Search results

Jump to: navigation, search
  • <blockquote>No class can match the '''Warrior''' when it comes to prowess with weapons. From Axe * This class shines when aided by healers and other support characters; unlike some of t
    4 KB (587 words) - 19:44, 6 February 2018
  • ...hysical qualities, and gain the most weapon and armor skills of their base class peers.</blockquote>
    3 KB (410 words) - 21:32, 21 February 2018
  • ...u will want to put down at least a warrior trainer (since it can train all weapon and armor types), but you may consider others depending on the type of char ...tes (or selfishly choose your own) and purchase the corresponding race and class shrines. The shrines will provide a powerful buff that can make a big diffe
    13 KB (2,208 words) - 15:01, 13 July 2019
  • ...ering spree, is [[Barbarian Powers#Battle_Rage|Battle Rage]]. Though their class powers are few, they have access to high-ranking powers for lots of differe ...ary drastically. The race of your character has a lot more weight for this class as the available races stats, powers, and disciplines can give additional u
    6 KB (789 words) - 19:35, 24 July 2019
  • *Glass Bow & Glass Crossbow weapon speed has been normalized to align with DPS of other Glass Weapons. {| class="wikitable"
    5 KB (738 words) - 17:40, 7 October 2020
  • *[[Axe]] Class - [[Axe Mastery]] Subclass *Attributes: [[Fighter]]s only, – 22% Weapon Speed, + 165 Attack Rating, and + 11 Damage
    387 bytes (43 words) - 19:39, 10 December 2011
  • * As this class is very tight on training points, focusing heavily on one area will inevita |Row 2 title = Weapon Powers
    5 KB (655 words) - 06:10, 6 February 2018
  • * It's tempting with Mage classes that have class invisibility powers to eschew [[Vocabulary#P|prestunning]]. Although there |Row 2 title = Weapon Powers
    6 KB (787 words) - 21:25, 12 July 2019
  • *You will be very train tight on this class so be very picky about what spells need to be grandmaster rank and which on |Row 2 title = Weapon Powers
    5 KB (684 words) - 16:14, 6 February 2018
  • * The Doomsayer class heals are simply not worth training. It is highly recommended to supplement * My choosing the mage base class, a Doomsayer is eschewing passive defense for some of the highest [[Roles#D
    6 KB (833 words) - 19:00, 7 February 2018
  • ...trol himself since he cannot mitigate debuffs or crowd control easily. The class is completely centered around [[Vocabulary#K|kiting]] and, whenever possibl |Row 2 title = Weapon Powers
    5 KB (658 words) - 17:55, 17 February 2018
  • *Prelates should really only pick one class heal to train. For Centaurs, in kiting groups, or as support for a melee-fo |Row 2 title = Weapon Powers
    5 KB (719 words) - 17:20, 17 February 2018
  • [[Prestige Class]] PvP contributions can be broken down into five '''roles'''. Scores assign The ability to effectively output high health loss via spells and weapon attacks. This category can be broken down into ''Burst'', which can be diff
    2 KB (253 words) - 04:39, 6 February 2018
  • The Priest is the only class in the game completely geared for support play. He has the highest healing ...ligence or Spirit but it is not debatable that Priest, more than any other class, gets the most mileage out of stats in Spirit. Regeneration is percentage b
    6 KB (819 words) - 17:53, 17 February 2018
  • ...lso find the Assassin's kit quite versatile, however, they have few ranged weapon choices and no way to increase their movement speed, relying on ''Steal Bre ...he choice of playstyle starts right from creation, when you pick your base class, as Rogue Assassins and Mage Assassins play very differently.
    6 KB (796 words) - 17:30, 25 June 2019
  • ...swaying hand of war in the form of modifications to its outgoing spell and weapon damage. A calculation is performed at the moment of the attack that will ei Each outgoing weapon attack and spells performed in the area of twice the besieged city will rec
    4 KB (577 words) - 18:39, 12 November 2020
  • <blockquote>The '''Bard''' is a support class focused on the aural arts to bolster his group. His melodies, redes, and so ...ften won or lost on the back of the Bard power so, despite its image, this class is not for the faint of heart.
