Difference between revisions of "Proc"

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[[Category:Jargon]]
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[[Category:Game Mechanics]][[Category:Combat]]
A '''Proc''' is an enchantment associated with a [[weapon]] that grants it a five percent (5%) chance of discharging spell-damage, bleeding over time, poison damage over time, health drain, or stamina damage.
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'''PROC''' is an acronym for "''programmed random occurrence''." In [[Shadowbane]], "proc" refers exclusively to an [[enchantment]] associated with a [[weapon]] that bestows a chance per swing to discharge spell [[damage]] or [[DoT|damage-over-time]] against the wielder's combat target.
  
 
== Mechanics ==
 
== Mechanics ==
A proc only has a chance to fire on attacks that successfully strike the target with the original physical damage; however, a discharge from a proc will never miss. The damage of a proc discharge is determined using the spell damage formula, associated primarily with [[intelligence]]. Procs are also affected by power damage modifiers such as the [[Doomsayer]] power, "Vengeance of the Pit".
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* PROCs have a '''5%''' chance to discharge per successful [[Vocabulary#M|meele]] hit.  
 +
* Damage caused by a PROC's discharge is determined using the [[Intelligence#Formulas|spell damage formula]] (determined primarily with [[intelligence]]).
 +
* PROCs are affected by power damage modifiers such as the [[Doomsayer]] power [[Doomsayer#Vengeance of the Pit|Vengeance of the Pit]] and certain [[prestige class|class]] [[stance]]s.
 +
* Because PROCs do not take weapon damage into consideration, they are most useful on fast weapons such as [[throwing]], [[unarmed]], or [[dagger]]s.
  
=== Tiers ===
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=== Strength Tiers ===
Procs are classified into three and sometimes four different tiers of damage or effectiveness (however, they will always fire at a rate of 5%). Tier one, or "T1" procs offer the lowest damage and are usually undesirable as a suffix enchantment because there are better ones available. However, prefix enchantments only offer T1 procs (e.g. "Icy Poinard") and are sometimes sought-after. Second tier or "T2" procs are available as suffixes on weapons only and are the most common procs found on random drops. Third tier or "T3" are available only in a suffix the most powerful procs that are widely available. T3 procs offer the highest damage or effectiveness for the proc mechanic that players may enchant on their weapons. Fourth tier or "T4" procs are only available on special weapons that were handed out during Feature Character events, which have been discontinued.
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PROCs are classified into three tiers of strength or effectiveness.
  
== Sources ==
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* '''Tier One''' (''T1'') PROCs offer the lowest damage and are usually undesirable as a suffix enchantment because there are better ones available. However, prefix enchantments only offer T1 PROCs (e.g. "Icy Poinard") and are sometimes sought-after.
There are a few ways to obtain a proc:
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* '''Tier Two''' (''T2'') PROCs are available as suffixes on weapons only and are the most common procs found on random drops.
 +
* '''Tier Three''' (''T3'') PROCs are available only in an enchantment suffix. T3 PROCs offer the highest damage or effectiveness for the PROC mechanic that players may enchant on their weapons.
 +
 
 +
=== Damage Types ===
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PROCs are available in many different damage types, all of which can be resisted and exposed. For example, a Necromancer would experience higher proc damage using unholy procs if he was to cast "Unholy Fright", an unholy exposure debuff, beforehand. Alternatively, if the unholy procs were used on a [[Shade]] or a [[Vampire]], the damage would be reduced, as these races have increased resistance to this damage type.
 +
 
