Running
“ | Victory or even survival often goes to the swiftest. Master of the chase, Kenaryn first taught the Elves and Centaurs how to quicken their pace through practice and careful exercise. With work, you can become as fleet as a falcon. |
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- Running skill description
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Contents
Availability
Running is granted to Scouts and Thieves upon promotion to those classes.
The Numbers
Run speed is calculated by units per second. The base run speed for all characters is 13.97, except Centaurs, which have 16.94.
Run Speed Modifiers
Base run speed is only enhanced by the running skill at a rate of 0.25% increase per percentage point (e.g. 150% Running becomes 0.375, or equivalent to a 37.5% speed increase)
All other run speed modifiers apply to the modified speed:
- Run buffs: All short-duration run speed buffs increase speed by a flat percentage.
- Windlords boots: Windlords provide a 5% increase increase.
- All Fighter and Rogue classes receive a 5% movement speed increase.
- Two starting runes modify speed:
- Blood_of_the_Dragon: +5% (Irekei only)
- Juggernaut: -10% (Dwarf, Half Giant, and Minotaur only)
Run Speed Formula
(Base Speed) * (1 + Speed Modifiers Total)
Example
A Human Thief with windlords boots, a 50% run speed buff, and 100% running skill.
Run Speed = (13.97) * (1 + .05 + .5 + .25) = 25.146
Therefore, this example character runs at 25.146, or 80% faster than the base run speed.
Run Speed Cap
The run speed cap is 41 units per second.