    6 KB (821 words) - 16:06, 6 February 2018
  • ...''Armor Penetration'') is a unique [[Bow]] [[Enchantment]] that allows the weapon to ignore a percentage of their target's piercing [[Damage#Damage_Resistanc {| class="wikitable"
    2 KB (220 words) - 16:43, 22 February 2018
  • ...few classes can. He has many different playstyles afforded to him but the class is best played when it's honed to one specific role rather than trying to d ...is the only ranged AOE power that exposes to the damage type used by that class. The combination of the aforementioned powers in conjunction with ''Unholy
    5 KB (769 words) - 01:33, 18 February 2018
  • ...ighter base class, and can be trained at any class trainer that offers its class to healers or fighters. ...any rogue trainer or class trainer that offers its class to the rogue base class.
    2 KB (331 words) - 02:57, 12 September 2017
  • ...noint Blade'' and high ranking Unarmed powers, many players have found the class very potent when leaning on [[Proc|proc]]s. The builds with the highest rel ...sses, every one of Nightstalker's powers is useful and because of that the class is often tight on trains. Because it is tight on trains, it is topic of deb
    5 KB (767 words) - 17:51, 17 February 2018
  • [[Category:Weapon]][[Category:Armor]]{{lorebox|Becoming a master at your profession requires {| class="wikitable collapsible collapsed sortable"
    16 KB (1,884 words) - 14:58, 28 November 2020
  • ...umb|Dwarf with Crescent Axes]] {{lorebox|Many dismiss the axe as a brutish weapon, but the Dwarves and the Invorri of the frozen north have long favored axes *'''Base Class''': [[Fighter]]<br>
    6 KB (883 words) - 22:51, 14 September 2017
  • *'''Base Class''': [[Fighter]], [[Rogue]]<br> *'''Class''': [[Huntress]], [[Ranger]], [[Scout]]<br>
    7 KB (1,099 words) - 18:05, 18 November 2020
  • *'''Base Class''': [[Fighter]], [[Mage]], [[Rogue]]<br> *'''Class''': [[Druid]]<br>
    6 KB (876 words) - 15:19, 14 September 2017
  • *'''Base Class''': None<br> *'''Class''': [[Nightstalker]], [[Thief]], [[Warrior]]<br>
    6 KB (911 words) - 02:48, 14 September 2017
  • {{lorebox|Thurin's weapon, hammers are most common among Dwarves and the Barbarians of the northlands *'''Base Class''': [[Fighter]], [[Healer]].<br />
    6 KB (946 words) - 15:25, 19 September 2017
  • *'''Base Class''': [[Fighter]]<br> *'''Class''': [[Crusader]]<br>
    6 KB (844 words) - 15:20, 19 September 2017
  • *'''Base Class''': None<br> *'''Class''': [[Crusader]], [[Templar]], [[Warrior]]<br>
    7 KB (932 words) - 15:21, 19 September 2017
  • [[Category:Weapon Class]] |class=Pole Arm - Pole Arm Mastery Subclass
    2 KB (215 words) - 22:53, 9 February 2018
  • [[Category:Weapon Class]] | +173 Attack Rating, +12 Damage, -22% Weapon Speed
    3 KB (361 words) - 07:08, 10 February 2013
  • [[Category:Skills]]{{lorebox|The second favored weapon of Kenaryn the Hunter, spears are common weapons among hunters, soldiers, a *'''Base Class''': None<br>
    7 KB (1,077 words) - 23:57, 13 September 2017
  • *'''Base Class''': [[Healer]], [[Mage]], [[Rogue]]<br> *'''Class''': [[Ranger]], [[Warlock]], [[Warrior]]<br>
    6 KB (758 words) - 00:03, 14 September 2017
  • *'''Base Class''': [[Fighter]], [[Rogue]]<br> *'''Class''': [[Confessor]], [[Crusader]], [[Druid]], [[Prelate]], [[Warlock]]<br>
    7 KB (926 words) - 22:51, 14 September 2017
  • *'''Base Class''': None<br> *'''Class''': [[Barbarian]], [[Scout]], [[Thief]]<br>
    13 KB (1,985 words) - 10:29, 22 October 2019
  • == Stance Details By Class == ...mage, while the same stance for a [[fighter]] or [[rogue]] will increase [[weapon]] damage.
