Movement Speed
Movement Speed (or run speed) is the rate at which a character runs along the land. Movement speed is calculated by units per second. The base movement speed for all characters is 16.06, except Centaurs, which have 16.94, and Minotaurs which have 15.95.
Movement Speed Modifiers
Movement speed modifiers have two categories: base and buff.
Base movement speed is a character's racial movement rate. The base speed can only be enhanced by the Running skill. The running skill increases base movement speed at a rate of 0.25% increase per percentage point.
All other run speed modifiers are considered buffs and apply cumulatively to the base speed.
Some examples of movement speed buffs:
- Movement Buffs: All short-duration movement speed buffs (such as Sprint or Travel Stance) increase speed by a flat percentage.
- Windlords boots: Windlords provide a 5% increase increase.
- All Fighter and Rogue classes receive a 5% movement speed increase.
- Two starting runes modify movement speed:
- Blood of the Dragon: +5% (Irekei only)
- Juggernaut: -10% (Dwarf, Half Giant, and Minotaur only)
- Three shrine boons modify movement speed:
- Minotaur Boon: The Minotaur shrine provides a 10% movement speed increase (for first place)
- Necromancer Boon: The Necromancer shrine provides a 1% movement speed increase (for first place)
- Wizard Boon: The Wizard shrine provides a 5% movement speed increase (for first place)
Movement Speed Formula
(Base Speed) * (1 + Speed Modifiers Total)
Example
A Human Thief with windlords boots, a 50% movement speed buff, and 100% running skill.
Movement Speed = (16.06) * (1 + .05 + .5 + .25) = 28.91
Therefore, this example character runs at 28.91, or 80% faster than the base movement speed.
Movement Speed Cap
The movement speed cap is 41 units per second.