Difference between revisions of "Summoner"
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[[Image:Summoner.jpg|right|Summoner]] | [[Image:Summoner.jpg|right|Summoner]] | ||
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<center><font size=4>''Caller of the Beasts''</font></center> | <center><font size=4>''Caller of the Beasts''</font></center> | ||
{{lorebox|By learning the true name of an animal or beast, Summoners can call a specimen of that animal into being. Most summoned beasts are naturally hostile or aggressive, although Summoners know a host of chants and techniques that can bind them to their will. | {{lorebox|By learning the true name of an animal or beast, Summoners can call a specimen of that animal into being. Most summoned beasts are naturally hostile or aggressive, although Summoners know a host of chants and techniques that can bind them to their will. | ||
Early in the Age of Twilight, the Elvish Magi discovered that every kind of animal and beast has a True Name, and that these names hold great power. They began to divine the Names of everything in the World. So was born the Art of Summoning, a powerful branch of magic that let a Magus call creatures to him and do his bidding. Over time, the ancient Summoners learned to call greater and greater beasts, and even learned to reach out into the Void to call its denizens: the mighty Jinn, the twisted Imps of Chaos, and even the great Archons themselves. Learning the True Name of an animal or beast requires exacting study, precise divinations, and more than a little intuition. The True Names of most things in the World were recorded in great lists by the Elvish Magi of old, but unfortunately many of those records have since been lost or destroyed.|[[Summoner Lore]]}} | Early in the Age of Twilight, the Elvish Magi discovered that every kind of animal and beast has a True Name, and that these names hold great power. They began to divine the Names of everything in the World. So was born the Art of Summoning, a powerful branch of magic that let a Magus call creatures to him and do his bidding. Over time, the ancient Summoners learned to call greater and greater beasts, and even learned to reach out into the Void to call its denizens: the mighty Jinn, the twisted Imps of Chaos, and even the great Archons themselves. Learning the True Name of an animal or beast requires exacting study, precise divinations, and more than a little intuition. The True Names of most things in the World were recorded in great lists by the Elvish Magi of old, but unfortunately many of those records have since been lost or destroyed.|[[Summoner Lore]]}} | ||
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Revision as of 02:24, 21 September 2017
“ | By learning the true name of an animal or beast, Summoners can call a specimen of that animal into being. Most summoned beasts are naturally hostile or aggressive, although Summoners know a host of chants and techniques that can bind them to their will. Early in the Age of Twilight, the Elvish Magi discovered that every kind of animal and beast has a True Name, and that these names hold great power. They began to divine the Names of everything in the World. So was born the Art of Summoning, a powerful branch of magic that let a Magus call creatures to him and do his bidding. Over time, the ancient Summoners learned to call greater and greater beasts, and even learned to reach out into the Void to call its denizens: the mighty Jinn, the twisted Imps of Chaos, and even the great Archons themselves. Learning the True Name of an animal or beast requires exacting study, precise divinations, and more than a little intuition. The True Names of most things in the World were recorded in great lists by the Elvish Magi of old, but unfortunately many of those records have since been lost or destroyed. |
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