Vorringia Runegate System
Runegate portals can drastically cut travel time if you know how to use them, but they come with a bit of a learning curve.
Contents
Tutorial
Prerequisites
To travel via runegate, one must have first applied the Traveler discipline rune and have trained all five of its "open gate" powers: air, earth, water, fire and spirit.
Universal Gates
These gates are open to all players.
- Chaos Gate, which is multi-colored and leads to Maelstrom's "Maelstrom's Eye" gate.
- Death Gate, which is black and leads to Oblivion's "Doomgate".
- Law Gate, which is white and leads to Aeldreth Havens (Sea Dog's Rest on Saedron), unless you are already there, in which case, it leads to Terminus.
Traveler Gates
When a traveler casts the corresponding "open gate" power, a temporary portal will open. These portals lead to other runegates throughout the world. Sometimes it will be necessary to open one a gate, and then open another one at the new location to reach your destination.
- Air Gate, which is light blue and is marked with an Elf symbol.
- Earth Gate, which is green and is marked with a Dwarf symbol.
- Fire Gate, which is red and is marked with an Irekei symbol.
- Spirit Gate, which is yellow and is marked with an Centaur symbol.
- Water Gate, which is dark blue and is marked with a Human symbol.
[The colors (red, green, yellow, etc.) refer to the dots on the map below, not to the rungates themselves.]
There are three gate systems: the Gate System, the Ring System, and the Eye System. All three systems converge on Terminus Island, where there is one from each system within short distance of each other. The Law Runegate in Aeldreth Havens or Sea Dog's Rest goes to different systems for different portals. Which Runegates what portals go to and their locations are listed below.
Law Gate
Accessible from all other runegates via the Law portal.
Located at Aeldreth Havens (or Sea Dogs Rest on the Vorringia_(modified) map.)
- Law--> Terminus Eye (Outland set)
- Earth--> Ulwer's Gate (Mainland set)
- Air--> Kestor's Gate (Mainland set)
- Fire--> Dragon's Eye (Outland set)
- Water--> Erkenring (Iceland Set)
- Spirit--> Vander's Gate (Mainland set, Terminus Isle)
Mainland (Gate System)
- Haldrom's Gate (Fire)
- Northern Ulward
- Ulwer's Gate (Earth)
- Southwestern Braedoch
- Nephram's Gate (Water)
- Northern Aeglund
- Kestor's Gate (Air)
- Western Belendar
- Vander's Gate (Spirit)
- Western Terminus Isle
Iceland (Ring System)
- Jarlsring (Fire)
- Nordenthal East Island
- Bergensring (Earth)
- Western Hregenlund
- Erkenring (Water)
- Central Erkensnvaal
- Nordenring (Air)
- Northeastern Kralgaard
- Fremderring (Spirit)
- Northern Terminus Isle
Outland (Eye System)
- Dragon's Eye (Fire)
- Southeastern Adduram (Jov Hir'akar)
- Doom's Eye (Earth)
- Eastern Vandenoch (Vander's Doom)
- Serpent's Eye (Water)
- Southeaster Thollmar (The Sinking Isles)
- Terminus Eye (Spirit)
- Eastern Terminus Isle
- Maelstrom's Eye (Air and Chaos)
- Maelstrom, southeast of Pandemonium (accessible from any Chaos portal but part of the Outland set.)
- Doomgate (Death)
- Northern Oblivion (accessible from any Death portal but part of the Outland set.)
Terminus
Terminus is a small island unique to the Vorringia mapset. This island is home to three runegates, and is an innovative part of the advanced Vorringia runegate system.