    20 KB (2,202 words) - 21:24, 12 July 2019
  • *Increased weapon power ranges from 10 to 15. *Fixed a bug allowing class-based ranged weapons to be equipped while performing a backstab
    16 KB (2,349 words) - 13:52, 21 September 2017
  • {| class="floatright" style="border-spacing: 2px; border: 1px solid darkgray;" width {| class="mw-collapsible mw-collapsed wikitable"
    144 KB (19,364 words) - 17:32, 18 November 2020
  • ...a nutshell, a proc is a prefix, suffix or [[enchantment]] available on a [[weapon]] that enables the random casting of a specific spell-like damage. It's as ...2,3( or even 4) and enchantment procs are rated according to trains in the class / disc spell. I'm not going to give all the individual names for all the di
    22 KB (3,760 words) - 22:04, 12 September 2017
  • *'''Base Class''': None<br> *'''Class''': None<br>
    10 KB (1,586 words) - 15:36, 14 September 2017
  • *'''Base Class''': None<br> *'''Class''': None<br>
    9 KB (1,528 words) - 01:04, 5 January 2018
  • *'''Base Class''': [[Fighter]], [[Rogue]]<br> *'''Class''': [[Bard]], [[Ranger]], [[Druid]], [[Nightstalker]], [[Warlock]], [[Warri
    6 KB (835 words) - 02:47, 14 September 2017
  • ...rom such lines are of low level; it is recommended that you check specific class pages to see what level of powers will be granted first. Weapon Mastery Runes are distributed originally only by random [[mobile]] drops. T
    8 KB (1,016 words) - 23:57, 25 July 2010
  • [[Category:Weapon Class]] |class=Hammer Class - Hammer Mastery Subclass
    16 KB (1,884 words) - 18:44, 18 February 2018
  • ...[[base class]]es. These powers persist, even after promoting to a prestige class. '''Every''' character receives the following powers, regardless of class.
    41 KB (5,233 words) - 23:29, 15 February 2022
  • [[Category:Weapon Class]] |class=Unarmed Combat Class - Unarmed Combat Mastery Subclass
    5 KB (674 words) - 19:09, 6 October 2017
  • *'''Base Class''': None <br> *'''Class''': [[Barbarian]], [[Huntress]], [[Ranger]], [[Sentinel]], [[Warrior]]<br>
    7 KB (972 words) - 15:20, 14 September 2017
  • ...of Archery teaches any bow or crossbow user to attune themselves to their weapon and to the spirits of the very winds, increasing their shots' accuracy, ran *'''Base Class''': None<br>
    19 KB (2,781 words) - 17:52, 18 November 2020
  • *'''Base Class''': None <br> *'''Class''': None<br>
    7 KB (1,044 words) - 00:25, 4 August 2011
  • *'''Base Class''': None <br> *'''Class''': [[Barbarian]], [[Crusader]], [[Sentinel]], [[Warrior]]<br>
    7 KB (1,132 words) - 15:23, 19 September 2017
  • *'''Base Class''': None *'''Class''': [[Assassin]], [[Nightstalker]], [[Scout]], [[Thief]], [[Warrior]]
    8 KB (1,131 words) - 18:04, 27 May 2019
  • *'''Base Class''': None<br> *'''Class''': [[Huntress]], [[Warrior]]<br>
    7 KB (1,017 words) - 23:59, 13 September 2017
  • *'''Base Class''': None<br> *'''Class''': [[Bard]], [[Ranger]], [[Druid]], [[Warlock]], [[Warrior]]<br>
    7 KB (966 words) - 00:04, 14 September 2017
  • *'''Base Class''': None<br> *'''Class''': [[Assassin]], [[Bard]], [[Barbarian]], [[Nightstalker]], [[Ranger]], [[
    8 KB (1,096 words) - 05:41, 15 May 2013