 +
=== Naming  ===
 +
Proc enchantments use the following names for their types and strengths.
 +
<center>
 +
{| border="2" cellspacing="0" cellpadding="3" rules="all" style="margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:90%; empty-cells:show;
 +
! rowspan="1" style="background-color: black; color: white"| Damage Type
 +
! rowspan="1" style="background-color: black; color: white"| Tier 1 Prefix
 +
! rowspan="1" style="background-color: black; color: white"| Tier 1 Suffix
 +
! rowspan="1" style="background-color: black; color: white"| Tier 2
 +
! rowspan="1" style="background-color: black; color: white"| Tier 3
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! rowspan="1" style="background-color: black; color: white"| NPC Source
 +
! rowspan="1" style="background-color: black; color: white"| Min <sup>*</sup>
 +
! rowspan="1" style="background-color: black; color: white"| Max <sup>*</sup>
 +
|- align="right"
 +
|- bgcolor="#c17077"
 +
| align="center" | Health Drain<br />
 +
| align="center" | ''none''<br />
 +
| align="center" | "of the Leech"<br />
 +
| align="center" | "of Lamprey" <br />
 +
| align="center" | "of the Vampyre" <br />
 +
| align="center" | ''<font color=gray>data needed</font>''<br />
 +
| align="center" | 25 <br />
 +
| align="center" | 25 <br />
 +
|- valign="bottom"
 +
|- bgcolor="#edb340"
 +
| align="center" | Fire<br />
 +
| align="center" | "Firey"<br />
 +
| align="center" | "of Crackling"<br />
 +
| align="center" | "of Embers"<br />
 +
| align="center" | "of Fire"<br />
 +
| align="center" | ''<font color=gray>data needed</font>''<br />
 +
| align="center" | 15 <br />
 +
| align="center" | 51 <br />
 +
|- valign="bottom"
 +
|- bgcolor="#f2fcb3"
 +
| align="center" | Lightning<br />
 +
| align="center" | "Shocking"<br />
 +
| align="center" | "of Lightning"<br />
 +
| align="center" | "of Storm"<br />
 +
| align="center" | "of Thunderbolts"<br />
 +
| align="center" | ''<font color=gray>data needed</font>''<br />
 +
| align="center" | 13 <br />
 +
| align="center" | 53 <br />
 +
|- valign="bottom"
 +
|- bgcolor="#e7ef53"
 +
| align="center" | Stamina<br />
 +
| align="center" | "Massive"<br />
 +
| align="center" | "of Overwhelming"<br />
 +
| align="center" | "of Exhausing"<br />
 +
| align="center" | "of Subduing"<br />
 +
| align="center" | ''<font color=gray>data needed</font>''<br />
 +
| align="center" | 5 <br />
 +
| align="center" | 12 <br />
 +
|- valign="bottom"
 +
|- bgcolor="#80af7c"
 +
| align="center" | Poison<br />
 +
| align="center" | ''none''<br />
 +
| align="center" | "of Poison"<br />
 +
| align="center" | "of Venom"<br />
 +
| align="center" | "of the Fang"<br />
 +
| align="center" | ''<font color=gray>data needed</font>''<br />
 +
| align="center" | 4 <br />
 +
| align="center" | 7 <br />
 +
|- valign="bottom"
 +
|- bgcolor="#80b3bc"
 +
| align="center" | Cold<br />
 +
| align="center" | "Icy"<br />
 +
| align="center" | "of Ice"<br />
 +
| align="center" | "of Frost" <br />
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| align="center" | "of Frykka" <br />
 +
| align="center" | ''<font color=gray>data needed</font>''<br />
 +
| align="center" | 13 <br />
 +
| align="center" | 53 <br />
 +
|- valign="bottom"
 +
|- bgcolor="#938596"
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| align="center" | Unholy<br />
 +
| align="center" | ''none''<br />
 +
| align="center" | "of Darkness"<br />
 +
| align="center" | ''<font color=gray>data needed</font>''<br />
 +
| align="center" | "of Oblivion"<br />
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| align="center" | Shade, Vampire<br />
 +
| align="center" | 13 <br />
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| align="center" | 53 <br />
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|- valign="bottom"
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|- bgcolor="#c46ab9"
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| align="center" | Mental<br />
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| align="center" | ''none''<br />
 +
| align="center" | "of the Mind"<br />
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| align="center" | "of the Warlock"<br />
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| align="center" | "of the Mentalist"<br />
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| align="center" | ''<font color=gray>data needed</font>''<br />
 +
| align="center" | 20 <br />
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| align="center" | 46 <br />
 +
|- valign="bottom"
 +
|- bgcolor="#d88888"
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| align="center" | Bleeding<br />
 +
| align="center" | ''none''<br />
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| align="center" | "of Cuts"<br />
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| align="center" | "of Briars"<br />
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| align="center" | "of Bloodletting"<br />
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| align="center" | ''<font color=gray>data needed</font>''<br />
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| align="center" | 3 <br />
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| align="center" | 8 <br />
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|- valign="bottom"
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|- bgcolor="#d893c1"
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| align="center" | Magic<br />
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| align="center" | ''none''<br />
 +
| align="center" | "of Wode"/"of Silver"<br />
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| align="center" | "of the Dryads"/"of the Spriggan"<br />
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| align="center" | "of the Fey"<br />
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| align="center" | ''<font color=gray>data needed</font>''<br />
 +
| align="center" | 18 <br />
 +
| align="center" | 48 <br />
 +
|- valign="bottom"
 +
|- bgcolor="#cbe1ef"
 +
| align="center" | Holy<br />
 +
| align="center" | ''none''<br />
 +
| align="center" | "of Piety"<br />
 +
| align="center" | "of the Just"<br />
 +
| align="center" | "of Truth"<br />
 +
| align="center" | Human, Vampire<br />
 +
| align="center" | 13 <br />
 +
| align="center" | 53 <br />
 +
|- valign="bottom"
 +
|}
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:<sup>*</sup>''base damage values before [[Ability Point|ability]] and power damage modifiers''
 +
</center>
 +
 
 +
== Availability ==
 +
There are a few ways to obtain a PROC on a weapon:
 
