Difference between revisions of "Movement Speed"
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− | Movement Speed (or run speed) is the rate at which a character runs along the land. Movement speed is calculated by [[units]] per second. The base movement speed for all characters is '''13.97''', except [[Centaur]]s, which have '''16.94'''. | + | Movement Speed (or run speed) is the rate at which a character runs along the land. Movement speed is calculated by [[units]] per second. The base movement speed for all characters is '''13.97''', except [[Centaur]]s, which have '''16.94''', and [[Minotaur]]s which have '''15.95'''. |
− | == | + | == Modifying Movement Speed == |
− | + | Movement speed modifiers have two categories: ''base'' and ''buff''. | |
− | + | === Base Movement Speed === | |
+ | '''Base''' movement speed is a character's racial movement rate. The base speed can ''only'' be enhanced by the [[Running]] skill and [[flight]]. The running skill increases base movement speed at a rate of 0.25% increase per percentage point. Flying horizontally increases the base move speed by 30%. | ||
− | + | === Buffed Movement Speed === | |
+ | All other run speed modifiers are considered '''buffs''' and apply cumulatively to the base speed. | ||
+ | |||
+ | Some examples of movement speed buffs: | ||
*'''[[Windlords]] boots''': Windlords provide a 5% increase increase. | *'''[[Windlords]] boots''': Windlords provide a 5% increase increase. | ||
* All [[Fighter]] and [[Rogue]] classes receive a 5% movement speed increase. | * All [[Fighter]] and [[Rogue]] classes receive a 5% movement speed increase. | ||
− | * | + | * Three starting runes modify movement speed: |
− | ** '''[[Starting_Traits#Blood_of_the_Dragon| | + | ** '''[[Starting_Traits#Fleet_of_Foot|Fleet of Foot]]''': +5% movement speed |
+ | ** '''[[Starting_Traits#Blood_of_the_Dragon|Blood of the Dragon]]''': +5% ([[Irekei]] only) | ||
** '''[[Starting_Traits#Juggernaut|Juggernaut]]''': -10% ([[Dwarf]], [[Half Giant]], and [[Minotaur]] only) | ** '''[[Starting_Traits#Juggernaut|Juggernaut]]''': -10% ([[Dwarf]], [[Half Giant]], and [[Minotaur]] only) | ||
+ | * Two shrine [[boon]]s modify movement speed: | ||
+ | ** '''Necromancer Boon''': The Necromancer shrine provides a 1% movement speed increase (for first place) | ||
+ | ** '''Wizard Boon''': The Wizard shrine provides a 5% movement speed increase (for first place) | ||
− | == | + | Limited-duration effects also fall under the buffs category: |
+ | *'''Movement Buffs''': All short-duration movement speed buffs (such as Sprint or Travel Stance) increase speed by a flat percentage. | ||
+ | *'''[[Snare]]s''': Snare effects subtract a flat percentage of movement speed. | ||
+ | |||
+ | == Movement Speed Formula == | ||
+ | {{ma|Formulas}} | ||
+ | Once you have determined the base and buff modifiers, you can calculate the final speed total using the formula below.<br> | ||
<code>(Base Speed) * (1 + Speed Modifiers Total)</code> | <code>(Base Speed) * (1 + Speed Modifiers Total)</code> | ||
=== Example === | === Example === | ||
− | A [[Human]] [[Thief]] with windlords boots, a 50% | + | A [[Human]] [[Thief]] with windlords boots and 100% running skill hits Sprint to escape danger. |
+ | |||
+ | * The base speed is 13.97, which is increased by 25% from the thief's 100% running. Her base run speed is therefore '''17.46'''. | ||
+ | * The thief has windlords (.05), is a rogue (.05), and now has a 50% movement speed buff applied from Sprint (.5). These buffs increase the base by '''60%'''. | ||
+ | |||
+ | Therefore, this Thief runs at '''27.94''', or '''double''' the base movement speed. | ||
+ | |||
+ | == Movement Speed Cap == | ||
+ | The movement speed cap is 41 units per second. That said, it is not worthless to go beyond it due to [[snare]]s. | ||
− | + | === Fastest Characters === | |
+ | As you can see above, it would be difficult to reach this cap without some effort. Only very specific and mostly impractical builds can reach it. | ||
− | + | The fastest possible character is a [[Nephilim]] Thief or Scout with maximum intelligence (170) who can achieve a running skill of 287% (a 71.75% speed increase). Since this character is a Rogue, they receive a 5% movement speed increase. This character would also have taken the Fleet of Foot rune on character creation (5% increase) and would wear Windlords boots (5% increase). This character would have a speed of 36.02 while flying. If this character activated Sprint, their speed would only go up by about 20% due to the movement speed cap (normally 50%). | |
− | == | + | == See Also == |
− | + | * [[Attack Speed]] | |
+ | [[Category:Game Mechanics]] |
Latest revision as of 20:08, 29 January 2018
Movement Speed (or run speed) is the rate at which a character runs along the land. Movement speed is calculated by units per second. The base movement speed for all characters is 13.97, except Centaurs, which have 16.94, and Minotaurs which have 15.95.
Contents
Modifying Movement Speed
Movement speed modifiers have two categories: base and buff.
Base Movement Speed
Base movement speed is a character's racial movement rate. The base speed can only be enhanced by the Running skill and flight. The running skill increases base movement speed at a rate of 0.25% increase per percentage point. Flying horizontally increases the base move speed by 30%.
Buffed Movement Speed
All other run speed modifiers are considered buffs and apply cumulatively to the base speed.
Some examples of movement speed buffs:
- Windlords boots: Windlords provide a 5% increase increase.
- All Fighter and Rogue classes receive a 5% movement speed increase.
- Three starting runes modify movement speed:
- Fleet of Foot: +5% movement speed
- Blood of the Dragon: +5% (Irekei only)
- Juggernaut: -10% (Dwarf, Half Giant, and Minotaur only)
- Two shrine boons modify movement speed:
- Necromancer Boon: The Necromancer shrine provides a 1% movement speed increase (for first place)
- Wizard Boon: The Wizard shrine provides a 5% movement speed increase (for first place)
Limited-duration effects also fall under the buffs category:
- Movement Buffs: All short-duration movement speed buffs (such as Sprint or Travel Stance) increase speed by a flat percentage.
- Snares: Snare effects subtract a flat percentage of movement speed.
Movement Speed Formula
- Main article: Formulas
Once you have determined the base and buff modifiers, you can calculate the final speed total using the formula below.
(Base Speed) * (1 + Speed Modifiers Total)
Example
A Human Thief with windlords boots and 100% running skill hits Sprint to escape danger.
- The base speed is 13.97, which is increased by 25% from the thief's 100% running. Her base run speed is therefore 17.46.
- The thief has windlords (.05), is a rogue (.05), and now has a 50% movement speed buff applied from Sprint (.5). These buffs increase the base by 60%.
Therefore, this Thief runs at 27.94, or double the base movement speed.
Movement Speed Cap
The movement speed cap is 41 units per second. That said, it is not worthless to go beyond it due to snares.
Fastest Characters
As you can see above, it would be difficult to reach this cap without some effort. Only very specific and mostly impractical builds can reach it.
The fastest possible character is a Nephilim Thief or Scout with maximum intelligence (170) who can achieve a running skill of 287% (a 71.75% speed increase). Since this character is a Rogue, they receive a 5% movement speed increase. This character would also have taken the Fleet of Foot rune on character creation (5% increase) and would wear Windlords boots (5% increase). This character would have a speed of 36.02 while flying. If this character activated Sprint, their speed would only go up by about 20% due to the movement speed cap (normally 50%).