  • *'''Base Class''': None<br> *'''Class''': [[Bard]], [[Crusader]], [[Ranger]], [[Templar]], [[Sentinel]], [[Warrio
    7 KB (1,122 words) - 00:10, 14 September 2017
  • *'''Base Class''': None<br> *'''Class''': [[Crusader]], [[Sentinel]], [[Warrior]]<br>
    8 KB (1,150 words) - 00:36, 4 August 2011
  • ...hese runes are restricted to certain [[:Category:Races|races]], [[Prestige Class|classes]], and stat levels. Some will only allow you to take one of each ty '''Requires Dexterity of:''' 50<br>'''Required Class: '''Fighter
    36 KB (5,465 words) - 19:37, 20 September 2017
  • ...ng enemy cities and killing monsters. City members who are of that race or class may get a powerful enchantment, called a boon, and the size of the boon wil {{header|Class Changes}}
    6 KB (999 words) - 05:11, 21 September 2017
  • *An exploit bypassing [[Weapon Style|Weapon Power]] Timers has been fixed {{header|Class Changes}}
    5 KB (699 words) - 05:14, 21 September 2017
  • {{header|Class Changes}} *Changed [[Elite Equipment]] for the Healer Class, so it has a flat damage shield instead of a percentage one
    10 KB (1,617 words) - 20:36, 21 September 2017
  • *Created new Unholy Damage enchantments to include unholy weapon procs and damage shields {{header|Class Changes}}
    10 KB (1,613 words) - 05:25, 21 September 2017
  • {{header|Class Changes}} ...ers; this will only dispel a buff with equal or less trains in it than the Weapon Power and only effects Single Target and Group Buffs (i.e., not personal bu
    8 KB (1,263 words) - 05:33, 21 September 2017
  • ...will of evildoers who hear them. The Bindings are the Sentinels' greatest weapon against Chaos.|Abjuration Skill Description}} '''Abjuration''' is the primary focus skill for the [[Sentinel]] class.
    376 bytes (53 words) - 21:56, 13 September 2017
  • ...ry skills to classes that do not receive the skill as part of their normal class progression. These runes are also random drops from most mobs in the world.
    1 KB (179 words) - 21:58, 29 January 2018
  • ...ane]], "proc" refers exclusively to an [[enchantment]] associated with a [[weapon]] that bestows a chance per swing to discharge spell [[damage]] or [[DoT|da ...r#Vengeance of the Pit|Vengeance of the Pit]] and certain [[prestige class|class]] [[stance]]s.
    7 KB (1,053 words) - 19:40, 18 October 2017
  • ...lk mode, return to the ground if he/she was flying, and stop using his/her weapon. * Receiving a [[stat bonus]] by gaining a level or promoting class.
    1 KB (226 words) - 20:23, 29 January 2018
  • ...ic power ranks within the 40-point scale that is used by all [[power]]s, [[weapon style]]s, and [[stance]]s. Grand Master or ''GM'' is the highest level of t ...ability points however, training point gain depends on the race and [[base class]] you choose and players are not awarded bonus trains on character creation
    5 KB (775 words) - 15:19, 15 September 2017
  • *'''Base Class''': None <br> *'''Class''': [[Barbarian]], [[Crusader]], [[Sentinel]], [[Warrior]]<br>
    8 KB (1,104 words) - 00:11, 4 August 2011
  • *Added [[class]]-specific chat channels. *The channels are named after the class they're about (e.g. "/ranger," "/templar").