* Crafted into suffix and/or prefix of a weapon enchantment
 
* Crafted into suffix and/or prefix of a weapon enchantment
* Casted upon it by a [[Crusader]]'s "consecrate weapon"
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* Casted upon it by a [[Crusader]]'s [[Crusader#Consecrate Weapon|Consecrate Weapon]]
* Casted upon it by a [[Nightstalker]]'s "annoint blade"
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* Casted upon it by a [[Nightstalker]]'s [[Nightstalker#Annoint Blad|Annoint Blade]]
* Casted upon it by an [[Assassin]]'s "poison blade"
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* Casted upon it by an [[Assassin]]'s [[Assassin#Poison Blade|Poison Blade]]
* Casted upon it by an [[Undead Hunter]]'s "consecrate weapon"
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* Casted upon it by an [[Undead Hunter]]'s [[Undead Hunter#Consecrate Weapon|Consecrate Weapon]]
 
 
While enchantments to weapons are permanent procs, those which were casted to a weapon by another player will expire after a predetermined amount of time. To know how long your casted proc has remaining, you can hover over the weapon to see a count down.
 
  
== Damage Types ==
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While PROC prefixes and suffixes to weapons are permanent, those that were casted as [[enchantment]]s (from the sources above) on a weapon by a player will expire after a specific amount of time (as listed on the source spell's tooltip).
Procs are available in many different damage types, all of which can be resisted and exposed. For example, a Necromancer would experience higher proc damage using unholy procs if they were to cast "Unholy Fright", an unholy exposure debuff, beforehand. Alternatively, if the unholy procs were used on a [[Shade]] or a [[Vampire]], the damage would be reduced, as these races have increased resistance to this damage type.
 
=== List of Spell Damage Types ===
 
In addition to the physical damage caused by a weapon, a proc may also cause:
 
* Magic Damage
 
* Holy Damage
 
* Unholy Damage
 
* Fire Damage
 
* Lightning Damage
 
* Cold Damage
 
* Mental Damage
 
* Poison Damage
 
* Bleeding Damage
 
* and direct damage to [[Stamina]]
 
<br>
 
{{jargon}}
 

Latest revision as of 19:40, 18 October 2017

PROC is an acronym for "programmed random occurrence." In Shadowbane, "proc" refers exclusively to an enchantment associated with a weapon that bestows a chance per swing to discharge spell damage or damage-over-time against the wielder's combat target.

Mechanics

Strength Tiers

PROCs are classified into three tiers of strength or effectiveness.

  • Tier One (T1) PROCs offer the lowest damage and are usually undesirable as a suffix enchantment because there are better ones available. However, prefix enchantments only offer T1 PROCs (e.g. "Icy Poinard") and are sometimes sought-after.
  • Tier Two (T2) PROCs are available as suffixes on weapons only and are the most common procs found on random drops.
  • Tier Three (T3) PROCs are available only in an enchantment suffix. T3 PROCs offer the highest damage or effectiveness for the PROC mechanic that players may enchant on their weapons.

Damage Types

PROCs are available in many different damage types, all of which can be resisted and exposed. For example, a Necromancer would experience higher proc damage using unholy procs if he was to cast "Unholy Fright", an unholy exposure debuff, beforehand. Alternatively, if the unholy procs were used on a Shade or a Vampire, the damage would be reduced, as these races have increased resistance to this damage type.

Naming

Proc enchantments use the following names for their types and strengths.

Damage Type Tier 1 Prefix Tier 1 Suffix Tier 2 Tier 3 NPC Source Min * Max *
Health Drain
none
"of the Leech"
"of Lamprey"
"of the Vampyre"
data needed
25
25
Fire
"Firey"
"of Crackling"
"of Embers"
"of Fire"
data needed
15
51
Lightning
"Shocking"
"of Lightning"
"of Storm"
"of Thunderbolts"
data needed
13
53
Stamina
"Massive"
"of Overwhelming"
"of Exhausing"
"of Subduing"
data needed
5
12
Poison
none
"of Poison"
"of Venom"
"of the Fang"
data needed
4
7
Cold
"Icy"
"of Ice"
"of Frost"
"of Frykka"
data needed
13
53
Unholy
none
"of Darkness"
data needed
"of Oblivion"
Shade, Vampire
13
53
Mental
none
"of the Mind"
"of the Warlock"
"of the Mentalist"
data needed
20
46
Bleeding
none
"of Cuts"
"of Briars"
"of Bloodletting"
data needed
3
8
Magic
none
"of Wode"/"of Silver"
"of the Dryads"/"of the Spriggan"
"of the Fey"
data needed
18
48
Holy
none
"of Piety"
"of the Just"
"of Truth"
Human, Vampire
13
53
*base damage values before ability and power damage modifiers

Availability

There are a few ways to obtain a PROC on a weapon:

While PROC prefixes and suffixes to weapons are permanent, those that were casted as enchantments (from the sources above) on a weapon by a player will expire after a specific amount of time (as listed on the source spell's tooltip).