Guild

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A guild is an official grouping of people. The guild system in Shadowbane is modeled after the medieval association of people with common goals and interests. Joining a guild opens up the possibility of easier access to leveling groups and pvp functions. A guild with a city can also host NPCs to craft custom weapons, armor, trainers, and a bind point for its members.

How to Form a Guild

Only players with no guild can create new guilds. In order to form one, a player must visit a Runemaster NPC and purchase a guild charter. Double clicking on the guild charter will prompt the player to choose a guild type, name, motto, and allow him or her to design a guild crest for their new guild. These guild crests will appear in various places in the game to mark ownership. This crest will also be visible on all guild members. After the set up prompts have been filled out, the player will become the guild master of a new, unlanded guild (indicated by only one guild crest. The nation crest will only become occupied if that guild master places a Tree of Life in the game world.)

A guild that has a tree of life is called a "landed" guild.

Charters

Shadowbane offers a variety of guild charters, each designed to favor certain professions, fields of mastery, or world views. Guild charters will only effect gameplay on servers using Loreplay rules. The only other differences in guild charters are names of ranks and the title given to the master of a realm.

There are 17 different guild charters types:

Guild Hierarchy

There are four levels of authority within most guilds. Often, guilds will not uses the named ranks to denote seniority, therefore it is unsafe to rely on this as valid information.

Guild Leader, (also called guild master, GL, or GM) is the highest guild rank. The guild leader is responsible for all areas of guild management, including inviting and banishing members, promoting and demoting member rank, and controlling their city's Tree of Life. The only job a guild leader can not do is collect taxes. This can only be done by a tax collector appointed by the guild master. There can only be one guild leader, so their alternate characters will often be ranked the next rank...

Inner Council or "IC" are the next-highest ranked guild members which can only be appointed by and report directly to the guild leader. Inner Council members are granted the same powers and responsibilities as the guild leader with the exception of appointing new members of inner council or customizing the friend/foe list on structures owned by the guild leader (including the Tree of Life).

Active Members usually make up the bulk of a guild. Active members have far fewer responsibilities (if any) than the guild leader or inner council other than those given to them by the guild's leadership. The only guild function they may perform is inviting new guild members, and only to the rank below them...

Petitioner is the lowest rank within a Guild. When a character accepts an invitation to join a guild, they are automatically ranked as a petitioner. Petitioners are exactly like active members, but can not invite new guild members.

Errant Status

A player with no guild is referred to as errant. Errant players have blank (silver) guild and nation crests. It is safe to assume that an errant players is always an enemy.

A player who is a member of a guild which itself does not have a city will have a blank nation crest and a populated guild crest.