Staff
Easy to craft and wield, staves are often dismissed as peasant and wizard weapons. Their humble origins belie their power: a trained user can crack bones with a well-timed strike, and an ankle sweep can topple any opponent.
Races, Classes, and Runes
Skill granted by:
- Race: None
- Base Class: Healer, Mage, Rogue
- Starting Trait: None
- Class: Ranger, Warlock, Warrior
- Discipline: Proficient with Staves
- Mastery Rune: Master of Staves
Staff Powers
Bruise
Requires: Staff Skill ( 30 ) "Weapon Power Boost"
Granted: Level 1
Casting Time: 0.2 seconds
Recycle Time: 20.0 seconds
Generates Hate: Moderate
Power User Requirements: Requires Staff weapon in right hand.
Mode Required: Combat Mode Only
Requires Hit Roll: No
Target and Range: Self/No target
Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
Duration: 10 seconds
Bludgeon
Requires: Staff Skill ( 45 ) "Weapon Power and Stun"
Granted: Level 1
Casting Time: 0.2 seconds
Recycle Time: 20.0 seconds
Generates Hate: Moderate
Power User Requirements: Requires Staff weapon in right hand.
Mode Required: Combat Mode Only
Requires Hit Roll: No
Target and Range: Self/No target
Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
* Duration: 10 seconds * On Next Combat Swing Apply Power: + Starting Power Rank: 4 ( Beginner) + Casting Time: 0 seconds + Generates Hate: No + Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members. + Removes Effect # Removes "Flight" Effect. + Applies Effect(s): # Duration: 6 seconds # Stackability: Cannot be stacked with other effects of type 'NoStun' (2) # Cannot be stunned + Applies Effect(s): # Duration: 2 seconds # Stackability: Cannot be stacked with other effects of type 'Stun' (0) # Target cannot move. # Target is stunned.
Upswing
Requires: Staff Skill ( 60 ) "Weapon Power and Hate Reducer"
* Granted: Level 1 * Casting Time: 0.2 seconds * Recycle Time: 20.0 seconds * Reduces Hate * Power User Requirements: Requires Staff weapon in right hand. * Mode Required: Combat Mode Only * Requires Hit Roll: No * Target and Range: Self/No target * Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0) * Duration: 10 seconds * On Next Combat Swing Apply Power: + Starting Power Rank: 12 ( Neophyte) + Casting Time: 0.2 seconds + Reduces Hate + Target and Range: Monsters or Players (120 Units) -- Can affect caster and group members.
Overhead Swing
Requires: Staff Skill ( 75 ) "Weapon Power and Taunt"
* Granted: Level 1 * Casting Time: 0.2 seconds * Recycle Time: 20.0 seconds * Generates Hate: High * Power User Requirements: Requires Staff weapon in right hand. * Mode Required: Combat Mode Only * Requires Hit Roll: No * Target and Range: Self/No target * Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0) * Duration: 10 seconds * On Next Combat Swing Apply Power: + Starting Power Rank: 16 ( Adept) + Casting Time: 0.2 seconds + Generates Hate: High + Target and Range: Monsters or Players (120 Units) -- Can affect caster and group members. + Applies Effect(s): No effect (has unnaturally high hate modifier)
Teeth Rattler
Requires: Staff Skill ( 90 ) "Weapon Power and Stun"
* Granted: Level 1 * Casting Time: 0.2 seconds * Recycle Time: 20.0 seconds * Generates Hate: Moderate * Power User Requirements: Requires Staff weapon in right hand. * Mode Required: Combat Mode Only * Requires Hit Roll: No * Target and Range: Self/No target * Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0) * Duration: 10 seconds * On Next Combat Swing Apply Power: + Starting Power Rank: 10 ( Apprentice) + Casting Time: 0 seconds + Generates Hate: No + Target and Range: Monsters or Players (10 Units) -- Can affect caster and group members. + Removes Effect # Removes "Flight" Effect. + Applies Effect(s): # Duration: 6.8 seconds # Stackability: Cannot be stacked with other effects of type 'NoStun' (2) # Cannot be stunned + Applies Effect(s): # Duration: 2.3 seconds # Stackability: Cannot be stacked with other effects of type 'Stun' (0) # Target cannot move. # Target is stunned.