on random drops. Third tier or "T3" procs are the most powerful that are widely available, and are available only in a suffix . T3 procs offer the highest damage or effectiveness for the proc mechanic that players may enchant on their weapons. Fourth tier or "T4" procs are only available on special weapons that were handed out during Feature Character events, which have been discontinued.
Damage Types
PROCs are available in many different damage types, all of which can be resisted and exposed. For example, a Necromancer would experience higher proc damage using unholy procs if he was to cast "Unholy Fright", an unholy exposure debuff, beforehand. Alternatively, if the unholy procs were used on a Shade or a Vampire, the damage would be reduced, as these races have increased resistance to this damage type.
Naming Conventions
Damage Type | Tier 1 | Tier 2 | Tier 3 | Found on Vendor | minMod | maxMod |
---|---|---|---|---|---|---|
Health Drain |
"of the Leech" |
"of the Lamprey" |
"of the Vampyre" |
No Data |
25 |
25 |
Fire |
"of Crackling" |
"of Embers" |
"of Fire" |
No Data |
15 |
51 |
Lightning |
"of Lightning" |
"of Storm" |
"of Thunderbolts" |
No Data |
13 |
53 |
Stamina Damage |
"Massive"(prefix) & "Of Overwhelming" (suffix) |
"of Exhausing" |
"of Subduing" |
No Data |
5 |
12 |
Poison |
"of Poison" |
"of Venom" |
"of the Fang" |
No Data |
4 |
7 |
Poison Blade (Assassin) |
N/A |
N/A |
N/A |
N/A |
21 |
45 |
Cold |
"Icy" (prefix) & "of Ice" (suffix) |
"of Frost" |
"of Frykka" |
No Data |
13 |
53 |
Unholy |
No Data |
No Data |
"of Oblivion" |
Shade, Vampire |
13 |
53 |
Mental |
"of the Mind" |
"of the Warlock" |
"of the Mentalist" |
No Data |
20 |
46 |
Bleeding |
"of Cuts" & "of Burrs" |
"of Briars" & "of Claws" |
"of Bloodletting" |
No Data |
3 |
8 |
Magic |
"of Wode" or "of Silver" |
"of the Dryads" or "of the Spriggan" |
"of the Fey" |
No Data |
18 |
48 |
Holy |
No Data |
"of the Just" |
"of Truth" |
Human, Vampire |
13 |
53 |
Holy Blade (Crusader, Nightstalker) |
N/A |
N/A |
N/A |
N/A |
17 |
50 |
Availability
There are a few ways to obtain a PROC on a weapon:
- Crafted into suffix and/or prefix of a weapon enchantment
- Casted upon it by a Crusader's "consecrate weapon"
- Casted upon it by a Nightstalker's "annoint blade"
- Casted upon it by an Assassin's "poison blade"
- Casted upon it by an Undead Hunter's "consecrate weapon"
While PROC prefixes and suffixes to weapons are permanent, those that were casted as enchantments (from the sources above) on a weapon by a player will expire after a specific amount of time (as listed on the source spell's tooltip).