Difference between revisions of "Nightstalker"
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== ''<span style="text-shadow: 0 0 10px blue; color:black; font-family:Helvetica;"><center>Enemies of Darkness</center></span>'' == | == ''<span style="text-shadow: 0 0 10px blue; color:black; font-family:Helvetica;"><center>Enemies of Darkness</center></span>'' == | ||
{| style="float: right; margin-left: 10px; border: 1px #000000 solid; padding: 5px; background-color: #DCDCDC;" align=right | {| style="float: right; margin-left: 10px; border: 1px #000000 solid; padding: 5px; background-color: #DCDCDC;" align=right | ||
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'''Read more [[Nightstalker Lore]]'''. | '''Read more [[Nightstalker Lore]]'''. | ||
+ | __TOC__ | ||
== Class Information == | == Class Information == | ||
*'''Class Symbol''': [[file:Sns.png|20px|bottom]] | *'''Class Symbol''': [[file:Sns.png|20px|bottom]] | ||
− | *'''Primary Roles''': Damage | + | *'''Primary Roles''': Damage, Debuffs |
*'''Base Class''': [[Rogue]] | *'''Base Class''': [[Rogue]] | ||
*'''Damage Types''': Melee, Holy | *'''Damage Types''': Melee, Holy | ||
− | == Class Weapons == | + | === Class Weapons === |
− | + | *'''[[Grace]]''', an [[Unarmed Weapons|unarmed weapon]] that uses [[Exorcism]] instead of [[Unarmed Combat Mastery]] to determine [[Hit Roll|hit chance]], and requires 100% [[Unarmed|unarmed skill]] to equip. | |
− | *'''[[Grace]]''', | + | *'''[[Mercy]]''', a [[Dagger Weapons|dagger weapon]] that uses [[Exorcism]] instead of [[Dagger Mastery]] to determine [[Hit Roll|hit chance]], and equires 100% [[Dagger|dagger skill]] to equip. |
− | *'''[[Mercy]]''', a 100% [[Dagger]] | + | *'''[[Release]]''', a [[Crossbow Weapons|crossbow weapon]] that uses [[Exorcism]] instead of [[Archery]] to determine [[Hit Roll|hit chance]], and requires 100% [[Crossbow|crossbow skill]] to equip. |
− | *'''[[Release]]''', a 100% [[Crossbow]] | + | *'''[[Absolution]]''', a [[Sword Weapons|sword weapon]] that uses [[Exorcism]] instead of [[Sword Mastery]] to determine [[Hit Roll|hit chance]], and requires 100% [[sword|sword skill]] to equip. |
− | *'''[[Absolution]]''',a 100% [[ | ||
− | == Class Armor == | + | === Class Armor === |
− | *'''[[Wear Armor, Light#Nightstalker Leather (Nightstalker)|Nightstalker Leather]]''' a | + | *'''[[Wear Armor, Light#Nightstalker Leather (Nightstalker)|Nightstalker Leather]]''', a [[Light Armor]] set with a baked-in +1 [[Dexterity]], +1 [[Exorcism]] per piece (6 pieces), and requires 100% ''Wear Armor, Light'' skill to equip. |
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== <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><font color="#FFFFFF">Damage</font></div> == | == <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><font color="#FFFFFF">Damage</font></div> == | ||
{{HRGD}} | {{HRGD}} | ||
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*'''Delayed Fire Damage''' (After 15 seconds) | *'''Delayed Fire Damage''' (After 15 seconds) | ||
**Health Damage: 60 — 85 to 94 — 133 points (from power rank 0 to 40) | **Health Damage: 60 — 85 to 94 — 133 points (from power rank 0 to 40) | ||
− | **Duration: | + | **Duration: 30 seconds |
**Dispel Tags: Debuff, Effect, Fire | **Dispel Tags: Debuff, Effect, Fire | ||
! | ! | ||
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|valign=top| | |valign=top| | ||
− | === | + | === Anoint Blade === |
[[Image:Proc cam.png|Right|Annoint Blade's Power Cameo]] | [[Image:Proc cam.png|Right|Annoint Blade's Power Cameo]] | ||
''"Temporary Weapon Enchantment"''<br> | ''"Temporary Weapon Enchantment"''<br> | ||
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'''Effect(s)''':<br> | '''Effect(s)''':<br> | ||
*'''Holy Damage Weapon Proc (5%)''' | *'''Holy Damage Weapon Proc (5%)''' | ||
− | **Health Damage: 36 — 107 to 56 — 164 points (from power rank | + | **Health Damage: 36 — 107 to 56 — 164 points (from power rank 20 to 40) |
− | **Duration: | + | **Duration: 600 seconds to 900 seconds (at power ranks 20 to 40) |
**Scaling unaffected by Focus | **Scaling unaffected by Focus | ||
**Stack Category: EnchantWeapon | **Stack Category: EnchantWeapon | ||
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'''Power Type''': Spell<br> | '''Power Type''': Spell<br> | ||