    3 KB (485 words) - 05:43, 21 September 2017
  • *Upon promotion, a new message alert players to the [[class]] channels. *Newly promoted players are now announced to their class' class channel.
    5 KB (723 words) - 13:02, 21 September 2017
  • *[[Centaur]], [[Dwarf|Dwarven]], and [[Human]] weapon vendors can now add the Holy [[Proc]] Effects to weapons. *[[Elven]], [[Nephilim]], and [[Shade]] weapon vendors can now add the Unholy Proc Effects to weapons.
    3 KB (526 words) - 13:08, 21 September 2017
  • **The Gambler, also known as Fate's Peddler, has packages for every weapon and armor type, one for Runes, and one for City Improvements. However, she ...tments (such as the Vorgrim items), and a small chance of receiving a 110% weapon with high-end enchantments.
    3 KB (463 words) - 13:10, 21 September 2017
  • {{header|Class Changes}} ...ue-based Barbarians now have access to higher level [[Axe]] and [[Hammer]] weapon powers
    6 KB (869 words) - 13:11, 21 September 2017
  • {{header|Class Changes}} ...elee Damage Modifier Effect Icon is now visible and does not dispel when a Weapon Power is used
    1 KB (185 words) - 13:12, 21 September 2017
  • === Base Class === === Class ===
    3 KB (477 words) - 10:32, 13 January 2010
  • * The ATR bonuses attributed to weapon powers has been removed * Weapon Power Damage Bonuses have been balanced
    4 KB (737 words) - 13:20, 21 September 2017
  • *'''Base Class:''' [[Mage]] *'''Prestige Class:''' [[Necromancer]]
    7 KB (909 words) - 21:47, 19 January 2018
  • ...ells the Warlock Staff, Nightstalker Crossbow, Nightstalker Unarmed Combat weapon, and Druid Sword {{header|Class Changes}}
    5 KB (794 words) - 21:39, 29 January 2018
  • *'''Base Class:''' [[Fighter]] *'''Prestige Class:''' [[Warrior]]
    5 KB (553 words) - 21:49, 19 January 2018
  • ...k rating]] bonus of all weapons in the game at '''+175''' and a third-tier weapon [[proc]]. All glass weapons cause [[Damage#Types|bleeding damage]] (with th ...Weaver]]'s Tlanarion swords and [[Blade Master]]'s Long Blade) has a glass weapon.
    9 KB (1,285 words) - 11:05, 5 November 2019
  • ...swaying hand of war in the form of modifications to its outgoing spell and weapon damage. A calculation is performed at the moment of the attack that will ei Each outgoing weapon attack and damaging spell performed in the area of twice the besieged city
    2 KB (359 words) - 14:18, 12 February 2019
  • ...le.jpg|thumb|Uthgaard, AKA "Newb Isle"]] You start out by choosing a "base class" during character creation. Shadowbane follows common fantasy traditions wi No matter what prestige class you choose, your character will always ''feel like'' one of these four.
    3 KB (535 words) - 22:10, 28 February 2019
  • '''Powers''' are unique abilities granted to a character through [[race]], [[class]], or [[discipline]]. They can be both offensive and defensive, but they ar * '''[[Proc]]s''' that grant a weapon a 5% chance of discharging a burst of damage, or a drain.