'''Mana Cost''': 50 to 59 (from power rank 0 to 40)<br> | '''Mana Cost''': 50 to 59 (from power rank 0 to 40)<br> | ||
− | '''Casting Time''': | + | '''Casting Time''': 1.5 Seconds<br> |
'''Recycle Time''': 30.0 Seconds<br> | '''Recycle Time''': 30.0 Seconds<br> | ||
'''Requires Roll to Hit''': No<br> | '''Requires Roll to Hit''': No<br> | ||
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'''Recycle Time''': 0.0 Seconds<br> | '''Recycle Time''': 0.0 Seconds<br> | ||
'''Requires Roll to hit''': No<br> | '''Requires Roll to hit''': No<br> | ||
− | '''Target and Range''': | + | '''Target and Range''': Monsters or Players (100 units)<br> |
'''Effect(s)''':<br> | '''Effect(s)''':<br> | ||
*'''Dispel Unholy''' | *'''Dispel Unholy''' | ||
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! | ! | ||
|valign=top| | |valign=top| | ||
+ | |||
=== Stalk the Night === | === Stalk the Night === | ||
[[Image:Trackundead cam.png|Right|Stalk the Night's Power Cameo]] | [[Image:Trackundead cam.png|Right|Stalk the Night's Power Cameo]] | ||
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*Added the new Nightstalker Class to include class-specific armor and weapon | *Added the new Nightstalker Class to include class-specific armor and weapon | ||
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Revision as of 02:25, 3 November 2017
Enemies of Darkness
Base Classes |
Races |
Disciplines
Archer |
Factions
Church of the All-Father |
Skills
Level 10: granted Crossbow Weapon Specializations Primary Attributes |
The War of Shadows raged across the Realm of Ardan more than 5,000 years ago. The fall of that blessed realm - and all the cataclysms that have wracked the face of Aerynth since - have destroyed nearly all traces of that conflict. Only a few fragmentary, moldering records, carefully preserved by the Holy Church, have offered any hint of that dark time, and the desperate battle the Ardani fought against the Unholy Legions - until now.
But even as the Isle of Oblivion broods in the seas of every fragment and the agents of the Lich-Queen strike terror throughout all lands, a new hope has arisen, a firebrand raised to defy the Dark. The Nightstalkers have returned.
Read more Nightstalker Lore.
Contents
Class Information
- Class Symbol:
- Primary Roles: Damage, Debuffs
- Base Class: Rogue
- Damage Types: Melee, Holy
Class Weapons
- Grace, an unarmed weapon that uses Exorcism instead of Unarmed Combat Mastery to determine hit chance, and requires 100% unarmed skill to equip.
- Mercy, a dagger weapon that uses Exorcism instead of Dagger Mastery to determine hit chance, and equires 100% dagger skill to equip.
- Release, a crossbow weapon that uses Exorcism instead of Archery to determine hit chance, and requires 100% crossbow skill to equip.
- Absolution, a sword weapon that uses Exorcism instead of Sword Mastery to determine hit chance, and requires 100% sword skill to equip.
Class Armor
- Nightstalker Leather, a Light Armor set with a baked-in +1 Dexterity, +1 Exorcism per piece (6 pieces), and requires 100% Wear Armor, Light skill to equip.
Stances & Weapon Powers
All Stances
|
Rogue Nightstalker
|
- Dagger and Dagger Mastery weapon powers increased to 30.
- Blessing of Dawn and Stake to the Heart are now granted at Power Rank 1
- Fortified Soul is now granted at Power Rank 20, the casting time has been decreased to 2 seconds, and the recast timer is at 5 seconds
- Unholy Ward and Ward the Dark are no longer flagged as debuffs.
- Stake to the Heart has been updated to only affect other players, not creatures.
- The Nightstalker power Stake to the Heart is now considered aggressive
- Nightstalkers are now granted the Crossbow skill at promotion.
- Nightstalkers are granted 20 free trains in the "Annoint Blade" Power.
- Reduced the mana cost on the Nightstalkers Power "Blessing of Dawn".
- Added an initial tick to the Nightstalkers Power "Stalker's Resiliance".
- Fixed the duration on the Nightstalker's "Nerve Strike" power
- The Nightstalker's drain immunity now blocks drains powers
- Nightstalkers now have access to the Blademaster Discipline
- Added the new Nightstalker Class to include class-specific armor and weapon
Classes | |||||
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