    5 KB (827 words) - 21:49, 29 January 2018
  • ...sors. While there are many factors involved in reality, one glance at each class' capabilities will reinforce this truth: they are all counterable in some s Be careful though, as each class has a weakness, and "mana" seems to be a term Templars cringe over. Mana re
    13 KB (2,254 words) - 21:48, 19 January 2018
  • === Racial or Class Bonus === === Weapon Powers ===
    3 KB (481 words) - 15:11, 29 January 2018
  • *Weapon Powers will dispel if you unequip your weapon. {{header|Class Changes}}
    6 KB (1,029 words) - 04:49, 21 September 2017
  • [[Category:Weapon Class]] |class=Dagger Class - Dagger Mastery Subclass
    8 KB (1,039 words) - 19:09, 6 October 2017
  • #redirect [[:Category:Weapon Class]]
    36 bytes (4 words) - 17:26, 2 July 2011
  • #REDIRECT [[:Category:Weapon Class]]
    36 bytes (4 words) - 17:25, 2 July 2011
  • #REDIRECT [[:Category:Weapon Class]]
    36 bytes (4 words) - 17:26, 2 July 2011
  • ...fix their gear. People have 5 armor slots, 3 jewelry slots and one or two weapon slots on each character. This is why my first vendor is always a Helmsmith. ...get by with freehold trainers and/or their skills can be trained on other class trainers. Further, Scouts can get high level training for Bow and Archery f
    28 KB (5,108 words) - 18:16, 9 September 2017
  • ...d consider a "nuketress", which is a Huntress who will focus mainly on her weapon DoTs (bleed and poison) and her damage powers, Fury of Ice and Call the Sky *'''Base Class:''' [[Rogue]] (Be sure to choose a bow as your starting weapon)
    8 KB (1,341 words) - 19:47, 1 September 2017
  • *'''Base Class:''' [[Fighter]] *'''Prestige Class:''' [[Warlock]]
    6 KB (865 words) - 21:49, 19 January 2018
  • *The Weapon and Armor Fencers were put into [[Sea Dog's Rest]] as well as left in the n *Reduced the effects on Weapon Power Snares to -25% movement speed at PR-40.
    8 KB (1,282 words) - 20:33, 11 January 2018
  • ...ff.png|thumb|An Elder Staff]] '''Elder Staff''' is a [[Wizard]]-only staff weapon that can be crafted at a [[NPC#Magic_Shop|sage]]. *[[Staff]] Class - [[Wizardry]] Subclass
    511 bytes (64 words) - 07:09, 4 February 2018
  • [[Category:Weapon Class]] {{lorebox|Only a fool stakes his life on a blade -- why look a foe in the [[Category:Weapon Class]]
    6 KB (777 words) - 19:08, 6 October 2017
  • [[Category:Weapon Class]] |class=Crossbow Class - Archery Subclass
    4 KB (556 words) - 19:08, 6 October 2017
  • [[Category:Weapon Class]] |class=Spear Class - Spear Mastery Subclass
    8 KB (982 words) - 19:09, 6 October 2017
  • Spirit: Class focuses (Bardsong, Nature Lore, etc.)<br> (7 * Spell Focus Line) + (0.5 * DEX) + (ATR magical bonuses on weapon(s))<br />
    12 KB (1,815 words) - 17:45, 8 September 2017
  • ...This guide is not intended to give you a narrow conception of the Crusader class but rather to conveniently organize information for you in a useful and inf ...which have a 5% chance of landing whenever a player lands a hit with their weapon.
    23 KB (3,701 words) - 16:04, 8 September 2017
  • *Weapon: +24 [[Constitution]] '''or''' +35 [Resistance] / +12 [[Constitution]] [Sta ...Foot, followed by Warlord's Page and Tough as Nails. Now change your base class to Mage and your setup is complete.
    3 KB (405 words) - 01:58, 7 January 2020
  • *'''Base Class:''' [[Mage]] *'''Prestige Class:''' [[Assassin]]
    8 KB (930 words) - 01:44, 21 June 2019
  • [[Category:Weapon Class]] |class=Staff Class - Staff Mastery Subclass
    14 KB (1,756 words) - 21:33, 26 February 2018
  • {{header|Weapon Skill Redistribution}} ...ither 100% or 110% skill requirement along with adjusting their damage and weapon speeds to match already established weapons at those skill levels.
    9 KB (1,289 words) - 21:28, 15 January 2018
  • [[Category:Weapon Class]] |class=Axe Class - Axe Mastery Subclass
    14 KB (1,783 words) - 19:08, 6 October 2017
  • [[Category:Weapon Class]] |class=Sword Class - Sword Mastery Subclass
    24 KB (3,000 words) - 19:43, 18 February 2018
  • *[[Unarmed]] Class - [[Unarmed Combat Mastery]] Subclass *[[Glass Weapon]]
    385 bytes (45 words) - 00:55, 3 October 2017
  • *[[Hammer]] Class *Attributes: +173 Attack Rating, +12 Damage, and -22% Weapon Speed
    379 bytes (42 words) - 21:41, 8 September 2017
  • *[[Hammer]] Class - [[Great Hammer Mastery]] Subclass *Attributes: +173 Attack Rating, +12 Damage, and –22% Weapon Speed
    428 bytes (48 words) - 01:47, 3 October 2017
  • *[[Sword]] Class - [[Sword Mastery]] Subclass *Attributes: +173 Attack Rating, +12 Damage, and –22% Weapon Speed
    392 bytes (44 words) - 00:21, 3 October 2017
  • *[[Sword]] Class *Attributes: [[Fighter]]s only, +165 Attack Rating, +11 Damage, and -22% Weapon Speed
    404 bytes (46 words) - 21:26, 8 September 2017
  • *[[Sword]] Class - [[Blade Weaver]] Subclass *[[Glass Weapon]]
    581 bytes (68 words) - 00:58, 3 October 2017
  • *[[Sword]] Class *Attributes: +173 Attack Rating, +12 Damage, and -22% Weapon Speed
    393 bytes (45 words) - 21:29, 8 September 2017
  • *[[Bow]] class''' *[[Glass Weapon]]
    329 bytes (37 words) - 18:16, 19 March 2014
  • *[[Hammer]] Class *[[Glass Weapon]]
    380 bytes (40 words) - 21:41, 8 September 2017
  • *[[Axe]] Class *[[Glass Weapon]]
    368 bytes (40 words) - 21:43, 8 September 2017
  • *[[Axe]] Class - [[Axe Mastery]] Subclass *Attributes: +173 Attack Rating, +12 Damage, and –22% Weapon Speed
    356 bytes (39 words) - 01:48, 3 October 2017
  • *[[Axe]] Class - [[Great Axe Mastery]] Subclass *Attributes: +173 Attack Rating, +12 Damage, –22% Weapon Speed
    365 bytes (40 words) - 01:47, 3 October 2017
  • *[[Dagger]] Class *[[Glass Weapon]]
    366 bytes (40 words) - 21:37, 8 September 2017
  • *[[Spear]] Class - [[Spear Mastery]] Subclass *Attributes: +173 Attack Rating, +12 Damage, and -22% Weapon Speed
    419 bytes (49 words) - 18:42, 27 January 2018
  • *[[Pole Arm]] Class *[[Glass Weapon]]
    392 bytes (48 words) - 21:43, 8 September 2017
  • *[[Sword]] Class *[[Glass Weapon]]
    428 bytes (49 words) - 21:29, 8 September 2017
  • *[[Dagger]] Class *[[Glass Weapon]]
    366 bytes (41 words) - 21:36, 8 September 2017
  • *[[Crossbow]] class *[[Glass Weapon]]
    402 bytes (43 words) - 21:40, 8 September 2017
  • [[Category: Weapon Class]] *[[Axe]] Class - [[Axe Mastery]] Subclass
    254 bytes (29 words) - 07:43, 28 November 2012
  • ...ssassins]] have a [[Cloth#Assassin Robes|new set of armor]] unique to this class combo. * Weapon Mastery talent runes now have a level requirement of 20.
    11 KB (1,770 words) - 03:29, 21 September 2017
  • * Fixed an issue that kept certain magic weapons from being useful with weapon powers. * The base [[healer]] class' group [[buff]]s have been reexamined, and made more viable. Among other th
    8 KB (1,260 words) - 03:45, 21 September 2017
  • *Fixed ranges of some bow weapon powers so they work at bow range. *Fixed some throwing weapon powers that weren't working at range.
    10 KB (1,607 words) - 04:00, 21 September 2017
  • ...ave previously invested. This only works for those skill points granted by class or discipline that you have spent points in. *A new Sun Dancer-only weapon, the Khan'xir, may now be purchased from R7 sages. This requires 100% Unarm
    14 KB (2,409 words) - 04:10, 21 September 2017
  • *You will no longer be able to get around the weapon restrictions on backstab. *Fixed the "/who" class and race filters.
    10 KB (1,653 words) - 19:36, 25 August 2009
  • ==Class== ...ers; this will only dispel a buff with equal or less trains in it than the Weapon Power and only effects Single Target and Group Buffs (i.e., not personal bu
    6 KB (1,016 words) - 20:18, 25 August 2009
  • ...fessor'') prints in brown and is visible to all members of your [[prestige class]] ...">'''Combat'''</font> prints all actions and results of melee combat and [[weapon style]] usage. This channel is visible everyone who can see the combat acti
    12 KB (2,035 words) - 20:12, 8 September 2017
  • *[[Staff]] Class - [[Staff Mastery]] Subclass *Attributes: +173 Attack Rating, +12 Damage, and -22% Weapon Speed
    378 bytes (45 words) - 02:44, 2 July 2011
  • == Class Foci == ...ass except [[Barbarian]], [[Scout]], [[Thief]], and [[Warrior]] receives a class focus skill.
    4 KB (487 words) - 23:00, 12 February 2018
  • ...their character. It is important to make sure you choose the correct base class for your profession. ...ization is one of the strengths of Shadowbane. There are 12 races, 31 base class/profession combinations and 46 disciplines.
    45 KB (7,562 words) - 16:03, 8 September 2017
  • *Consecrate Weapon (20 trains) *Hand: Peerless Burning Sword of the Vampyre (+165 Attack Rating -17% weapon speed/ Tier 3 Health Drain Proc)
    12 KB (1,807 words) - 19:45, 15 January 2018
  • [[Category: Weapon Class]] *[[Sword]] Class - [[Great Sword Mastery]] Subclass
    276 bytes (31 words) - 22:39, 16 February 2012
  • [[Category: Weapon Class]] *[[Sword]] Class - [[Great Sword Mastery]] Subclass
    276 bytes (31 words) - 23:00, 16 February 2012
  • ...in a guild made with a charter which does not prohibit both their race and class choice. Lore characters may promote to the following nontraditional race/class combinations:
    7 KB (921 words) - 23:56, 19 October 2014
  • ...gender choice is mostly a preference. However, there are three [[prestige class]]es which are gender-restricted (see [[Fury]], [[Huntress]], or [[Warlock]] ...termine everything from whether monsters will attack you on sight to which class you may choose. Spend some time reading about each race to see which you id
    20 KB (3,239 words) - 16:19, 6 November 2019
  • *Mastery weapon powers are now only usable with weapons of their specific type. {{header|Class Changes}}
    7 KB (1,122 words) - 22:02, 29 January 2018
  • *All weapon-based bleed effects now last 20 seconds and tick every 4 seconds. ...(at rank 40). There some exceptions such as Blade Master and Blade Weaver weapon powers.
    13 KB (2,079 words) - 21:51, 29 January 2018
  • *Weapon Enchantment powers ("procs") now display their damage ranges in their power *[[Weapon style]] deferred effects now show their effect and duration. Ex: -26% DEF o
    37 KB (5,767 words) - 22:34, 29 January 2018
  • ...lected from [http://www.anybrowser.org/shadowbane/armordrops.html Sirinx's Class Armor Drop List], and [http://www.anybrowser.org/shadowbane/ Rivkah's Shado | align="center" |+165 Attack Rating, +11 Damage, and -22% Weapon Speed||+165 Attack Rating, +25 Damage, Chance to Proc 2 Second Stun on Hit,
    13 KB (1,551 words) - 16:00, 11 March 2015